Running Open Simulator on Mac OS X

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Running Open Simulator on Mac OS X

Haravikk
Hi there,

So I'm trying to run Open Simulator in standalone mode on Mac OS X, and while it seemed to build okay I'm encountering an error after entering initial region configuration. The error that I'm encountering is:

mono_w32socket_convert_error: no translation into winsock error for (6) "Device not configured"

I've pasted the full stack-trace to: https://pastebin.com/E3kJDUkA


As I say, I was able to undergo region configuration, and the error first occurred after entering a name for my estate ("Haravikk's Estate", minus double quotes), and now occurs every time I try to run OpenSim.exe.

I originally built OpenSim.exe using xbuild, but have also tried using Xamarin Studio but it produces the same result. The version of Mono I'm using is 5.0.1 Stable (5.0.1.1) as obtained from mono-project.com, and using the Mac package installer.


Any idea what might be missing? Since it seems like an I/O error I would assume it may be related to a network interface?
I've tried binding to different local addresses and ports, but this didn't make any difference.
Anything I might be doing wrong?

Any help is appreciated!
- Haravikk

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Re: Running Open Simulator on Mac OS X

Haravikk

On 19 Jul 2017, at 16:05, Haravikk <[hidden email]> wrote:

Hi there,

So I'm trying to run Open Simulator in standalone mode on Mac OS X, and while it seemed to build okay I'm encountering an error after entering initial region configuration. The error that I'm encountering is:

mono_w32socket_convert_error: no translation into winsock error for (6) "Device not configured"

I've pasted the full stack-trace to: https://pastebin.com/E3kJDUkA


As I say, I was able to undergo region configuration, and the error first occurred after entering a name for my estate ("Haravikk's Estate", minus double quotes), and now occurs every time I try to run OpenSim.exe.

I originally built OpenSim.exe using xbuild, but have also tried using Xamarin Studio but it produces the same result. The version of Mono I'm using is 5.0.1 Stable (5.0.1.1) as obtained from mono-project.com, and using the Mac package installer.


Any idea what might be missing? Since it seems like an I/O error I would assume it may be related to a network interface?
I've tried binding to different local addresses and ports, but this didn't make any difference.
Anything I might be doing wrong?

Any help is appreciated!
- Haravikk

I should also add; I've also tried using the pre-built Mono binary, here's a paste of all output when using a fresh install from binary, in case the comparison helps:

Same error occurs right at the binding UDP port step, however I've verified that I can do this myself using `nc -klu 0.0.0.0 9000`, so I'm not sure why an error would be occurring here?

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Re: Running Open Simulator on Mac OS X

AJLDuarte

Hi

                This seems to be a mono error:

                https://bugzilla.xamarin.com/show_bug.cgi?id=52549

                reported as fixed

http://www.mono-project.com/docs/about-mono/releases/5.0.0/

 

                note you have a problem with your config

[CONFIG]: Could not find include file /Volumes/Users/haravikk/Applications/OpenSimulator/bin/config-include/FlotsamCache.ini

That is now a required module, please verify that file

Ubit

 

 

 

From: [hidden email] [mailto:[hidden email]] On Behalf Of Haravikk
Sent: Wednesday, July 19, 2017 16:18
To: [hidden email]
Subject: Re: [Opensim-users] Running Open Simulator on Mac OS X

 

 

On 19 Jul 2017, at 16:05, Haravikk <[hidden email]> wrote:

 

Hi there,

 

So I'm trying to run Open Simulator in standalone mode on Mac OS X, and while it seemed to build okay I'm encountering an error after entering initial region configuration. The error that I'm encountering is:

 

mono_w32socket_convert_error: no translation into winsock error for (6) "Device not configured"

 

I've pasted the full stack-trace to: https://pastebin.com/E3kJDUkA

 

 

As I say, I was able to undergo region configuration, and the error first occurred after entering a name for my estate ("Haravikk's Estate", minus double quotes), and now occurs every time I try to run OpenSim.exe.

 

I originally built OpenSim.exe using xbuild, but have also tried using Xamarin Studio but it produces the same result. The version of Mono I'm using is 5.0.1 Stable (5.0.1.1) as obtained from mono-project.com, and using the Mac package installer.

 

 

Any idea what might be missing? Since it seems like an I/O error I would assume it may be related to a network interface?

I've tried binding to different local addresses and ports, but this didn't make any difference.

Anything I might be doing wrong?

 

Any help is appreciated!

- Haravikk

 

I should also add; I've also tried using the pre-built Mono binary, here's a paste of all output when using a fresh install from binary, in case the comparison helps:

 

Same error occurs right at the binding UDP port step, however I've verified that I can do this myself using `nc -klu 0.0.0.0 9000`, so I'm not sure why an error would be occurring here?


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Re: Running Open Simulator on Mac OS X

Haravikk
On 19 Jul 2017, at 20:58, AJLDuarte <[hidden email]> wrote:

Hi
                This seems to be a mono error:
                reported as fixed
 
                note you have a problem with your config
[CONFIG]: Could not find include file /Volumes/Users/haravikk/Applications/OpenSimulator/bin/config-include/FlotsamCache.ini
That is now a required module, please verify that file
Unit

Did you mean this link?

That does look like the fix is only recent, so I'm presumably stuffed until the fix is pushed out into a release; annoying.

Fortunately I've figured out how to route requests reliably to a virtual Windows machine, so I'll just run open simulator in that for the time being, not ideal but it's better than nothing!

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