Re: Opensim-users Digest, Vol 51, Issue 3

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Re: Opensim-users Digest, Vol 51, Issue 3

Peter Finn

Bitcoin anyone.....

Sent from my iPad

On 2011-11-02, at 9:10 PM, [hidden email] wrote:

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> Today's Topics:
>
>    1. Re: Money In Opensim (Gudule Lapointe)
>    2. Re: Money In Opensim (Klaus-E. Klingner)
>    3. Re: Money In Opensim (M.E. Verhagen)
>    4. Re: Money In Opensim (Gudule Lapointe)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 2 Nov 2011 14:09:44 +0100
> From: Gudule Lapointe <[hidden email]>
> To: [hidden email], [hidden email]
> Subject: Re: [Opensim-users] Money In Opensim
> Message-ID: <[hidden email]>
> Content-Type: text/plain; charset="windows-1252"
>
> I had success with DTL/NSL Money Module, which is intended for the same
purpose (full play money functionality, without real currency exchange).

>
> http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?OpenSim%2FMoneyServer
>
>
>
>
> Le 2 nov. 2011 ? 10:38, James a ?crit :
>
> > Hello Everyone,
> >
> > Sorry to bring up the topic of money in opensim but for purely
educational purposes is there a way to setup money within opensim?
> > I?ve had a look at a few articles via google which many of them are
dated from 2008 so there out of date, and I am curious to know if anyone
has a working money module/plugin that has no external value or link to
paypal or any other financial system, essentially I?m after a ?play money?
system just so that my nephews who like to build and play in my opensim
environment can have some money to play with.

> >
> > Many thanks to all
> >
> > James
> > _______________________________________________
> > Opensim-users mailing list
> > [hidden email]
> > https://lists.berlios.de/mailman/listinfo/opensim-users
>
> -------------- next part --------------
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>
> ------------------------------
>
> Message: 2
> Date: Wed, 2 Nov 2011 18:04:34 +0100
> From: "Klaus-E. Klingner" <[hidden email]>
> To: "[hidden email]" <[hidden email]>
> Subject: Re: [Opensim-users] Money In Opensim
> Message-ID: <[hidden email]>
> Content-Type: text/plain; charset="utf-8"
>
> Hi,
>
> I am using the Diva Distro on for our small world. Since the website for
the money module seems to require a special module compiled into the
original binary, can I just recompile the regular binary from the OSrelease
and drop it into the directory of my diva installation or hould / can I
recompile the diva distro with the money module. Or even better has
smoebody already a running diva installation with the money module and
could send me the binary (for 0.72 post patch)?
>
> Regards,
>
> Klaus
>
>
> Am 02.11.2011 um 14:09 schrieb Gudule Lapointe <[hidden email]>:
>
> > I had success with DTL/NSL Money Module, which is intended for the same
purpose (full play money functionality, without real currency exchange).

> >
> > http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?OpenSim%2FMoneyServer
> >
> >
> >
> >
> > Le 2 nov. 2011 ? 10:38, James a ?crit :
> >
> >> Hello Everyone,
> >>
> >> Sorry to bring up the topic of money in opensim but for purely
educational purposes is there a way to setup money within opensim?
> >> I?ve had a look at a few articles via google which many of them are
dated from 2008 so there out of date, and I am curious to know if anyone
has a working money module/plugin that has no external value or link to
paypal or any other financial system, essentially I?m after a ?play money?
system just so that my nephews who like to build and play in my opensim
environment can have some money to play with.

> >>
> >> Many thanks to all
> >>
> >> James
> >> _______________________________________________
> >> Opensim-users mailing list
> >> [hidden email]
> >> https://lists.berlios.de/mailman/listinfo/opensim-users
> >
> > _______________________________________________
> > Opensim-users mailing list
> > [hidden email]
> > https://lists.berlios.de/mailman/listinfo/opensim-users
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>
> ------------------------------
>
> Message: 3
> Date: Wed, 2 Nov 2011 18:50:37 +0100
> From: "M.E. Verhagen" <[hidden email]>
> To: [hidden email]
> Subject: Re: [Opensim-users] Money In Opensim
> Message-ID:
> <[hidden email]>
> Content-Type: text/plain; charset=windows-1252
>
> There is a precompiled binary at the link.
> The 0.7.2 version does not need any patching of the Opensim source
> anymore. Just drop the binaries in, adjust the config and fire up the
> money server.
>
> I do not know about the diva distro, but it should work.
>
>
> 2011/11/2, Klaus-E. Klingner <[hidden email]>:
> > Hi,
> >
> > I am using the Diva Distro on for our small world. Since the website
for the
> > money module seems to require a special module compiled into the
original
> > binary, can I just recompile the regular binary from the OSrelease and
drop
> > it into the directory of my diva installation or hould / can I
recompile the
> > diva distro with the money module. Or even better has smoebody already
a
> > running diva installation with the money module and could send me the
binary

> > (for 0.72 post patch)?
> >
> > Regards,
> >
> > Klaus
> >
> >
> > Am 02.11.2011 um 14:09 schrieb Gudule Lapointe <[hidden email]>:
> >
> >> I had success with DTL/NSL Money Module, which is intended for the
same
> >> purpose (full play money functionality, without real currency
exchange).

> >>
> >> http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?OpenSim%2FMoneyServer
> >>
> >>
> >>
> >>
> >> Le 2 nov. 2011 ? 10:38, James a ?crit :
> >>
> >>> Hello Everyone,
> >>>
> >>> Sorry to bring up the topic of money in opensim but for purely
> >>> educational purposes is there a way to setup money within opensim?
> >>> I?ve had a look at a few articles via google which many of them are
dated
> >>> from 2008 so there out of date, and I am curious to know if anyone
has a
> >>> working money module/plugin that has no external value or link to
paypal
> >>> or any other financial system, essentially I?m after a ?play money?
> >>> system just so that my nephews who like to build and play in my
opensim

> >>> environment can have some money to play with.
> >>>
> >>> Many thanks to all
> >>>
> >>> James
> >>> _______________________________________________
> >>> Opensim-users mailing list
> >>> [hidden email]
> >>> https://lists.berlios.de/mailman/listinfo/opensim-users
> >>
> >> _______________________________________________
> >> Opensim-users mailing list
> >> [hidden email]
> >> https://lists.berlios.de/mailman/listinfo/opensim-users
> >
>
>
> ------------------------------
>
> Message: 4
> Date: Thu, 3 Nov 2011 02:08:48 +0100
> From: Gudule Lapointe <[hidden email]>
> To: [hidden email]
> Subject: Re: [Opensim-users] Money In Opensim
> Message-ID: <[hidden email]>
> Content-Type: text/plain; charset="windows-1252"
>
> Note that, as documented, if you set BankerAvatar to "000(?)" every user
can get as many money as he wants. If anyone can have as much money as he
wants, is it really interesting to play with money?
>
> It may be OK for your project.
>
> But if you choose to limit to a single banker avatar instead, you can set
a starting amount for everybody, and only the banker can "create" more
money to distribute if needed.
>
>
> Le 3 nov. 2011 ? 01:22, James a ?crit :
>
> > Hi
> >
> > Thank you for the confirmation, I seem to have it working.
> >
> > Just for information in case anyone else is interested, this is where I
have copied the files and what configuration I have altered.
> >
> > OpenSim.Forge.Currency.dll = copied to opensim-0.7.2-rc1-bin\bin
> > OpenSim.Data.MySQL.MySQLMoneyDataWrapper.dll = copied to
opensim-0.7.2-rc1-bin\bin

> > MoneyServer.exe = copied to opensim-0.7.2-rc1-bin\bin
> >
> > Edited OpenSim.ini in section [Economy] and added
> >
> >    SellEnabled = "true"
> >    CurrencyServer = "https://external_ip:8008/"
> >    UserServer = "http://external_ip:8002/"
> >    EconomyModule  = DTLNSLMoneyModule
> >
> >    ;; Money Unit fee to upload textures, animations etc
> >    PriceUpload = 10
> >
> >    ;; Money Unit fee to create groups
> >    PriceGroupCreate = 100
> >
> > Edited MoneyServer.ini and added mysql database details and set:
> >
> > BankerAvatar = "00000000-0000-0000-0000-000000000000"
> >
> >
> > Router configuration change=  open port 8008 to local pc running
opensim
> >
> > The launched SecondLife client software using: "C:\Program Files
(x86)\SecondLifeViewer2\SecondLife.exe" --set InstallLanguage en -loginuri
http://external_ip:9000

> >
> > Regards
> >
> > James
> >
> > From: Gudule Lapointe [mailto:[hidden email]]
> > Sent: 02 November 2011 22:04
> > To: [hidden email]
> > Subject: Re: [Opensim-users] Money In Opensim
> >
> > These folders contain sources that was used to build the .exe and .dll
present in bin folder. You can just ignore them.

> >
> >
> >
> >
> > Le 2 nov. 2011 ? 22:25, James a ?crit :
> >
> >
> > Hi
> >
> > Thank you for the information, the only section I am unsure of is where
to put
the ?OpenSim.Data.MySQL.MySQLMoneyDataWrapper?, ?OpenSim.Forge.Currency?
and ?OpenSim.Grid.MoneyServer? folders, do you put them directly into the
opensim ?bin? directory or somewhere else?

> >
> > Regards
> >
> > James
> >
> > From: Gudule Lapointe [mailto:[hidden email]]
> > Sent: 02 November 2011 13:10
> > To: [hidden email]; [hidden email]
> > Subject: Re: [Opensim-users] Money In Opensim
> >
> > I had success with DTL/NSL Money Module, which is intended for the same
purpose (full play money functionality, without real currency exchange).
> >
> >
http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?OpenSim%2FMoneyServer

> >
> >
> >
> >
> > Le 2 nov. 2011 ? 10:38, James a ?crit :
> >
> >
> >
> > Hello Everyone,
> >
> > Sorry to bring up the topic of money in opensim but for purely
educational purposes is there a way to setup money within opensim?
> > I?ve had a look at a few articles via google which many of them are
dated from 2008 so there out of date, and I am curious to know if anyone
has a working money module/plugin that has no external value or link to
paypal or any other financial system, essentially I?m after a ?play money?
system just so that my nephews who like to build and play in my opensim
environment can have some money to play with.

> >
> > Many thanks to all
> >
> > James
> > _______________________________________________
> > Opensim-users mailing list
> > [hidden email]
> > https://lists.berlios.de/mailman/listinfo/opensim-users
> >
>
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> https://lists.berlios.de/mailman/listinfo/opensim-users
>
>
> End of Opensim-users Digest, Vol 51, Issue 3
> ********************************************
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Re: Opensim-users Digest, Vol 51, Issue 3

Edmund Edgar
On 3 November 2011 10:17, Peter Finn <[hidden email]> wrote:
> Bitcoin anyone.....

It would be great if someone would build Bitcoin into the client so we
could use it as a decentralized hypergrid currency, but it wouldn't
help the OP - they want play money. Bitcoin is real money (*) - you
can trade it for dollars, RAM, illegal drugs or alpaca socks.

(*) I guess if you had Bitcoin built into the client you could switch
to a different block chain that wasn't accepted anywhere outside your
community as money, but it would seem like overkill to have a whole
P2P currency system for people who are already relying on a single
central OpenSim server in any case.

--
Edmund Edgar
Founder, KK Social Minds
Educational Technology for the Web and Virtual Worlds

[hidden email]
Phone: +81 090 3912 3380
Skype: edmundedgar
Second Life: Edmund Earp
Linked In: edmundedgar
Twitter: @edmundedgar
http://www.socialminds.jp
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Re: Opensim-users Digest, Vol 51, Issue 3

Slavin, Simon

On 3 Nov 2011, at 2:35am, Edmund Edgar wrote:

> It would be great if someone would build Bitcoin into the client so we
> could use it as a decentralized hypergrid currency, but it wouldn't
> help the OP - they want play money. Bitcoin is real money (*) - you
> can trade it for dollars, RAM, illegal drugs or alpaca socks.

And in some countries you'd have to register as a bank and/or with the Data Protection Register (because you're keeping financial details about your users).  Much simpler to go with fake money.

Simon.
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Re: Opensim-users Digest, Vol 51, Issue 3

Cider Jack
Bitcoin (or a similar system) would be ideal for OpenSim, IMO. The
need for a "universal" virtual currency for use among virtual worlds
is real. Bitcoin is a system already in place, with the advantages
Edgar mentioned and some caveats such as Simon mentions as well. It's
also already had a few other issues, including hoarding, rumors of
theft & counterfeiting, not to mention the recent collapse in exchange
value.

I personally expect that a single currency that works seamlessly in
both virtual & real world will happen eventually. It's just a question
of when & how.

OpenSim appears to be an ideal community to introduce a system and
work out the bugs before taking it to the next step (into the
real-world side of things). Decentralization is mandatory, as is
security of course. Not easy barriers to overcome! Not to mention, the
big banks (the 1%) that control the current real-world economy will do
all they can to outlaw it, or discredit & destroy it as soon as it
becomes in any way viable.

Anyway, the idea fills me with both dread and excitement. These are
very interesting times we are living in!

Cheers,
~!CJ

On 11/4/11, Slavin, Simon <[hidden email]> wrote:

>
> On 3 Nov 2011, at 2:35am, Edmund Edgar wrote:
>
>> It would be great if someone would build Bitcoin into the client so we
>> could use it as a decentralized hypergrid currency, but it wouldn't
>> help the OP - they want play money. Bitcoin is real money (*) - you
>> can trade it for dollars, RAM, illegal drugs or alpaca socks.
>
> And in some countries you'd have to register as a bank and/or with the Data
> Protection Register (because you're keeping financial details about your
> users).  Much simpler to go with fake money.
>
> Simon.
> _______________________________________________
> Opensim-users mailing list
> [hidden email]
> https://lists.berlios.de/mailman/listinfo/opensim-users
>
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Re: Opensim-users Digest, Vol 51, Issue 3

Slavin, Simon

On 3 Nov 2011, at 10:55pm, Cider Jack wrote:

> Bitcoin (or a similar system) would be ideal for OpenSim, IMO. The
> need for a "universal" virtual currency for use among virtual worlds
> is real.

Is there an economist in the house ?

If you did that, anyone running a server would have to buy Credits from a central bank.  Using real money.  Otherwise anyone who wanted could just set up their own server, generate a few million Credits, and use them elsewhere.  This would inflate prices for everyone using the currency.

It makes a lot of sense for servers run by one organisation to share a currency.  But as soon as you have a bunch of people with different policies and preferences trying to share one currency you'll have to develop the equivalent of the G8 or G20 groups.  And I'll predict that a taxation system will appear as if by magic.  In other words, if you attempt to keep the existing banks and financial coordination system out of your group of VRs, you'll end up inventing your own things which will have the same result.

Obligatory disclaimer: I'm not a real economist, I just play one in VRs.

Simon.
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Re: Opensim-users Digest, Vol 51, Issue 3

lppallew
In reply to this post by Cider Jack

Anything wrong with using paypal?

On Nov 3, 2011 6:55 PM, "Cider Jack" <[hidden email]> wrote:
Bitcoin (or a similar system) would be ideal for OpenSim, IMO. The
need for a "universal" virtual currency for use among virtual worlds
is real. Bitcoin is a system already in place, with the advantages
Edgar mentioned and some caveats such as Simon mentions as well. It's
also already had a few other issues, including hoarding, rumors of
theft & counterfeiting, not to mention the recent collapse in exchange
value.

I personally expect that a single currency that works seamlessly in
both virtual & real world will happen eventually. It's just a question
of when & how.

OpenSim appears to be an ideal community to introduce a system and
work out the bugs before taking it to the next step (into the
real-world side of things). Decentralization is mandatory, as is
security of course. Not easy barriers to overcome! Not to mention, the
big banks (the 1%) that control the current real-world economy will do
all they can to outlaw it, or discredit & destroy it as soon as it
becomes in any way viable.

Anyway, the idea fills me with both dread and excitement. These are
very interesting times we are living in!

Cheers,
~!CJ

On 11/4/11, Slavin, Simon <[hidden email]> wrote:
>
> On 3 Nov 2011, at 2:35am, Edmund Edgar wrote:
>
>> It would be great if someone would build Bitcoin into the client so we
>> could use it as a decentralized hypergrid currency, but it wouldn't
>> help the OP - they want play money. Bitcoin is real money (*) - you
>> can trade it for dollars, RAM, illegal drugs or alpaca socks.
>
> And in some countries you'd have to register as a bank and/or with the Data
> Protection Register (because you're keeping financial details about your
> users).  Much simpler to go with fake money.
>
> Simon.
> _______________________________________________
> Opensim-users mailing list
> [hidden email]
> https://lists.berlios.de/mailman/listinfo/opensim-users
>
_______________________________________________
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[hidden email]
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Re: Opensim-users Digest, Vol 51, Issue 3

Marcus Alexander Link
In reply to this post by Cider Jack
Hi everyone, hello Simon Slavin, Cider Jack, Edmund Edgar,

I am a vivid fan of the technology behind bitcons,
since it provides as much as possible transparency of financial transactions.

Also the idea, a user generated currency, (actually a cpu/gpu generated currency)
is a compelling approach, which I also use in my concept for a user generated (education/skill) currency, The Geo.

The issue i have with bitcoins is, that it will not solve the mentioned current (and past) problem ("big banks (the 1%)"),
just the protagonists change. The early adopters of bitcoins do posses most of the currency.
You can compare that with the first settlers who came to America, they could claim larger areas than the following.
And just as physical land, the amount of bitcoins is limited.

Agreeing with Cider Jack, that an universal currency for virtual worlds is eligible,
I would like to ask for the possibility to implement multiple, different approaches of currency systems,
to let the users choose their preferred one.

I propose the use of The Geo (the way Geo is created) as currency and the technology of bitcoins.

Here some facts about The Geo:
The currency is unser generated/created by taking part in skill or knowledge achieving activities.
It incorporates a 'Citizen's Dividend', a basic income guarantee for unique, active participants.
It will be observed by the community, since transactions will be fully transparent.
The currency will be run by a nonprofit organization.

Here is a short draft of The Geo:
http://www.manupool.de/the-geo

Here is a link to a website about a basic income guarantee:
http://www.usbig.net/

Regards,

Marcus
P.S. "A teacher - who shares his knowledge - creates real value, value none can take away from you,
even during an economic crisis."


On Thu, Nov 3, 2011 at 11:55 PM, Cider Jack <[hidden email]> wrote:
Bitcoin (or a similar system) would be ideal for OpenSim, IMO. The
need for a "universal" virtual currency for use among virtual worlds
is real. Bitcoin is a system already in place, with the advantages
Edgar mentioned and some caveats such as Simon mentions as well. It's
also already had a few other issues, including hoarding, rumors of
theft & counterfeiting, not to mention the recent collapse in exchange
value.

I personally expect that a single currency that works seamlessly in
both virtual & real world will happen eventually. It's just a question
of when & how.

OpenSim appears to be an ideal community to introduce a system and
work out the bugs before taking it to the next step (into the
real-world side of things). Decentralization is mandatory, as is
security of course. Not easy barriers to overcome! Not to mention, the
big banks (the 1%) that control the current real-world economy will do
all they can to outlaw it, or discredit & destroy it as soon as it
becomes in any way viable.

Anyway, the idea fills me with both dread and excitement. These are
very interesting times we are living in!

Cheers,
~!CJ

On 11/4/11, Slavin, Simon <[hidden email]> wrote:
>
> On 3 Nov 2011, at 2:35am, Edmund Edgar wrote:
>
>> It would be great if someone would build Bitcoin into the client so we
>> could use it as a decentralized hypergrid currency, but it wouldn't
>> help the OP - they want play money. Bitcoin is real money (*) - you
>> can trade it for dollars, RAM, illegal drugs or alpaca socks.
>
> And in some countries you'd have to register as a bank and/or with the Data
> Protection Register (because you're keeping financial details about your
> users).  Much simpler to go with fake money.
>
> Simon.
> _______________________________________________
> Opensim-users mailing list
> [hidden email]
> https://lists.berlios.de/mailman/listinfo/opensim-users
>
_______________________________________________
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[hidden email]
https://lists.berlios.de/mailman/listinfo/opensim-users


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Re: Opensim-users Digest, Vol 51, Issue 3

Ric Moore
In reply to this post by Slavin, Simon
On 11/03/2011 07:28 AM, Slavin, Simon wrote:

>
> On 3 Nov 2011, at 2:35am, Edmund Edgar wrote:
>
>> It would be great if someone would build Bitcoin into the client so
>> we could use it as a decentralized hypergrid currency, but it
>> wouldn't help the OP - they want play money. Bitcoin is real money
>> (*) - you can trade it for dollars, RAM, illegal drugs or alpaca
>> socks.
>
> And in some countries you'd have to register as a bank and/or with
> the Data Protection Register (because you're keeping financial
> details about your users).  Much simpler to go with fake money.

Capitalism and Democracy don't always mix well. <grins> Ric


--
My father, Victor Moore (Vic) used to say:
"There are two Great Sins in the world...
..the Sin of Ignorance, and the Sin of Stupidity.
Only the former may be overcome." R.I.P. Dad.
http://linuxcounter.net/user/44256.html
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Re: Opensim-users Digest, Vol 51, Issue 3

Ric Moore
In reply to this post by Cider Jack
On 11/03/2011 06:55 PM, Cider Jack wrote:

> Bitcoin (or a similar system) would be ideal for OpenSim, IMO. The
> need for a "universal" virtual currency for use among virtual worlds
> is real. Bitcoin is a system already in place, with the advantages
> Edgar mentioned and some caveats such as Simon mentions as well. It's
> also already had a few other issues, including hoarding, rumors of
> theft&  counterfeiting, not to mention the recent collapse in exchange
> value.
>
> I personally expect that a single currency that works seamlessly in
> both virtual&  real world will happen eventually. It's just a question
> of when&  how.
>
> OpenSim appears to be an ideal community to introduce a system and
> work out the bugs before taking it to the next step (into the
> real-world side of things).

As a long time supporter of open source, it seems strange to expect to
charge small sums of money for small improvements, when you sit on top
of a totally selfless free gift of a huge project like OpenSim. Everyone
of us are in "gift debt" to OpenSim and the cast of people who have
freely contributed code improvements, especially to Second Life for
releasing code to the Open Source community and to Darren Guard for
busting his hump with it.

How to repay that debt?? By offering up some improvement without
expectation of repayment, in the like manner you received the "gift".
That's pretty much the sum total of the GPL and OpenSource notions.

Then, there is the matter of bookkeeping, and then someone will want a
percentage of that to administer it, creating another IMF style banking
system with it's burden of administrative executive ~leeches~ who will
inevitably either live lavishly at the expense of others or run off with
the money ala Wall Street. You SURE you want to go there?? In the long
run, it might be better to pay off on the gift-debt to the group first
before thinking about individual minuscule profits. That might not be a
bad notion to teach kids, too.

Suppose OpenSim decided to charge a site license fee, if there were
profits to be made? Wouldn't that be fair? Would you be open to paying a
fee up-front first? Or, should the devels just bend over for anyone
wishing to make a buck from their gift, while pissing on their shoes? In
the real world, profits are what's left after expenses and taxes. Up
until now we're thankfully free of both, thanks to the OpenSim
development group. My two-cents, Ric

--
My father, Victor Moore (Vic) used to say:
"There are two Great Sins in the world...
..the Sin of Ignorance, and the Sin of Stupidity.
Only the former may be overcome." R.I.P. Dad.
http://linuxcounter.net/user/44256.html
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Re: Opensim-users Digest, Vol 51, Issue 3

Ric Moore
In reply to this post by Slavin, Simon
On 11/04/2011 07:11 AM, Slavin, Simon wrote:

>
> On 3 Nov 2011, at 10:55pm, Cider Jack wrote:
>
>> Bitcoin (or a similar system) would be ideal for OpenSim, IMO. The
>> need for a "universal" virtual currency for use among virtual
>> worlds is real.
>
> Is there an economist in the house ?
>
> If you did that, anyone running a server would have to buy Credits
> from a central bank.  Using real money.  Otherwise anyone who wanted
> could just set up their own server, generate a few million Credits,
> and use them elsewhere.  This would inflate prices for everyone using
> the currency.
>
> It makes a lot of sense for servers run by one organisation to share
> a currency.  But as soon as you have a bunch of people with different
> policies and preferences trying to share one currency you'll have to
> develop the equivalent of the G8 or G20 groups.  And I'll predict
> that a taxation system will appear as if by magic.  In other words,
> if you attempt to keep the existing banks and financial coordination
> system out of your group of VRs, you'll end up inventing your own
> things which will have the same result.
>
> Obligatory disclaimer: I'm not a real economist, I just play one in
> VRs.

I agree. But, there is already such a work existing now, with all the
contingencies lawyer and tax-accountant approved. It's called 'Second
Life'. Just join, pay up and play vendor there, with an established
legal financial framework in effect. Ric

--
My father, Victor Moore (Vic) used to say:
"There are two Great Sins in the world...
..the Sin of Ignorance, and the Sin of Stupidity.
Only the former may be overcome." R.I.P. Dad.
http://linuxcounter.net/user/44256.html
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