Lost objects with running scripts

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Lost objects with running scripts

Barry Spencer-2

I have lost an object running a physics script within the sim. The object in question has not been returned to lost and found, but startup messages identify it by name and indicate that the scripts are still running, in other words it seems to be in existence (virtually speaking) somewhere. Does anyone know how to locate a lost object by name and either return or delete it.

 

Many thanks Vega


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Re: Lost objects with running scripts

Chris Hart

Try turning on beacons in your client for objects with active scripts – and if it’s a physical object, view physical objects too. You should see red lines for scripted objects, and a green line for anything physical, which should help you locate it. Also check the Region/Estate menu’s debug tab and look for top scripts in the list and highlight it if you find it.

 

If the client fails you it’s possible to extract from the database if you know where to look (equally possible to cause harm if you don’t know what you’re doing), so suggest you try inworld first and see how you get on.

 

From: [hidden email] [mailto:[hidden email]] On Behalf Of Barry Spencer
Sent: 18 September 2009 09:02
To: [hidden email]
Subject: [Opensim-users] Lost objects with running scripts

 

I have lost an object running a physics script within the sim. The object in question has not been returned to lost and found, but startup messages identify it by name and indicate that the scripts are still running, in other words it seems to be in existence (virtually speaking) somewhere. Does anyone know how to locate a lost object by name and either return or delete it.

 

Many thanks Vega

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