Accessibility in VR - Head Height

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Accessibility in VR - Head Height


Though it's been well discussed here and in other venues, here is the  
first in a series about building virtual environments to scale for the  
user, written from the perspective (see what I did there?) of a  
mobility impaired VR user/developer. Hopefully other builders on the  
list may find this useful/interesting.

As noted in the first paragraph, 'this is the first post of a series  
focusing on ways to make VR experiences accessible for  
disabled/mobility impaired users.'


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