Re: Opensim-users Digest, Vol 26, Issue 9

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Re: Opensim-users Digest, Vol 26, Issue 9

Simon Day
@Ethan Grammatikidis
 
thanks for the info maybe helpful
 
@ssm2017
thanks for the response i agree with you about over sized pages in the context of text
but for movies or for remote desktop access higher resolutions are necessary
 
@tripleh x3
tried in singularity its like a dead channel no support there been there a few days....
 
....
 
 
23.05.2016, 15:00, "[hidden email]" <[hidden email]>:

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Today's Topics:

   1. Re: MOAP Resolution (Ethan Grammatikidis)
   2. Re: MOAP Resolution (ssm2017)


----------------------------------------------------------------------

Message: 1
Date: Sun, 22 May 2016 17:10:39 +0100
From: Ethan Grammatikidis <[hidden email]>
To: [hidden email]
Subject: Re: [Opensim-users] MOAP Resolution
Message-ID:
        <[hidden email]>
Content-Type: text/plain; charset="us-ascii"

On Fri, May 20, 2016, at 01:29 AM, Simon Day wrote:

 Hi all

 Can any one explain the resolution limitations in the viewer ?
 it seems limited at 1024 but specificlly how/where/why is where i
 am stuck ?
 the web has 4k sites now days...


The web has always had sites designed by idiots who just don't care
about people who... not only *haven't got* the biggest screens but also
who don't want to devote their entire screen to one selfish arrogant
dick's website. It's even worse than ever now. My eyesight means I have
to view most sites at 133% zoom, and there are already *many* sites
which don't fit into my 1600+ pixel wide windows. It's unbelievable! Did
I mention I find it tiring to scan wide columns of text? I can still
enjoy the scenery in virtual worlds, but reading is a trickier matter.
Oh, for a sane alternative to the World Wide Web!

In some cases, sanity can be restored by loading the mobile version of
the site. I don't know what the possibilities are there. I'd like to
suggest viewers set their user-agent http header to mimic mobile
browsers, but perhaps that's one of things which can't happen for
practical reasons.

As for a literal answer to your first question, I think the viewer has
this limit because it's one of those situations where you have to pick
one standard and (more or less) stick to it for practical reasons. It
would be crazy if different users saw different things on the prim
depending on arbitrary factors like how far away they are or what
viewer they are using. At least, I assume this is the case; I'm not a
big MOAP user, and even if I was, I'd use it primarily with websites
of my own making. Perhaps it's better to just not use MOAP with
arbitrary websites.
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Message: 2
Date: Sun, 22 May 2016 18:50:49 +0200
From: ssm2017 <[hidden email]>
To: [hidden email]
Subject: Re: [Opensim-users] MOAP Resolution
Message-ID:
        <[hidden email]>
Content-Type: text/plain; charset="utf-8"

Hello
I do not have the answer of the question but maybe have an idea about this
subject.
The moaps are textures and textures are limited to 1024 so there is maybe a
relation with the rendering tunneling...
Le 22 mai 2016 18:10, "Ethan Grammatikidis" <[hidden email]> a ?crit :

On Fri, May 20, 2016, at 01:29 AM, Simon Day wrote:

Hi all

Can any one explain the resolution limitations in the viewer ?
it seems limited at 1024 but specificlly how/where/why is where i am stuck ?
the web has 4k sites now days...


The web has always had sites designed by idiots who just don't care about
people who... not only *haven't got* the biggest screens but also who don't
want to devote their entire screen to one selfish arrogant dick's website.
It's even worse than ever now. My eyesight means I have to view most sites
at 133% zoom, and there are already *many* sites which don't fit into my
1600+ pixel wide windows. It's unbelievable! Did I mention I find it tiring
to scan wide columns of text? I can still enjoy the scenery in virtual
worlds, but reading is a trickier matter. Oh, for a sane alternative to the
World Wide Web!

In some cases, sanity can be restored by loading the mobile version of the
site. I don't know what the possibilities are there. I'd like to suggest
viewers set their user-agent http header to mimic mobile browsers, but
perhaps that's one of things which can't happen for practical reasons.

As for a literal answer to your first question, I think the viewer has this
limit because it's one of those situations where you have to pick one
standard and (more or less) stick to it for practical reasons. It would be
crazy if different users saw different things on the prim depending on
arbitrary factors like how far away they are or what viewer they are using.
At least, I assume this is the case; I'm not a big MOAP user, and even if I
was, I'd use it primarily with websites of my own making. Perhaps it's
better to just not use MOAP with arbitrary websites.

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End of Opensim-users Digest, Vol 26, Issue 9
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