Physics Issue with 0.6.6

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Physics Issue with 0.6.6

Robert Klein
Hey Everyone,

I put this out there on the OSGrid forums but thought I might check you all too. Under previous versions of OpenSim I could create a large 3m ball, hollow it out, and make it physical then drop it on the ground. Then I could push it around and it would roll like it should. Now it doesn't roll. It just kind of slides along until I stop pushing it. Is anyone else having this issue? I have tried it on Ubuntu and Windows with the same results. Using ODE and Meshmerizer and MySQL 5.1 for the database. Also tried it with Hippo and SL viewers. I simply can not get a ball to roll. You might be thinking, "who cares if a ball rolls or not?" I do a lot of training and stuff like this has become critical to many of the lessons I have designed.

Thanks,

Robert
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Re: Physics Issue with 0.6.6

Robert Klein
I decided to try it out in SL and sure enough it does not work. Looks like somewhere along the line we lost the ability to roll a sphere which makes me wonder what else it not working?

-Robert

Robert Klein wrote
Hey Everyone,

I put this out there on the OSGrid forums but thought I might check you all too. Under previous versions of OpenSim I could create a large 3m ball, hollow it out, and make it physical then drop it on the ground. Then I could push it around and it would roll like it should. Now it doesn't roll. It just kind of slides along until I stop pushing it. Is anyone else having this issue? I have tried it on Ubuntu and Windows with the same results. Using ODE and Meshmerizer and MySQL 5.1 for the database. Also tried it with Hippo and SL viewers. I simply can not get a ball to roll. You might be thinking, "who cares if a ball rolls or not?" I do a lot of training and stuff like this has become critical to many of the lessons I have designed.

Thanks,

Robert
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Re: Physics Issue with 0.6.6

Robert Klein
I tested this with versions from 0.6.2 all the way up to the current release and the problem occurs at 0.6.5(interface version 4). I will also post this in the mantis.

-Robert

Robert Klein wrote
I decided to try it out in SL and sure enough it does not work. Looks like somewhere along the line we lost the ability to roll a sphere which makes me wonder what else it not working?

-Robert

Robert Klein wrote
Hey Everyone,

I put this out there on the OSGrid forums but thought I might check you all too. Under previous versions of OpenSim I could create a large 3m ball, hollow it out, and make it physical then drop it on the ground. Then I could push it around and it would roll like it should. Now it doesn't roll. It just kind of slides along until I stop pushing it. Is anyone else having this issue? I have tried it on Ubuntu and Windows with the same results. Using ODE and Meshmerizer and MySQL 5.1 for the database. Also tried it with Hippo and SL viewers. I simply can not get a ball to roll. You might be thinking, "who cares if a ball rolls or not?" I do a lot of training and stuff like this has become critical to many of the lessons I have designed.

Thanks,

Robert
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Re: Physics Issue with 0.6.6

Chris Hart
Might be worth noting that some time around then, general stability
relating to physics crashes also improved markedly - so could be that
whatever changed improved things for stability, but evidently caused
issues elsewhere. I for one don't want those frequent ODE crashes coming
back to haunt us.

-----Original Message-----
From: [hidden email]
[mailto:[hidden email]] On Behalf Of Robert
Klein
Sent: 23 September 2009 4:33 PM
To: [hidden email]
Subject: Re: [Opensim-users] Physics Issue with 0.6.6


I tested this with versions from 0.6.2 all the way up to the current
release
and the problem occurs at 0.6.5(interface version 4). I will also post
this
in the mantis.

-Robert


Robert Klein wrote:
>
> I decided to try it out in SL and sure enough it does not work. Looks
like
> somewhere along the line we lost the ability to roll a sphere which
makes

> me wonder what else it not working?
>
> -Robert
>
>
> Robert Klein wrote:
>>
>> Hey Everyone,
>>
>> I put this out there on the OSGrid forums but thought I might check
you
>> all too. Under previous versions of OpenSim I could create a large 3m
>> ball, hollow it out, and make it physical then drop it on the ground.
>> Then I could push it around and it would roll like it should. Now it
>> doesn't roll. It just kind of slides along until I stop pushing it.
Is
>> anyone else having this issue? I have tried it on Ubuntu and Windows
with
>> the same results. Using ODE and Meshmerizer and MySQL 5.1 for the
>> database. Also tried it with Hippo and SL viewers. I simply can not
get a
>> ball to roll. You might be thinking, "who cares if a ball rolls or
not?"
>> I do a lot of training and stuff like this has become critical to
many of
>> the lessons I have designed.
>>
>> Thanks,
>>
>> Robert
>>
>>
>
>

--
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Re: Physics Issue with 0.6.6

Mic Bowman
FWIW... I noticed changes in the behavior of rolling balls about the time that the physics was changed to accommodate the different materials (I don't recall the version offhand). I've since tried every combination of materials to get balls to roll like I want with no real success.

--mic


On Wed, Sep 23, 2009 at 8:36 AM, Chris Hart <[hidden email]> wrote:
Might be worth noting that some time around then, general stability
relating to physics crashes also improved markedly - so could be that
whatever changed improved things for stability, but evidently caused
issues elsewhere. I for one don't want those frequent ODE crashes coming
back to haunt us.

-----Original Message-----
From: [hidden email]
[mailto:[hidden email]] On Behalf Of Robert
Klein
Sent: 23 September 2009 4:33 PM
To: [hidden email]
Subject: Re: [Opensim-users] Physics Issue with 0.6.6


I tested this with versions from 0.6.2 all the way up to the current
release
and the problem occurs at 0.6.5(interface version 4). I will also post
this
in the mantis.

-Robert


Robert Klein wrote:
>
> I decided to try it out in SL and sure enough it does not work. Looks
like
> somewhere along the line we lost the ability to roll a sphere which
makes
> me wonder what else it not working?
>
> -Robert
>
>
> Robert Klein wrote:
>>
>> Hey Everyone,
>>
>> I put this out there on the OSGrid forums but thought I might check
you
>> all too. Under previous versions of OpenSim I could create a large 3m
>> ball, hollow it out, and make it physical then drop it on the ground.
>> Then I could push it around and it would roll like it should. Now it
>> doesn't roll. It just kind of slides along until I stop pushing it.
Is
>> anyone else having this issue? I have tried it on Ubuntu and Windows
with
>> the same results. Using ODE and Meshmerizer and MySQL 5.1 for the
>> database. Also tried it with Hippo and SL viewers. I simply can not
get a
>> ball to roll. You might be thinking, "who cares if a ball rolls or
not?"
>> I do a lot of training and stuff like this has become critical to
many of
>> the lessons I have designed.
>>
>> Thanks,
>>
>> Robert
>>
>>
>
>

--
View this message in context:
http://n2.nabble.com/Physics-Issue-with-0-6-6-tp3682914p3700408.html
Sent from the opensim-users mailing list archive at Nabble.com.
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Version: 8.5.409 / Virus Database: 270.13.109/2384 - Release Date:
09/23/09 05:52:00
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Re: Physics Issue with 0.6.6

Len W. Brown
Ditto.  I noticed this as well.  At least, my personal "opinion" at witnessing this action with spheres was "the texture must not be rolling along with the sphere."  I actually thought it was a stationary texture issue, but of course, I know nothing about the physics engine.  So FWIW as well, I too noticed this characteristic...

- Len

On Wed, Sep 23, 2009 at 10:41 AM, Mic Bowman <[hidden email]> wrote:
FWIW... I noticed changes in the behavior of rolling balls about the time that the physics was changed to accommodate the different materials (I don't recall the version offhand). I've since tried every combination of materials to get balls to roll like I want with no real success.

--mic


On Wed, Sep 23, 2009 at 8:36 AM, Chris Hart <[hidden email]> wrote:
Might be worth noting that some time around then, general stability
relating to physics crashes also improved markedly - so could be that
whatever changed improved things for stability, but evidently caused
issues elsewhere. I for one don't want those frequent ODE crashes coming
back to haunt us.

-----Original Message-----
From: [hidden email]
[mailto:[hidden email]] On Behalf Of Robert
Klein
Sent: 23 September 2009 4:33 PM
To: [hidden email]
Subject: Re: [Opensim-users] Physics Issue with 0.6.6


I tested this with versions from 0.6.2 all the way up to the current
release
and the problem occurs at 0.6.5(interface version 4). I will also post
this
in the mantis.

-Robert


Robert Klein wrote:
>
> I decided to try it out in SL and sure enough it does not work. Looks
like
> somewhere along the line we lost the ability to roll a sphere which
makes
> me wonder what else it not working?
>
> -Robert
>
>
> Robert Klein wrote:
>>
>> Hey Everyone,
>>
>> I put this out there on the OSGrid forums but thought I might check
you
>> all too. Under previous versions of OpenSim I could create a large 3m
>> ball, hollow it out, and make it physical then drop it on the ground.
>> Then I could push it around and it would roll like it should. Now it
>> doesn't roll. It just kind of slides along until I stop pushing it.
Is
>> anyone else having this issue? I have tried it on Ubuntu and Windows
with
>> the same results. Using ODE and Meshmerizer and MySQL 5.1 for the
>> database. Also tried it with Hippo and SL viewers. I simply can not
get a
>> ball to roll. You might be thinking, "who cares if a ball rolls or
not?"
>> I do a lot of training and stuff like this has become critical to
many of
>> the lessons I have designed.
>>
>> Thanks,
>>
>> Robert
>>
>>
>
>

--
View this message in context:
http://n2.nabble.com/Physics-Issue-with-0-6-6-tp3682914p3700408.html
Sent from the opensim-users mailing list archive at Nabble.com.
_______________________________________________
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.409 / Virus Database: 270.13.109/2384 - Release Date:
09/23/09 05:52:00
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Re: Physics Issue with 0.6.6

Robert Klein
Unfortunately I have no choice but to "roll" back to 0.6.4 or so and hope things get fixed. I haven't checked the SL Jira to see if anyone has been reporting this over there. I wonder if the megaregions are experiencing this too?

-Robert

Len Brown wrote
Ditto.  I noticed this as well.  At least, my personal "opinion" at
witnessing this action with spheres was "the texture must not be rolling
along with the sphere."  I actually thought it was a stationary texture
issue, but of course, I know nothing about the physics engine.  So FWIW as
well, I too noticed this characteristic...

- Len

On Wed, Sep 23, 2009 at 10:41 AM, Mic Bowman <cmickeyb@gmail.com> wrote:

> FWIW... I noticed changes in the behavior of rolling balls about the time
> that the physics was changed to accommodate the different materials (I don't
> recall the version offhand). I've since tried every combination of materials
> to get balls to roll like I want with no real success.
> --mic
>
>
> On Wed, Sep 23, 2009 at 8:36 AM, Chris Hart <Chris@codetorque.co.uk>wrote:
>
>> Might be worth noting that some time around then, general stability
>> relating to physics crashes also improved markedly - so could be that
>> whatever changed improved things for stability, but evidently caused
>> issues elsewhere. I for one don't want those frequent ODE crashes coming
>> back to haunt us.
>>
>> -----Original Message-----
>> From: opensim-users-bounces@lists.berlios.de
>> [mailto:opensim-users-bounces@lists.berlios.de] On Behalf Of Robert
>> Klein
>> Sent: 23 September 2009 4:33 PM
>> To: opensim-users@lists.berlios.de
>> Subject: Re: [Opensim-users] Physics Issue with 0.6.6
>>
>>
>> I tested this with versions from 0.6.2 all the way up to the current
>> release
>> and the problem occurs at 0.6.5(interface version 4). I will also post
>> this
>> in the mantis.
>>
>> -Robert
>>
>>
>> Robert Klein wrote:
>> >
>> > I decided to try it out in SL and sure enough it does not work. Looks
>> like
>> > somewhere along the line we lost the ability to roll a sphere which
>> makes
>> > me wonder what else it not working?
>> >
>> > -Robert
>> >
>> >
>> > Robert Klein wrote:
>> >>
>> >> Hey Everyone,
>> >>
>> >> I put this out there on the OSGrid forums but thought I might check
>> you
>> >> all too. Under previous versions of OpenSim I could create a large 3m
>> >> ball, hollow it out, and make it physical then drop it on the ground.
>> >> Then I could push it around and it would roll like it should. Now it
>> >> doesn't roll. It just kind of slides along until I stop pushing it.
>> Is
>> >> anyone else having this issue? I have tried it on Ubuntu and Windows
>> with
>> >> the same results. Using ODE and Meshmerizer and MySQL 5.1 for the
>> >> database. Also tried it with Hippo and SL viewers. I simply can not
>> get a
>> >> ball to roll. You might be thinking, "who cares if a ball rolls or
>> not?"
>> >> I do a lot of training and stuff like this has become critical to
>> many of
>> >> the lessons I have designed.
>> >>
>> >> Thanks,
>> >>
>> >> Robert
>> >>
>> >>
>> >
>> >
>>
>> --
>> View this message in context:
>> http://n2.nabble.com/Physics-Issue-with-0-6-6-tp3682914p3700408.html
>> Sent from the opensim-users mailing list archive at Nabble.com.
>> _______________________________________________
>> Opensim-users mailing list
>> Opensim-users@lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>> No virus found in this incoming message.
>> Checked by AVG - www.avg.com
>> Version: 8.5.409 / Virus Database: 270.13.109/2384 - Release Date:
>> 09/23/09 05:52:00
>> _______________________________________________
>> Opensim-users mailing list
>> Opensim-users@lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>
>
> _______________________________________________
> Opensim-users mailing list
> Opensim-users@lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users
>
>

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Re: Physics Issue with 0.6.6

nlin-2
Hi,

If I recall correctly there's some oddness going on with the selection code. Try selecting the sphere when it's on an incline and should be rolling down. Does the sphere roll then?

-nlin

2009/9/24 Robert Klein <[hidden email]>

Unfortunately I have no choice but to "roll" back to 0.6.4 or so and hope
things get fixed. I haven't checked the SL Jira to see if anyone has been
reporting this over there. I wonder if the megaregions are experiencing this
too?

-Robert


Len Brown wrote:
>
> Ditto.  I noticed this as well.  At least, my personal "opinion" at
> witnessing this action with spheres was "the texture must not be rolling
> along with the sphere."  I actually thought it was a stationary texture
> issue, but of course, I know nothing about the physics engine.  So FWIW as
> well, I too noticed this characteristic...
>
> - Len
>
> On Wed, Sep 23, 2009 at 10:41 AM, Mic Bowman <[hidden email]> wrote:
>
>> FWIW... I noticed changes in the behavior of rolling balls about the time
>> that the physics was changed to accommodate the different materials (I
>> don't
>> recall the version offhand). I've since tried every combination of
>> materials
>> to get balls to roll like I want with no real success.
>> --mic
>>
>>
>> On Wed, Sep 23, 2009 at 8:36 AM, Chris Hart
>> <[hidden email]>wrote:
>>
>>> Might be worth noting that some time around then, general stability
>>> relating to physics crashes also improved markedly - so could be that
>>> whatever changed improved things for stability, but evidently caused
>>> issues elsewhere. I for one don't want those frequent ODE crashes coming
>>> back to haunt us.
>>>
>>> -----Original Message-----
>>> From: [hidden email]
>>> [mailto:[hidden email]] On Behalf Of Robert
>>> Klein
>>> Sent: 23 September 2009 4:33 PM
>>> To: [hidden email]
>>> Subject: Re: [Opensim-users] Physics Issue with 0.6.6
>>>
>>>
>>> I tested this with versions from 0.6.2 all the way up to the current
>>> release
>>> and the problem occurs at 0.6.5(interface version 4). I will also post
>>> this
>>> in the mantis.
>>>
>>> -Robert
>>>
>>>
>>> Robert Klein wrote:
>>> >
>>> > I decided to try it out in SL and sure enough it does not work. Looks
>>> like
>>> > somewhere along the line we lost the ability to roll a sphere which
>>> makes
>>> > me wonder what else it not working?
>>> >
>>> > -Robert
>>> >
>>> >
>>> > Robert Klein wrote:
>>> >>
>>> >> Hey Everyone,
>>> >>
>>> >> I put this out there on the OSGrid forums but thought I might check
>>> you
>>> >> all too. Under previous versions of OpenSim I could create a large 3m
>>> >> ball, hollow it out, and make it physical then drop it on the ground.
>>> >> Then I could push it around and it would roll like it should. Now it
>>> >> doesn't roll. It just kind of slides along until I stop pushing it.
>>> Is
>>> >> anyone else having this issue? I have tried it on Ubuntu and Windows
>>> with
>>> >> the same results. Using ODE and Meshmerizer and MySQL 5.1 for the
>>> >> database. Also tried it with Hippo and SL viewers. I simply can not
>>> get a
>>> >> ball to roll. You might be thinking, "who cares if a ball rolls or
>>> not?"
>>> >> I do a lot of training and stuff like this has become critical to
>>> many of
>>> >> the lessons I have designed.
>>> >>
>>> >> Thanks,
>>> >>
>>> >> Robert
>>> >>
>>> >>
>>> >
>>> >
>>>
>>> --
>>> View this message in context:
>>> http://n2.nabble.com/Physics-Issue-with-0-6-6-tp3682914p3700408.html
>>> Sent from the opensim-users mailing list archive at Nabble.com.
>>> _______________________________________________
>>> Opensim-users mailing list
>>> [hidden email]
>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>>
>>> No virus found in this incoming message.
>>> Checked by AVG - www.avg.com
>>> Version: 8.5.409 / Virus Database: 270.13.109/2384 - Release Date:
>>> 09/23/09 05:52:00
>>> _______________________________________________
>>> Opensim-users mailing list
>>> [hidden email]
>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>>
>>
>>
>> _______________________________________________
>> Opensim-users mailing list
>> [hidden email]
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>>
>
> _______________________________________________
> Opensim-users mailing list
> [hidden email]
> https://lists.berlios.de/mailman/listinfo/opensim-users
>
>

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Re: Physics Issue with 0.6.6

cliveg
In reply to this post by Robert Klein
Hi

I've just tried this and if the sphere on an incline and just starting
to roll when I select it the sphere most definitely rolls :)

Clive


> Hi,
>
> If I recall correctly there's some oddness going on with the selection code.
> Try selecting the sphere when it's on an incline and should be rolling down.
> Does the sphere roll then?

> -nlin

> 2009/9/24 Robert Klein <[hidden email]>

>>
>> Unfortunately I have no choice but to "roll" back to 0.6.4 or so and hope
>> things get fixed. I haven't checked the SL Jira to see if anyone has been
>> reporting this over there. I wonder if the megaregions are experiencing
>> this
>> too?
>>
>> -Robert
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Re: Physics Issue with 0.6.6

Robert Klein
I tried but the ball still just slides. When I get time I will try cylinders next. :-)

-Robert

clive gould-2 wrote
Hi

I've just tried this and if the sphere on an incline and just starting
to roll when I select it the sphere most definitely rolls :)

Clive


> Hi,
>
> If I recall correctly there's some oddness going on with the selection code.
> Try selecting the sphere when it's on an incline and should be rolling down.
> Does the sphere roll then?

> -nlin

> 2009/9/24 Robert Klein <rtkwebman@gmail.com>

>>
>> Unfortunately I have no choice but to "roll" back to 0.6.4 or so and hope
>> things get fixed. I haven't checked the SL Jira to see if anyone has been
>> reporting this over there. I wonder if the megaregions are experiencing
>> this
>> too?
>>
>> -Robert
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Re: Physics Issue with 0.6.6

Robert Klein
I tried the ball on a friend's region and sure enough it would not roll until I selected it! Crazy stuff. I guess the ODE physics is a bit broken.

-Robert

Robert Klein wrote
I tried but the ball still just slides. When I get time I will try cylinders next. :-)

-Robert

clive gould-2 wrote
Hi

I've just tried this and if the sphere on an incline and just starting
to roll when I select it the sphere most definitely rolls :)

Clive


> Hi,
>
> If I recall correctly there's some oddness going on with the selection code.
> Try selecting the sphere when it's on an incline and should be rolling down.
> Does the sphere roll then?

> -nlin

> 2009/9/24 Robert Klein <rtkwebman@gmail.com>

>>
>> Unfortunately I have no choice but to "roll" back to 0.6.4 or so and hope
>> things get fixed. I haven't checked the SL Jira to see if anyone has been
>> reporting this over there. I wonder if the megaregions are experiencing
>> this
>> too?
>>
>> -Robert
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