Thanks for the fix! I've been going nuts trying to figure out why my scripts would stop working and I had to keep resetting them after restarts.
I believe Pathfinder's scripts were based on my initial walk-through gates. I've since continued to work on mine. Today, they are phantom gates that you walk through -- but that still trigger the collision effects.
That required the llVolumeDetect(TRUE); thing.
Maria Korolov • 508-443-1130 • [hidden email]
Editor & Publisher, Hypergrid Business
The magazine for enterprise users of virtual worlds.
On Sat, Oct 18, 2014 at 8:00 AM, <[hidden email]> wrote:
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