Having some various teleport issues on OS 0.7.6?

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Having some various teleport issues on OS 0.7.6?

Chris M
Hello all,

I'm running 0.7.6 at commit 8996ac1 and am noticing a few issues that
show up after several TP attempts. Whenever I teleport around several
times between regions there some random side effects that sometimes
trigger after the teleport is complete. The side effects that happen
after the teleport issue is triggered seem non related to each other so
the best I can do is put what I see happening in a short list; one or
more of these side effects may show up:

* Scripts in some or all attachments get completely reset upon TP completion

* Scripts in attachments freeze and are unresponsive and then some or
all of them get completely reset upon relog

* Teleports do not complete or take a very long time to complete

* After TP completion surrounding regions disappear and it is impossible
to access them until relog (Sometimes takes a couple relogs for the
region(s) to come back into view).

* If doing a region cross (as opposed to direct teleport) all (or the
majority of) attachments disappear and the avatar drifts  or walks
endlessly into the void requiring a relog (This one is harder to
trigger; it requires rapidly crossing region borders. It's easier to see
this issue if you have 4 regions connected together in a square grid
fashion, go to the center of the 4 regions, and fly around its center in
a circle, rapidly crossing the borders until the issue is triggered. The
presence of attachments (scripted or non-scripted) do not seem to
matter; was able to trigger it in this fashion either way)

These issues seem to come up most often when using the map or tp lure to
teleport around to various regions; especially when traveling to other
regions that are not adjacent to one another (i.e. teleporting to
regions that are say 2 or 3 (or more) spaces apart from each other).
It's very inconsistent as to when it is triggered but I've been able to
successfully get one or more of the side effects to come about after a
couple minutes of teleporting about (within approximately 5 - 10 teleports).

The presence of sleeps used with a timer event with in attachments seem
to exacerbate it and make it show up a bit more often but it doesn't
necessarily seem to be a key point in triggering the issue. Changed
event firing on CHANGED_REGION also seem to make it show up a bit more
often. Although both of these may just be my imagination =) but it seems
to work out that way more often than not.

The script freezes and/or state reset issues seem to be what I see most
often after the TP issue is triggered.

These are the only relevant messages I could find in my log when the
issue is triggered:

15:55:32,341 WARN  -
OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule
[ENTITY TRANSFER MODULE]: Region Test Region 3 did not accept Test User
3557bf78-5e34-4e6c-b37c-2a5a8527e3e2: Failed to verify user presence in
the grid for Test User, access denied to region Test Region 3.

and

16:55:32 - [SCENE PRESENCE]: Did not find presence with id
3557bf78-5e34-4e6c-b37c-2a5a8527e3e2 in Region 6 before timeout
16:55:32 - [ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of
Test User to Region 6 Keeping avatar in Test Region 2

I am testing with script strategy set to abort. I have tried to test
with co-op but I keep getting a rash of could not start script errors
for scripted attachments advising me to either delete the scripts in
ScriptEngines or set DeleteScriptsOnStartup to true, both of which I
have tried several times and restarted OpenSim but the error messages
keep persisting. Setting AppDomainLoading to true or false does not seem
to make a difference either. So basically I am unable to test with
script strategy set to co-op.

Apologies if this seems broken up or scatter-brained but since this
issue results in multiple random side effects it's a bit hard for me to
put it all into a concise easy to read and follow explanation.

Is any one else experiencing this?

Thanks!

--
OpenSim: 10 Region Standalone on 0.7.6 Dev
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
CPU: AMD Phenom II X4 840 3.2 GHz
Memory: 11 GB DDR3
Database: MySQL 5.1.63 (x64)

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Re: Having some various teleport issues on OS 0.7.6?

Luisillo Contepomi
I confirm on Linux 64 and windows 7 -64 Grid with (Robust, MySQL in the same server as regions).

And let me add to your list:

*prims attached lost (in inventory are as worn but you can not see it really worn and you can not undress from inventory  (as example hair).
This is totally aleatory, sometimes occurs but not always.   I can not reproduce it. For this I have not reported in mantis.
Regards


2013/10/21 Chris <[hidden email]>
Hello all,

I'm running 0.7.6 at commit 8996ac1 and am noticing a few issues that show up after several TP attempts. Whenever I teleport around several times between regions there some random side effects that sometimes trigger after the teleport is complete. The side effects that happen after the teleport issue is triggered seem non related to each other so the best I can do is put what I see happening in a short list; one or more of these side effects may show up:

* Scripts in some or all attachments get completely reset upon TP completion

* Scripts in attachments freeze and are unresponsive and then some or all of them get completely reset upon relog

* Teleports do not complete or take a very long time to complete

* After TP completion surrounding regions disappear and it is impossible to access them until relog (Sometimes takes a couple relogs for the region(s) to come back into view).

* If doing a region cross (as opposed to direct teleport) all (or the majority of) attachments disappear and the avatar drifts  or walks endlessly into the void requiring a relog (This one is harder to trigger; it requires rapidly crossing region borders. It's easier to see this issue if you have 4 regions connected together in a square grid fashion, go to the center of the 4 regions, and fly around its center in a circle, rapidly crossing the borders until the issue is triggered. The presence of attachments (scripted or non-scripted) do not seem to matter; was able to trigger it in this fashion either way)

These issues seem to come up most often when using the map or tp lure to teleport around to various regions; especially when traveling to other regions that are not adjacent to one another (i.e. teleporting to regions that are say 2 or 3 (or more) spaces apart from each other). It's very inconsistent as to when it is triggered but I've been able to successfully get one or more of the side effects to come about after a couple minutes of teleporting about (within approximately 5 - 10 teleports).

The presence of sleeps used with a timer event with in attachments seem to exacerbate it and make it show up a bit more often but it doesn't necessarily seem to be a key point in triggering the issue. Changed event firing on CHANGED_REGION also seem to make it show up a bit more often. Although both of these may just be my imagination =) but it seems to work out that way more often than not.

The script freezes and/or state reset issues seem to be what I see most often after the TP issue is triggered.

These are the only relevant messages I could find in my log when the issue is triggered:

15:55:32,341 WARN  - OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule [ENTITY TRANSFER MODULE]: Region Test Region 3 did not accept Test User 3557bf78-5e34-4e6c-b37c-2a5a8527e3e2: Failed to verify user presence in the grid for Test User, access denied to region Test Region 3.

and

16:55:32 - [SCENE PRESENCE]: Did not find presence with id 3557bf78-5e34-4e6c-b37c-2a5a8527e3e2 in Region 6 before timeout
16:55:32 - [ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of Test User to Region 6 Keeping avatar in Test Region 2

I am testing with script strategy set to abort. I have tried to test with co-op but I keep getting a rash of could not start script errors for scripted attachments advising me to either delete the scripts in ScriptEngines or set DeleteScriptsOnStartup to true, both of which I have tried several times and restarted OpenSim but the error messages keep persisting. Setting AppDomainLoading to true or false does not seem to make a difference either. So basically I am unable to test with script strategy set to co-op.

Apologies if this seems broken up or scatter-brained but since this issue results in multiple random side effects it's a bit hard for me to put it all into a concise easy to read and follow explanation.

Is any one else experiencing this?

Thanks!

--
OpenSim: 10 Region Standalone on 0.7.6 Dev
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
CPU: AMD Phenom II X4 840 3.2 GHz
Memory: 11 GB DDR3
Database: MySQL 5.1.63 (x64)

_______________________________________________
Opensim-users mailing list
[hidden email]
https://lists.berlios.de/mailman/listinfo/opensim-users


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Re: Having some various teleport issues on OS 0.7.6?

justincc
OpenSimulator 0.7.6 introduces a new default teleport protocol which should be more efficient (it better matches how
Linden Lab does this) but invevitably has different characteristics than the older protocol.

If you're in control of all the simulators where you see this problem, I would be interested in knowing what happens if
you force teleports to use the older protocol instead (0.7.6 retains this so that it's still possible to teleport with
older OpenSimulator versions).  Instructions for this are now at [1]

However, region cross should have been unaffected by this as it doesn't interact with teleport though there's always the
possibility of indirect interactions.

You may also want to review the long mantis at [2].

[1] http://opensimulator.org/wiki/Teleports#Configuration
[2] http://opensimulator.org/mantis/view.php?id=6755

On 21/10/13 16:27, Luisillo Contepomi wrote:

> I confirm on Linux 64 and windows 7 -64 Grid with (Robust, MySQL in the same server as regions).
>
> And let me add to your list:
>
> *prims attached lost (in inventory are as worn but you can not see it really worn and you can not undress from
> inventory  (as example hair).
> This is totally aleatory, sometimes occurs but not always.   I can not reproduce it. For this I have not reported in mantis.
> Regards
>
>
> 2013/10/21 Chris <[hidden email] <mailto:[hidden email]>>
>
>     Hello all,
>
>     I'm running 0.7.6 at commit 8996ac1 and am noticing a few issues that show up after several TP attempts. Whenever I
>     teleport around several times between regions there some random side effects that sometimes trigger after the
>     teleport is complete. The side effects that happen after the teleport issue is triggered seem non related to each
>     other so the best I can do is put what I see happening in a short list; one or more of these side effects may show up:
>
>     * Scripts in some or all attachments get completely reset upon TP completion
>
>     * Scripts in attachments freeze and are unresponsive and then some or all of them get completely reset upon relog
>
>     * Teleports do not complete or take a very long time to complete
>
>     * After TP completion surrounding regions disappear and it is impossible to access them until relog (Sometimes takes
>     a couple relogs for the region(s) to come back into view).
>
>     * If doing a region cross (as opposed to direct teleport) all (or the majority of) attachments disappear and the
>     avatar drifts  or walks endlessly into the void requiring a relog (This one is harder to trigger; it requires
>     rapidly crossing region borders. It's easier to see this issue if you have 4 regions connected together in a square
>     grid fashion, go to the center of the 4 regions, and fly around its center in a circle, rapidly crossing the borders
>     until the issue is triggered. The presence of attachments (scripted or non-scripted) do not seem to matter; was able
>     to trigger it in this fashion either way)
>
>     These issues seem to come up most often when using the map or tp lure to teleport around to various regions;
>     especially when traveling to other regions that are not adjacent to one another (i.e. teleporting to regions that
>     are say 2 or 3 (or more) spaces apart from each other). It's very inconsistent as to when it is triggered but I've
>     been able to successfully get one or more of the side effects to come about after a couple minutes of teleporting
>     about (within approximately 5 - 10 teleports).
>
>     The presence of sleeps used with a timer event with in attachments seem to exacerbate it and make it show up a bit
>     more often but it doesn't necessarily seem to be a key point in triggering the issue. Changed event firing on
>     CHANGED_REGION also seem to make it show up a bit more often. Although both of these may just be my imagination =)
>     but it seems to work out that way more often than not.
>
>     The script freezes and/or state reset issues seem to be what I see most often after the TP issue is triggered.
>
>     These are the only relevant messages I could find in my log when the issue is triggered:
>
>     15:55:32,341 WARN  - OpenSim.Region.CoreModules.__Framework.EntityTransfer.__EntityTransferModule [ENTITY TRANSFER
>     MODULE]: Region Test Region 3 did not accept Test User 3557bf78-5e34-4e6c-b37c-__2a5a8527e3e2: Failed to verify user
>     presence in the grid for Test User, access denied to region Test Region 3.
>
>     and
>
>     16:55:32 - [SCENE PRESENCE]: Did not find presence with id 3557bf78-5e34-4e6c-b37c-__2a5a8527e3e2 in Region 6 before
>     timeout
>     16:55:32 - [ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of Test User to Region 6 Keeping avatar in Test
>     Region 2
>
>     I am testing with script strategy set to abort. I have tried to test with co-op but I keep getting a rash of could
>     not start script errors for scripted attachments advising me to either delete the scripts in ScriptEngines or set
>     DeleteScriptsOnStartup to true, both of which I have tried several times and restarted OpenSim but the error
>     messages keep persisting. Setting AppDomainLoading to true or false does not seem to make a difference either. So
>     basically I am unable to test with script strategy set to co-op.
>
>     Apologies if this seems broken up or scatter-brained but since this issue results in multiple random side effects
>     it's a bit hard for me to put it all into a concise easy to read and follow explanation.
>
>     Is any one else experiencing this?
>
>     Thanks!
>
>     --
>     OpenSim: 10 Region Standalone on 0.7.6 Dev
>     Physics: Open Dynamics Engine
>     OS: Windows 7 (x64)
>     CPU: AMD Phenom II X4 840 3.2 GHz
>     Memory: 11 GB DDR3
>     Database: MySQL 5.1.63 (x64)
>
>     _________________________________________________
>     Opensim-users mailing list
>     [hidden email] <mailto:[hidden email]>
>     https://lists.berlios.de/__mailman/listinfo/opensim-users <https://lists.berlios.de/mailman/listinfo/opensim-users>
>
>
>
>
> _______________________________________________
> Opensim-users mailing list
> [hidden email]
> https://lists.berlios.de/mailman/listinfo/opensim-users
>


--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
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Re: Having some various teleport issues on OS 0.7.6?

hack13
I had this issue, however only on Firestorm. It was not possible for me to reproduce on Kokua or Singularity.


On Tue, Oct 22, 2013 at 7:49 PM, Justin Clark-Casey <[hidden email]> wrote:
OpenSimulator 0.7.6 introduces a new default teleport protocol which should be more efficient (it better matches how Linden Lab does this) but invevitably has different characteristics than the older protocol.

If you're in control of all the simulators where you see this problem, I would be interested in knowing what happens if you force teleports to use the older protocol instead (0.7.6 retains this so that it's still possible to teleport with older OpenSimulator versions).  Instructions for this are now at [1]

However, region cross should have been unaffected by this as it doesn't interact with teleport though there's always the possibility of indirect interactions.

You may also want to review the long mantis at [2].

[1] http://opensimulator.org/wiki/Teleports#Configuration
[2] http://opensimulator.org/mantis/view.php?id=6755

On 21/10/13 16:27, Luisillo Contepomi wrote:
I confirm on Linux 64 and windows 7 -64 Grid with (Robust, MySQL in the same server as regions).

And let me add to your list:

*prims attached lost (in inventory are as worn but you can not see it really worn and you can not undress from
inventory  (as example hair).
This is totally aleatory, sometimes occurs but not always.   I can not reproduce it. For this I have not reported in mantis.
Regards


2013/10/21 Chris <[hidden email] <mailto:[hidden email]>>

    Hello all,

    I'm running 0.7.6 at commit 8996ac1 and am noticing a few issues that show up after several TP attempts. Whenever I
    teleport around several times between regions there some random side effects that sometimes trigger after the
    teleport is complete. The side effects that happen after the teleport issue is triggered seem non related to each
    other so the best I can do is put what I see happening in a short list; one or more of these side effects may show up:

    * Scripts in some or all attachments get completely reset upon TP completion

    * Scripts in attachments freeze and are unresponsive and then some or all of them get completely reset upon relog

    * Teleports do not complete or take a very long time to complete

    * After TP completion surrounding regions disappear and it is impossible to access them until relog (Sometimes takes
    a couple relogs for the region(s) to come back into view).

    * If doing a region cross (as opposed to direct teleport) all (or the majority of) attachments disappear and the
    avatar drifts  or walks endlessly into the void requiring a relog (This one is harder to trigger; it requires
    rapidly crossing region borders. It's easier to see this issue if you have 4 regions connected together in a square
    grid fashion, go to the center of the 4 regions, and fly around its center in a circle, rapidly crossing the borders
    until the issue is triggered. The presence of attachments (scripted or non-scripted) do not seem to matter; was able
    to trigger it in this fashion either way)

    These issues seem to come up most often when using the map or tp lure to teleport around to various regions;
    especially when traveling to other regions that are not adjacent to one another (i.e. teleporting to regions that
    are say 2 or 3 (or more) spaces apart from each other). It's very inconsistent as to when it is triggered but I've
    been able to successfully get one or more of the side effects to come about after a couple minutes of teleporting
    about (within approximately 5 - 10 teleports).

    The presence of sleeps used with a timer event with in attachments seem to exacerbate it and make it show up a bit
    more often but it doesn't necessarily seem to be a key point in triggering the issue. Changed event firing on
    CHANGED_REGION also seem to make it show up a bit more often. Although both of these may just be my imagination =)
    but it seems to work out that way more often than not.

    The script freezes and/or state reset issues seem to be what I see most often after the TP issue is triggered.

    These are the only relevant messages I could find in my log when the issue is triggered:

    15:55:32,341 WARN  - OpenSim.Region.CoreModules.__Framework.EntityTransfer.__EntityTransferModule [ENTITY TRANSFER
    MODULE]: Region Test Region 3 did not accept Test User 3557bf78-5e34-4e6c-b37c-__2a5a8527e3e2: Failed to verify user
    presence in the grid for Test User, access denied to region Test Region 3.

    and

    16:55:32 - [SCENE PRESENCE]: Did not find presence with id 3557bf78-5e34-4e6c-b37c-__2a5a8527e3e2 in Region 6 before
    timeout
    16:55:32 - [ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of Test User to Region 6 Keeping avatar in Test
    Region 2

    I am testing with script strategy set to abort. I have tried to test with co-op but I keep getting a rash of could
    not start script errors for scripted attachments advising me to either delete the scripts in ScriptEngines or set
    DeleteScriptsOnStartup to true, both of which I have tried several times and restarted OpenSim but the error
    messages keep persisting. Setting AppDomainLoading to true or false does not seem to make a difference either. So
    basically I am unable to test with script strategy set to co-op.

    Apologies if this seems broken up or scatter-brained but since this issue results in multiple random side effects
    it's a bit hard for me to put it all into a concise easy to read and follow explanation.

    Is any one else experiencing this?

    Thanks!

    --
    OpenSim: 10 Region Standalone on 0.7.6 Dev
    Physics: Open Dynamics Engine
    OS: Windows 7 (x64)
    CPU: AMD Phenom II X4 840 3.2 GHz
    Memory: 11 GB DDR3
    Database: MySQL 5.1.63 (x64)

    _________________________________________________
    Opensim-users mailing list
    [hidden email] <mailto:[hidden email]>
    https://lists.berlios.de/__mailman/listinfo/opensim-users <https://lists.berlios.de/mailman/listinfo/opensim-users>




_______________________________________________
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--
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OSVW Consulting
http://justincc.org
http://twitter.com/justincc
_______________________________________________
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Re: Having some various teleport issues on OS 0.7.6?

Chris M
In reply to this post by justincc
I tested with protocol v0.1 for a few hours and I was unable to
reproduce any of the side effects mentioned except for the
rapid-region-cross-back-and-forth issue which I believe has been present
since before the introduction of v0.2.  I do see Luisillo's issue on
v0.2 in a slightly different manner; the attachments remain on the
avatar, but can't do anything with them (scripts don't work, can't
detach them, can't attach any thing additional, etc) until relog.

Had a look over the mantis, it seems to be from how it's explained, a
slightly different issue from what I'm experiencing since the majority
of the mantis is done hypergrid, but that is just my thoughts. It could
be directly related and I'm just seeing different side effects. I do see
the error sometimes as shown here
http://opensimulator.org/mantis/file_download.php?file_id=3595&type=bug

Currently I am running in standalone non hypergrid on Phoenix Viewer
1600 and have not tested yet to see if it shows up on other viewers or not.

On 10/22/2013 6:49 PM, Justin Clark-Casey wrote:

> OpenSimulator 0.7.6 introduces a new default teleport protocol which
> should be more efficient (it better matches how Linden Lab does this)
> but invevitably has different characteristics than the older protocol.
>
> If you're in control of all the simulators where you see this problem,
> I would be interested in knowing what happens if you force teleports
> to use the older protocol instead (0.7.6 retains this so that it's
> still possible to teleport with older OpenSimulator versions).  
> Instructions for this are now at [1]
>
> However, region cross should have been unaffected by this as it
> doesn't interact with teleport though there's always the possibility
> of indirect interactions.
>
> You may also want to review the long mantis at [2].
>
> [1] http://opensimulator.org/wiki/Teleports#Configuration
> [2] http://opensimulator.org/mantis/view.php?id=6755
>
> On 21/10/13 16:27, Luisillo Contepomi wrote:
>> I confirm on Linux 64 and windows 7 -64 Grid with (Robust, MySQL in
>> the same server as regions).
>>
>> And let me add to your list:
>>
>> *prims attached lost (in inventory are as worn but you can not see it
>> really worn and you can not undress from
>> inventory  (as example hair).
>> This is totally aleatory, sometimes occurs but not always.   I can
>> not reproduce it. For this I have not reported in mantis.
>> Regards
>>
>>
>> 2013/10/21 Chris <[hidden email] <mailto:[hidden email]>>
>>
>>     Hello all,
>>
>>     I'm running 0.7.6 at commit 8996ac1 and am noticing a few issues
>> that show up after several TP attempts. Whenever I
>>     teleport around several times between regions there some random
>> side effects that sometimes trigger after the
>>     teleport is complete. The side effects that happen after the
>> teleport issue is triggered seem non related to each
>>     other so the best I can do is put what I see happening in a short
>> list; one or more of these side effects may show up:
>>
>>     * Scripts in some or all attachments get completely reset upon TP
>> completion
>>
>>     * Scripts in attachments freeze and are unresponsive and then
>> some or all of them get completely reset upon relog
>>
>>     * Teleports do not complete or take a very long time to complete
>>
>>     * After TP completion surrounding regions disappear and it is
>> impossible to access them until relog (Sometimes takes
>>     a couple relogs for the region(s) to come back into view).
>>
>>     * If doing a region cross (as opposed to direct teleport) all (or
>> the majority of) attachments disappear and the
>>     avatar drifts  or walks endlessly into the void requiring a relog
>> (This one is harder to trigger; it requires
>>     rapidly crossing region borders. It's easier to see this issue if
>> you have 4 regions connected together in a square
>>     grid fashion, go to the center of the 4 regions, and fly around
>> its center in a circle, rapidly crossing the borders
>>     until the issue is triggered. The presence of attachments
>> (scripted or non-scripted) do not seem to matter; was able
>>     to trigger it in this fashion either way)
>>
>>     These issues seem to come up most often when using the map or tp
>> lure to teleport around to various regions;
>>     especially when traveling to other regions that are not adjacent
>> to one another (i.e. teleporting to regions that
>>     are say 2 or 3 (or more) spaces apart from each other). It's very
>> inconsistent as to when it is triggered but I've
>>     been able to successfully get one or more of the side effects to
>> come about after a couple minutes of teleporting
>>     about (within approximately 5 - 10 teleports).
>>
>>     The presence of sleeps used with a timer event with in
>> attachments seem to exacerbate it and make it show up a bit
>>     more often but it doesn't necessarily seem to be a key point in
>> triggering the issue. Changed event firing on
>>     CHANGED_REGION also seem to make it show up a bit more often.
>> Although both of these may just be my imagination =)
>>     but it seems to work out that way more often than not.
>>
>>     The script freezes and/or state reset issues seem to be what I
>> see most often after the TP issue is triggered.
>>
>>     These are the only relevant messages I could find in my log when
>> the issue is triggered:
>>
>>     15:55:32,341 WARN  -
>> OpenSim.Region.CoreModules.__Framework.EntityTransfer.__EntityTransferModule
>> [ENTITY TRANSFER
>>     MODULE]: Region Test Region 3 did not accept Test User
>> 3557bf78-5e34-4e6c-b37c-__2a5a8527e3e2: Failed to verify user
>>     presence in the grid for Test User, access denied to region Test
>> Region 3.
>>
>>     and
>>
>>     16:55:32 - [SCENE PRESENCE]: Did not find presence with id
>> 3557bf78-5e34-4e6c-b37c-__2a5a8527e3e2 in Region 6 before
>>     timeout
>>     16:55:32 - [ENTITY TRANSFER MODULE]: UpdateAgent failed on
>> teleport of Test User to Region 6 Keeping avatar in Test
>>     Region 2
>>
>>     I am testing with script strategy set to abort. I have tried to
>> test with co-op but I keep getting a rash of could
>>     not start script errors for scripted attachments advising me to
>> either delete the scripts in ScriptEngines or set
>>     DeleteScriptsOnStartup to true, both of which I have tried
>> several times and restarted OpenSim but the error
>>     messages keep persisting. Setting AppDomainLoading to true or
>> false does not seem to make a difference either. So
>>     basically I am unable to test with script strategy set to co-op.
>>
>>     Apologies if this seems broken up or scatter-brained but since
>> this issue results in multiple random side effects
>>     it's a bit hard for me to put it all into a concise easy to read
>> and follow explanation.
>>
>>     Is any one else experiencing this?
>>
>>     Thanks!
>>
>>     --
>>     OpenSim: 10 Region Standalone on 0.7.6 Dev
>>     Physics: Open Dynamics Engine
>>     OS: Windows 7 (x64)
>>     CPU: AMD Phenom II X4 840 3.2 GHz
>>     Memory: 11 GB DDR3
>>     Database: MySQL 5.1.63 (x64)
>>
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OpenSim: 10 Region Standalone on 0.7.6 Dev
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
CPU: AMD Phenom II X4 840 3.2 GHz
Memory: 11 GB DDR3
Database: MySQL 5.1.63 (x64)

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Re: Having some various teleport issues on OS 0.7.6?

Luisillo Contepomi
Im using Singularity viewer in all test.


2013/10/23 Chris <[hidden email]>
I tested with protocol v0.1 for a few hours and I was unable to reproduce any of the side effects mentioned except for the rapid-region-cross-back-and-forth issue which I believe has been present since before the introduction of v0.2.  I do see Luisillo's issue on v0.2 in a slightly different manner; the attachments remain on the avatar, but can't do anything with them (scripts don't work, can't detach them, can't attach any thing additional, etc) until relog.

Had a look over the mantis, it seems to be from how it's explained, a slightly different issue from what I'm experiencing since the majority of the mantis is done hypergrid, but that is just my thoughts. It could be directly related and I'm just seeing different side effects. I do see the error sometimes as shown here http://opensimulator.org/mantis/file_download.php?file_id=3595&type=bug

Currently I am running in standalone non hypergrid on Phoenix Viewer 1600 and have not tested yet to see if it shows up on other viewers or not.

On 10/22/2013 6:49 PM, Justin Clark-Casey wrote:
OpenSimulator 0.7.6 introduces a new default teleport protocol which should be more efficient (it better matches how Linden Lab does this) but invevitably has different characteristics than the older protocol.

If you're in control of all the simulators where you see this problem, I would be interested in knowing what happens if you force teleports to use the older protocol instead (0.7.6 retains this so that it's still possible to teleport with older OpenSimulator versions).  Instructions for this are now at [1]

However, region cross should have been unaffected by this as it doesn't interact with teleport though there's always the possibility of indirect interactions.

You may also want to review the long mantis at [2].

[1] http://opensimulator.org/wiki/Teleports#Configuration
[2] http://opensimulator.org/mantis/view.php?id=6755

On 21/10/13 16:27, Luisillo Contepomi wrote:
I confirm on Linux 64 and windows 7 -64 Grid with (Robust, MySQL in the same server as regions).

And let me add to your list:

*prims attached lost (in inventory are as worn but you can not see it really worn and you can not undress from
inventory  (as example hair).
This is totally aleatory, sometimes occurs but not always.   I can not reproduce it. For this I have not reported in mantis.
Regards


2013/10/21 Chris <[hidden email] <mailto:[hidden email]>>

    Hello all,

    I'm running 0.7.6 at commit 8996ac1 and am noticing a few issues that show up after several TP attempts. Whenever I
    teleport around several times between regions there some random side effects that sometimes trigger after the
    teleport is complete. The side effects that happen after the teleport issue is triggered seem non related to each
    other so the best I can do is put what I see happening in a short list; one or more of these side effects may show up:

    * Scripts in some or all attachments get completely reset upon TP completion

    * Scripts in attachments freeze and are unresponsive and then some or all of them get completely reset upon relog

    * Teleports do not complete or take a very long time to complete

    * After TP completion surrounding regions disappear and it is impossible to access them until relog (Sometimes takes
    a couple relogs for the region(s) to come back into view).

    * If doing a region cross (as opposed to direct teleport) all (or the majority of) attachments disappear and the
    avatar drifts  or walks endlessly into the void requiring a relog (This one is harder to trigger; it requires
    rapidly crossing region borders. It's easier to see this issue if you have 4 regions connected together in a square
    grid fashion, go to the center of the 4 regions, and fly around its center in a circle, rapidly crossing the borders
    until the issue is triggered. The presence of attachments (scripted or non-scripted) do not seem to matter; was able
    to trigger it in this fashion either way)

    These issues seem to come up most often when using the map or tp lure to teleport around to various regions;
    especially when traveling to other regions that are not adjacent to one another (i.e. teleporting to regions that
    are say 2 or 3 (or more) spaces apart from each other). It's very inconsistent as to when it is triggered but I've
    been able to successfully get one or more of the side effects to come about after a couple minutes of teleporting
    about (within approximately 5 - 10 teleports).

    The presence of sleeps used with a timer event with in attachments seem to exacerbate it and make it show up a bit
    more often but it doesn't necessarily seem to be a key point in triggering the issue. Changed event firing on
    CHANGED_REGION also seem to make it show up a bit more often. Although both of these may just be my imagination =)
    but it seems to work out that way more often than not.

    The script freezes and/or state reset issues seem to be what I see most often after the TP issue is triggered.

    These are the only relevant messages I could find in my log when the issue is triggered:

    15:55:32,341 WARN  - OpenSim.Region.CoreModules.__Framework.EntityTransfer.__EntityTransferModule [ENTITY TRANSFER
    MODULE]: Region Test Region 3 did not accept Test User 3557bf78-5e34-4e6c-b37c-__2a5a8527e3e2: Failed to verify user
    presence in the grid for Test User, access denied to region Test Region 3.

    and

    16:55:32 - [SCENE PRESENCE]: Did not find presence with id 3557bf78-5e34-4e6c-b37c-__2a5a8527e3e2 in Region 6 before
    timeout
    16:55:32 - [ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of Test User to Region 6 Keeping avatar in Test
    Region 2

    I am testing with script strategy set to abort. I have tried to test with co-op but I keep getting a rash of could
    not start script errors for scripted attachments advising me to either delete the scripts in ScriptEngines or set
    DeleteScriptsOnStartup to true, both of which I have tried several times and restarted OpenSim but the error
    messages keep persisting. Setting AppDomainLoading to true or false does not seem to make a difference either. So
    basically I am unable to test with script strategy set to co-op.

    Apologies if this seems broken up or scatter-brained but since this issue results in multiple random side effects
    it's a bit hard for me to put it all into a concise easy to read and follow explanation.

    Is any one else experiencing this?

    Thanks!

    --
    OpenSim: 10 Region Standalone on 0.7.6 Dev
    Physics: Open Dynamics Engine
    OS: Windows 7 (x64)
    CPU: AMD Phenom II X4 840 3.2 GHz
    Memory: 11 GB DDR3
    Database: MySQL 5.1.63 (x64)

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OpenSim: 10 Region Standalone on 0.7.6 Dev
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
CPU: AMD Phenom II X4 840 3.2 GHz
Memory: 11 GB DDR3
Database: MySQL 5.1.63 (x64)

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