MOAP Resolution

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MOAP Resolution

Simon Day
Hi all 
 
Can any one explain the resolution limitations in the viewer ?
it seems limited at 1024 but specificlly how/where/why is where i am stuck ?
the web has 4k sites now days...
 
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Re: MOAP Resolution

Ethan Grammatikidis
On Fri, May 20, 2016, at 01:29 AM, Simon Day wrote:
Hi all 
 
Can any one explain the resolution limitations in the viewer ?
it seems limited at 1024 but specificlly how/where/why is where i am stuck ?
the web has 4k sites now days...
 
The web has always had sites designed by idiots who just don't care about people who... not only *haven't got* the biggest screens but also who don't want to devote their entire screen to one selfish arrogant dick's website. It's even worse than ever now. My eyesight means I have to view most sites at 133% zoom, and there are already *many* sites which don't fit into my 1600+ pixel wide windows. It's unbelievable! Did I mention I find it tiring to scan wide columns of text? I can still enjoy the scenery in virtual worlds, but reading is a trickier matter. Oh, for a sane alternative to the World Wide Web!
 
In some cases, sanity can be restored by loading the mobile version of the site. I don't know what the possibilities are there. I'd like to suggest viewers set their user-agent http header to mimic mobile browsers, but perhaps that's one of things which can't happen for practical reasons.
 
As for a literal answer to your first question, I think the viewer has this limit because it's one of those situations where you have to pick one standard and (more or less) stick to it for practical reasons. It would be crazy if different users saw different things on the prim depending on arbitrary factors like how far away they are or what viewer they are using. At least, I assume this is the case; I'm not a big MOAP user, and even if I was, I'd use it primarily with websites of my own making. Perhaps it's better to just not use MOAP with arbitrary websites.

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Re: MOAP Resolution

ssm2017

Hello
I do not have the answer of the question but maybe have an idea about this subject.
The moaps are textures and textures are limited to 1024 so there is maybe a relation with the rendering tunneling...

Le 22 mai 2016 18:10, "Ethan Grammatikidis" <[hidden email]> a écrit :
On Fri, May 20, 2016, at 01:29 AM, Simon Day wrote:
Hi all 
 
Can any one explain the resolution limitations in the viewer ?
it seems limited at 1024 but specificlly how/where/why is where i am stuck ?
the web has 4k sites now days...
 
The web has always had sites designed by idiots who just don't care about people who... not only *haven't got* the biggest screens but also who don't want to devote their entire screen to one selfish arrogant dick's website. It's even worse than ever now. My eyesight means I have to view most sites at 133% zoom, and there are already *many* sites which don't fit into my 1600+ pixel wide windows. It's unbelievable! Did I mention I find it tiring to scan wide columns of text? I can still enjoy the scenery in virtual worlds, but reading is a trickier matter. Oh, for a sane alternative to the World Wide Web!
 
In some cases, sanity can be restored by loading the mobile version of the site. I don't know what the possibilities are there. I'd like to suggest viewers set their user-agent http header to mimic mobile browsers, but perhaps that's one of things which can't happen for practical reasons.
 
As for a literal answer to your first question, I think the viewer has this limit because it's one of those situations where you have to pick one standard and (more or less) stick to it for practical reasons. It would be crazy if different users saw different things on the prim depending on arbitrary factors like how far away they are or what viewer they are using. At least, I assume this is the case; I'm not a big MOAP user, and even if I was, I'd use it primarily with websites of my own making. Perhaps it's better to just not use MOAP with arbitrary websites.

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