Though it's been well discussed here and in other venues, here is the
first in a series about building virtual environments to scale for the
user, written from the perspective (see what I did there?) of a
mobility impaired VR user/developer. Hopefully other builders on the
list may find this useful/interesting.
As noted in the first paragraph, 'this is the first post of a series
focusing on ways to make VR experiences accessible for
disabled/mobility impaired users.'