CfP: 3D3C Virtual Worlds - Topical Lantern Review

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CfP: 3D3C Virtual Worlds - Topical Lantern Review

Tzafnat Shpak

 
 
 
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CfP: 3D3C Virtual Worlds -- Topical Lantern Review -- JVWR Special Issue and Workshop in Milan, Italy December 15, 2013

Editors

Yesha Y. Sivan, Metaverse-Labs and The Academic College of Tel-Aviv Yaffo School of Management and Economics, Israel.
Maged N. Kamel Boulos, University of Plymouth’s Health Informatics, Devon, UK.
David Gefen, Drexel University's LeBow College of Business, Philadelphia, PA, USA.
Abhishek Kathuria, Hong Kong University’s School of Business, Hong Kong, China.

* Lantern - see at the end of this call why we chose this image.

Note: First Deadline May 19, 2013 -- Authors submit a proposed 2-page extended abstract or initial papers (see full deadlines schedule below.)

Motivation and Scope

The first thematic issue of our 7th year (next year) will focus on a literature review of 3D3C worlds according to specific topics. The issue will connect with our JVWR workshop in Milan, Italy, on December, 15 (as part of AIS ICIS 2013). (The issue will also be a base for a proposed book, where we will expand on this theme.)

For this issue, “topical review” means a review of corpus of knowledge on one aspect of virtual worlds. It can be a classic literature review, a more formal statistical meta-analysis or other forms suggested by authors.

For this issue, "3D3C Worlds" is defined as a combination of four factors:
  • 3D as in three dimensional representation of worlds as seen in Google Earth, Augmented Reality, 3D printing and the like;
  • Community as in the collection of people work, play and act together. Consider Facebook and Twitter as one example, and enhance it by the dynamics of World of Warcraft guilds;
  • Creation is the ability to create new artifacts, as seen for example in Second Life or in Open Source movement;
  • Commerce is the ability to harness these previous factors to gain monetary real value (consider Bitcoin, exchanges, etc.)
The issue will be combined of three sections: Applications, Technologies and Policies, each includes several papers:
  • Applications: Medical, Commerce, Defense etc.
  • Technologies: 3D, AR, Money, etc.
  • Policies: Standards, Privacy, Taxation, Legal, etc.
We have initial submissions in the following topics:
  • Collaboration
  • Medicine
  • Learning
  • ART
  • Taxation
Possible topics include, but are not limited to:

Applications
  • Defense related virtual worlds
  • Relations and Love and virtual worlds
  • Ambient Life
  • Music and virtual worlds
  • Virtual Worlds for Sales
Technologies
  • The state of GPU
  • Measuring virtual worlds
  • Sensors
  • Robotics
  • Virtual Worlds and mobile
  • Virtual worlds and the web  (HTML5)
  • 3D Printing
Policies
  • Economics and Virtual Worlds
  • Privacy
  • Avatar rights
  • Legal rights
  • Standards (open vs. close)
Submission Instructions

Interested authors should submit a two-page extended abstract by the deadline indicated below. Authors will then be invited to submit original scholarly papers of up to 7500 words including footnotes, references, and appendices. All submissions (abstracts and papers) should be made via the JVWR publishing system (see http://jvwresearch.org > About JVWR > For Authors). All submissions will be reviewed under our double open policy http://jvwresearch.org/index.php/2011-07-30-02-51-41/for-authors.

Accepted papers will be published in Volume 7, Number 2 (2014) of the Journal (subject to change).

Questions? email us to: info AT jvwresearch DOT org

More about JVWR

The Journal of Virtual Worlds Research (http://www.jvwresearch.org/) is an online, open access academic journal that engages a wide spectrum of scholarship. JVWR welcomes contributions from the many disciplines and approaches that intersect with virtual worlds research. Virtual worlds ignite a continuously evolving area of study that spans multiple disciplines. The JVWR editorial team looks forward to engaging a wide range of creative and scholarly research.

Deadlines and Timeline

March 23, 2013 - Call published
May 19, 2013 - Authors submit proposed extended abstract or initial papers
June 3, 2013 - Editors make decisions about proposals
August 4, 2013 - Authors submit full paper
September 2, 2013 - Editors return review report and initial decision
September 29, 2013 - Authors submit revised paper
November 3, 2013 - Editors return final comments and decision
December 15, 2013 - ICIS JVWR workshop (Milan, Italy)
January 12, 2014 - Authors final submit, based on comments, directly to JVWR coordinator
February 16, 2014 - Publication: Q1 2014

Connection with 2013 International Conference on Information Systems (ICIS 2013)


Authors with accepted and conditional accepted papers will be invited to the ICIS 2013 Milan workshop, where we will meet with the editors, fellow authors, and other JVWR community members.

p.s. Why Lantern?

The field of virtual worlds is vast, interconnected and expanding. In this issue, we take a review lantern and shed some light on some of the fields' sides. Clearly, we will not cover everything. We will often see shadows and not the full image. Ultimately, we hope to encourage further exploring of the field.

More Information

We are also happy to let you know of the following:
  • Our next issue Metaverse Assembled (2013), led by Leonel Morgado, UTAD - ECT, Portugal & Nelson Zagalo, University of Minho, Portugal will be published mid-April 2013.
  • The 2012 Orlando Augmented Reality workshop was interesting and successful. Summary, presentations and pictures are available on our site, special page events.
  • Check our web site's special page on events in our field for updates.
  • Review past issues on our website's special all issues cover view page.
  • We welcome you to join our Facebook page 'theJVWR'
  • Follow us @theJVWR on Twitter
  • Subscribe to our mailing list (on the top left of JVWR homepage at http://jvwresearch.org/). No spam guaranteed (max. one email per week.) Note: Subscribing to our mailing list is different from being a JVWR user. To become a JVWR user (editor, author, reviewer) please see REGISTER on the right-hand menu of the homepage.
Spring is in the air with our best wishes for a Happy Easter to all.

Thankfully,

Yesha Sivan
Managing Editor, The Journal of Virtual Worlds Research
Professor and Head of the Management Information System Program, Tel Aviv Academic College
Founder, Metaverse-Labs Ltd.

 
JVWR Workshop ICIS 2013 & 3D3C Virtual Worlds - Lantern Review
    
 
   
 

© 2013 Journal of Virtual Worlds Research All rights reserved.

 


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avatar(s) intermittently trapped below ground

Ovi Chris Rouly
Dear Devs and Users,
 
In spite of having <DisableUndergroundMovement = True> in my configs, I have avatar(s) intermittently transitioning to, and moving about, below the ground.  That is, they literally transition for no (yet) apparent reason between the above ground and the below ground states.  They are NOT inverted.
 
A "Show Users" console dump does not give any clue about a >2 meter "shortage" of avatar Z-coordinate.  Advanced:Rendering:Wireframe allows the CLEAR DISPLAY of the errant avi.
 
Does anyone have a suggestion or a repair/patch?
 
Cheers,
 
Chris
GMU
 
Details:  OS 0.7.5/Imprudence & SL1.23

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Re: avatar(s) intermittently trapped below ground

R.Gunther
if you read the comments in the ini file then you see that that option is only for prims.

    ;# {DisableUndergroundMovement} {} {Disable underground movement of prims} {true false} true
    ;; Disable underground movement of prims (default true); set to
    ;; false to allow script controlled underground positioning of
    ;; prims
    ; DisableUndergroundMovement = true

SO, im not suprissed its failing for avatar :O

On 2013-03-25 02:43, Ovi Chris Rouly wrote:
Dear Devs and Users,
 
In spite of having <DisableUndergroundMovement = True> in my configs, I have avatar(s) intermittently transitioning to, and moving about, below the ground.  That is, they literally transition for no (yet) apparent reason between the above ground and the below ground states.  They are NOT inverted.
 
A "Show Users" console dump does not give any clue about a >2 meter "shortage" of avatar Z-coordinate.  Advanced:Rendering:Wireframe allows the CLEAR DISPLAY of the errant avi.
 
Does anyone have a suggestion or a repair/patch?
 
Cheers,
 
Chris
GMU
 
Details:  OS 0.7.5/Imprudence & SL1.23


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avatar(s) intermittently trapped below ground

Ovi Chris Rouly
Thank you, Richard,
 
Are you able to think of a differentiator that is pertinent to the problem, however?
 
I discovered the trouble after noticing the imprints of footprints on the surface of the ground where the "below ground avatars" were supposed to be "above the ground."

Chris
GMU
 
 
>>>>>>>>>>>>>
----- Original Message -----
Sent: Sunday, March 24, 2013 8:05 PM
Subject: Re: [Opensim-users] avatar(s) intermittently trapped below ground

if you read the comments in the ini file then you see that that option is only for prims.

    ;# {DisableUndergroundMovement} {} {Disable underground movement of prims} {true false} true
    ;; Disable underground movement of prims (default true); set to
    ;; false to allow script controlled underground positioning of
    ;; prims
    ; DisableUndergroundMovement = true

SO, im not suprissed its failing for avatar :O

On 2013-03-25 02:43, Ovi Chris Rouly wrote:
Dear Devs and Users,
 
In spite of having <DisableUndergroundMovement = True> in my configs, I have avatar(s) intermittently transitioning to, and moving about, below the ground.  That is, they literally transition for no (yet) apparent reason between the above ground and the below ground states.  They are NOT inverted.
 
A "Show Users" console dump does not give any clue about a >2 meter "shortage" of avatar Z-coordinate.  Advanced:Rendering:Wireframe allows the CLEAR DISPLAY of the errant avi.
 
Does anyone have a suggestion or a repair/patch?
 
Cheers,
 
Chris
GMU
 
Details:  OS 0.7.5/Imprudence & SL1.23


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Re: avatar(s) intermittently trapped below ground

justincc
What do you mean by the avatar going underground?  Are they just under the terrain or are they at co-ordinates where z < 0?

On 25/03/13 03:07, Ovi Chris Rouly wrote:

> Thank you, Richard,
> Are you able to think of a differentiator that is pertinent to the problem, however?
> I discovered the trouble after noticing the imprints of footprints on the surface of the ground where the "below ground
> avatars" were supposed to be "above the ground."
>
> Chris
> GMU
>  >>>>>>>>>>>>>
>
>     ----- Original Message -----
>     *From:* R.Gunther <mailto:[hidden email]>
>     *To:* [hidden email] <mailto:[hidden email]>
>     *Sent:* Sunday, March 24, 2013 8:05 PM
>     *Subject:* Re: [Opensim-users] avatar(s) intermittently trapped below ground
>
>     if you read the comments in the ini file then you see that that option is only for prims.
>
>          ;# {DisableUndergroundMovement} {} {Disable underground movement of prims} {true false} true
>          ;; Disable underground movement of prims (default true); set to
>          ;; false to allow script controlled underground positioning of
>          ;; prims
>          ; DisableUndergroundMovement = true
>
>     SO, im not suprissed its failing for avatar :O
>
>     On 2013-03-25 02:43, Ovi Chris Rouly wrote:
>>     Dear Devs and Users,
>>     In spite of having <DisableUndergroundMovement = True> in my configs, I have avatar(s) intermittently
>>     transitioning to, and moving about, below the ground. That is, they literally transition for no (yet) apparent
>>     reason between the above ground and the below ground states.  They are NOT inverted.
>>     A "Show Users" console dump does not give any clue about a >2 meter "shortage" of avatar Z-coordinate.
>>     Advanced:Rendering:Wireframe allows the CLEAR DISPLAY of the errant avi.
>>     Does anyone have a suggestion or a repair/patch?
>>     Cheers,
>>     Chris
>>     GMU
>>     Details: OS 0.7.5/Imprudence & SL1.23
>>
>>
>>     _______________________________________________
>>     Opensim-users mailing list
>>     [hidden email]
>>     https://lists.berlios.de/mailman/listinfo/opensim-users
>
>     ------------------------------------------------------------------------------------------------------------------------
>
>     _______________________________________________
>     Opensim-users mailing list
>     [hidden email]
>     https://lists.berlios.de/mailman/listinfo/opensim-users
>
>
>
> _______________________________________________
> Opensim-users mailing list
> [hidden email]
> https://lists.berlios.de/mailman/listinfo/opensim-users
>


--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
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Re: avatar(s) intermittently trapped below ground

justincc
I'm afraid that I can't see anything from that picture.  From the viewer screen, all avatars appear to be standing normally.

If I remember, your running a megaregion setup with a large number of regions, right?  I don't know if that may cause
terrain issues though if other avatars are standing normally that would seem less likely.  But testing on a conventional
region setup would be the first step.

Is there anything special about the appearance settings of this avatar?  Is it unusually high or have some other extreme
setting?  What happens if these are changed?  Does this issue always happen?  What happens if they stand on a prim
rather than terrain?

On 26/03/13 01:36, Ovi Chris Rouly wrote:

> Hi Justin,
>
> Thank you for coming to my rescue!  Please find attached a PNG showing the
> problem.  Notice, to the right, a console dump with the label
> E:\habitats\rev. 0.7.5 ---\sim_1-2\OpenSim.e..
>
> Avatar "female g204" is at Z=19.1751 the others are at roughly Z=20.5.
> Female g204 is below the surface.  Only her foot prints show on the surface
> of the ground (like shadows).
>
> Chris
> GMU
>
> attachment: WireFrame4Above1Below.png
> cc: other
>
>>>>>>>>>>>>>>>>>>>>>>>>
>
> ----- Original Message -----
> From: "Justin Clark-Casey" <[hidden email]>
> To: <[hidden email]>
> Sent: Monday, March 25, 2013 5:29 PM
> Subject: Re: [Opensim-users] avatar(s) intermittently trapped below ground
>
>
>> What do you mean by the avatar going underground?  Are they just under the
> terrain or are they at co-ordinates where z < 0?
>>
>> On 25/03/13 03:07, Ovi Chris Rouly wrote:
>>> Thank you, Richard,
>>> Are you able to think of a differentiator that is pertinent to the
> problem, however?
>>> I discovered the trouble after noticing the imprints of footprints on
> the surface of the ground where the "below ground
>>> avatars" were supposed to be "above the ground."
>>>
>>> Chris
>>> GMU
>>>   >>>>>>>>>>>>>
>>>
>>>      ----- Original Message -----
>>>      *From:* R.Gunther <mailto:[hidden email]>
>>>      *To:* [hidden email]
> <mailto:[hidden email]>
>>>      *Sent:* Sunday, March 24, 2013 8:05 PM
>>>      *Subject:* Re: [Opensim-users] avatar(s) intermittently trapped
> below ground
>>>
>>>      if you read the comments in the ini file then you see that that
> option is only for prims.
>>>
>>>           ;# {DisableUndergroundMovement} {} {Disable underground
> movement of prims} {true false} true
>>>           ;; Disable underground movement of prims (default true); set to
>>>           ;; false to allow script controlled underground positioning of
>>>           ;; prims
>>>           ; DisableUndergroundMovement = true
>>>
>>>      SO, im not suprissed its failing for avatar :O
>>>
>>>      On 2013-03-25 02:43, Ovi Chris Rouly wrote:
>>>>      Dear Devs and Users,
>>>>      In spite of having <DisableUndergroundMovement = True> in my
> configs, I have avatar(s) intermittently
>>>>      transitioning to, and moving about, below the ground. That is, they
> literally transition for no (yet) apparent
>>>>      reason between the above ground and the below ground states.  They
> are NOT inverted.
>>>>      A "Show Users" console dump does not give any clue about a >2 meter
> "shortage" of avatar Z-coordinate.
>>>>      Advanced:Rendering:Wireframe allows the CLEAR DISPLAY of the errant
> avi.
>>>>      Does anyone have a suggestion or a repair/patch?
>>>>      Cheers,
>>>>      Chris
>>>>      GMU
>>>>      Details: OS 0.7.5/Imprudence & SL1.23
>>>>
>>>>
>>>>      _______________________________________________
>>>>      Opensim-users mailing list
>>>>      [hidden email]
>>>>      https://lists.berlios.de/mailman/listinfo/opensim-users
>>>
>>
>    --------------------------------------------------------------------------
> ----------------------------------------------
>>>
>>>      _______________________________________________
>>>      Opensim-users mailing list
>>>      [hidden email]
>>>      https://lists.berlios.de/mailman/listinfo/opensim-users
>>>
>>>
>>>
>>> _______________________________________________
>>> Opensim-users mailing list
>>> [hidden email]
>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>>
>>
>>
>> --
>> Justin Clark-Casey (justincc)
>> OSVW Consulting
>> http://justincc.org
>> http://twitter.com/justincc
>> _______________________________________________
>> Opensim-users mailing list
>> [hidden email]
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>


--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
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