Megaregion Land Texturing - Any Updates?

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Megaregion Land Texturing - Any Updates?

Len W. Brown
Hi everyone!

     I had filed a Mantis on this a few months ago and then learned one had already been filed so mine was combined with that one.  The issue is land texturing when it comes to megaregions.

     Do any of you have any status updates on this issue or know of some sort of a workaround, aside from simply managing individual regions rather combining them as a megaregion?

     This is a major roadblock to me because I've been investing a huge amount of work on an island that is 4 regions wide by 3 regions high - essentially a total land mass of 12 regions.  And, as you might imagine, with an island this size I prefer some variability in texturing textures and heights for each region.

     I could deal with just one set of rules for the four elevation textures island-wide if there is a way for me to replace the default "built in" land textures at least.

     In its current state, when I change the region textures and related options, they only affect the first region in the group while all other regions keep the default texturing that is initially provided for all new regions.

     So again, if there's an easy way to simply replace the default textures I could at least work with that.  My desire for sandy beaches, green lawns, rocky cliffs and snow-capped mountains are currently not possible for megaregion setups.  :(

     Heck, I will more than gladly send a developer a couple hundred $ via PayPal or similar service just to get some sort of stable megaregion texturing patch incorporated..

Thanks all!

- Len W. Brown
     [hidden email]

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Re: Megaregion Land Texturing - Any Updates?

Teravus Ovares
One definite solution is to load an oar with the terrain and textures
for each region.

Other solutions are pending.

Best Regards

Teravus


On Wed, Nov 18, 2009 at 5:24 AM, Len Brown <[hidden email]> wrote:

> Hi everyone!
>
>      I had filed a Mantis on this a few months ago and then learned one had
> already been filed so mine was combined with that one.  The issue is land
> texturing when it comes to megaregions.
>
>      Do any of you have any status updates on this issue or know of some
> sort of a workaround, aside from simply managing individual regions rather
> combining them as a megaregion?
>
>      This is a major roadblock to me because I've been investing a huge
> amount of work on an island that is 4 regions wide by 3 regions high -
> essentially a total land mass of 12 regions.  And, as you might imagine,
> with an island this size I prefer some variability in texturing textures and
> heights for each region.
>
>      I could deal with just one set of rules for the four elevation textures
> island-wide if there is a way for me to replace the default "built in" land
> textures at least.
>
>      In its current state, when I change the region textures and related
> options, they only affect the first region in the group while all other
> regions keep the default texturing that is initially provided for all new
> regions.
>
>      So again, if there's an easy way to simply replace the default textures
> I could at least work with that.  My desire for sandy beaches, green lawns,
> rocky cliffs and snow-capped mountains are currently not possible for
> megaregion setups.  :(
>
>      Heck, I will more than gladly send a developer a couple hundred $ via
> PayPal or similar service just to get some sort of stable megaregion
> texturing patch incorporated..
>
> Thanks all!
>
> - Len W. Brown
>      [hidden email]
>
> _______________________________________________
> Opensim-users mailing list
> [hidden email]
> https://lists.berlios.de/mailman/listinfo/opensim-users
>
>
_______________________________________________
Opensim-users mailing list
[hidden email]
https://lists.berlios.de/mailman/listinfo/opensim-users
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Re: Megaregion Land Texturing - Any Updates?

Frisby, Adam
I had this same problem originally - it's why I implemented the 'set terrain texture' & 'set terrain heights' console command; it'll let you do it by region coordinate (with a cheap form of wildcarding). Might be useful to some folks.

Adam

> -----Original Message-----
> From: [hidden email] [mailto:opensim-users-
> [hidden email]] On Behalf Of Teravus Ovares
> Sent: Wednesday, 18 November 2009 2:36 AM
> To: [hidden email]
> Subject: Re: [Opensim-users] Megaregion Land Texturing - Any Updates?
>
> One definite solution is to load an oar with the terrain and textures
> for each region.
>
> Other solutions are pending.
>
> Best Regards
>
> Teravus
>
>
> On Wed, Nov 18, 2009 at 5:24 AM, Len Brown <[hidden email]> wrote:
> > Hi everyone!
> >
> >      I had filed a Mantis on this a few months ago and then learned
> one had
> > already been filed so mine was combined with that one.  The issue is
> land
> > texturing when it comes to megaregions.
> >
> >      Do any of you have any status updates on this issue or know of
> some
> > sort of a workaround, aside from simply managing individual regions
> rather
> > combining them as a megaregion?
> >
> >      This is a major roadblock to me because I've been investing a
> huge
> > amount of work on an island that is 4 regions wide by 3 regions high
> -
> > essentially a total land mass of 12 regions.  And, as you might
> imagine,
> > with an island this size I prefer some variability in texturing
> textures and
> > heights for each region.
> >
> >      I could deal with just one set of rules for the four elevation
> textures
> > island-wide if there is a way for me to replace the default "built
> in" land
> > textures at least.
> >
> >      In its current state, when I change the region textures and
> related
> > options, they only affect the first region in the group while all
> other
> > regions keep the default texturing that is initially provided for all
> new
> > regions.
> >
> >      So again, if there's an easy way to simply replace the default
> textures
> > I could at least work with that.  My desire for sandy beaches, green
> lawns,
> > rocky cliffs and snow-capped mountains are currently not possible for
> > megaregion setups.  :(
> >
> >      Heck, I will more than gladly send a developer a couple hundred
> $ via
> > PayPal or similar service just to get some sort of stable megaregion
> > texturing patch incorporated..
> >
> > Thanks all!
> >
> > - Len W. Brown
> >      [hidden email]
> >
> > _______________________________________________
> > Opensim-users mailing list
> > [hidden email]
> > https://lists.berlios.de/mailman/listinfo/opensim-users
> >
> >
> _______________________________________________
> Opensim-users mailing list
> [hidden email]
> https://lists.berlios.de/mailman/listinfo/opensim-users
_______________________________________________
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[hidden email]
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Re: Megaregion Land Texturing - Any Updates?

Len W. Brown
Thank you so much.  I will experiment with both OAR importing (I'm familiar with saving and loading OAR's already) and the set terrain texture/height console options.

Adam,

Are these console options documented online?  I'm presently at work (a big hospital) and they tend to block anything that one might find interesting online or I'd look now.  Go figure.  I'll definitely be checking into these options later this morning when I get off work though.

Thanks again!

On Wed, Nov 18, 2009 at 4:40 AM, Frisby, Adam <[hidden email]> wrote:
I had this same problem originally - it's why I implemented the 'set terrain texture' & 'set terrain heights' console command; it'll let you do it by region coordinate (with a cheap form of wildcarding). Might be useful to some folks.

Adam

> -----Original Message-----
> From: [hidden email] [mailto:[hidden email]
> [hidden email]] On Behalf Of Teravus Ovares
> Sent: Wednesday, 18 November 2009 2:36 AM
> To: [hidden email]
> Subject: Re: [Opensim-users] Megaregion Land Texturing - Any Updates?
>
> One definite solution is to load an oar with the terrain and textures
> for each region.
>
> Other solutions are pending.
>
> Best Regards
>
> Teravus
>
>
> On Wed, Nov 18, 2009 at 5:24 AM, Len Brown <[hidden email]> wrote:
> > Hi everyone!
> >
> >      I had filed a Mantis on this a few months ago and then learned
> one had
> > already been filed so mine was combined with that one.  The issue is
> land
> > texturing when it comes to megaregions.
> >
> >      Do any of you have any status updates on this issue or know of
> some
> > sort of a workaround, aside from simply managing individual regions
> rather
> > combining them as a megaregion?
> >
> >      This is a major roadblock to me because I've been investing a
> huge
> > amount of work on an island that is 4 regions wide by 3 regions high
> -
> > essentially a total land mass of 12 regions.  And, as you might
> imagine,
> > with an island this size I prefer some variability in texturing
> textures and
> > heights for each region.
> >
> >      I could deal with just one set of rules for the four elevation
> textures
> > island-wide if there is a way for me to replace the default "built
> in" land
> > textures at least.
> >
> >      In its current state, when I change the region textures and
> related
> > options, they only affect the first region in the group while all
> other
> > regions keep the default texturing that is initially provided for all
> new
> > regions.
> >
> >      So again, if there's an easy way to simply replace the default
> textures
> > I could at least work with that.  My desire for sandy beaches, green
> lawns,
> > rocky cliffs and snow-capped mountains are currently not possible for
> > megaregion setups.  :(
> >
> >      Heck, I will more than gladly send a developer a couple hundred
> $ via
> > PayPal or similar service just to get some sort of stable megaregion
> > texturing patch incorporated..
> >
> > Thanks all!
> >
> > - Len W. Brown
> >      [hidden email]
> >
> > _______________________________________________
> > Opensim-users mailing list
> > [hidden email]
> > https://lists.berlios.de/mailman/listinfo/opensim-users
> >
> >
> _______________________________________________
> Opensim-users mailing list
> [hidden email]
> https://lists.berlios.de/mailman/listinfo/opensim-users
_______________________________________________
Opensim-users mailing list
[hidden email]
https://lists.berlios.de/mailman/listinfo/opensim-users


_______________________________________________
Opensim-users mailing list
[hidden email]
https://lists.berlios.de/mailman/listinfo/opensim-users