question: how do set default prim distance from ground, this is rather big in my case. Optional add a option to set prim distance or gravity ... thanks see: http://postimg.org/image/mri747ysj/ ______________________________________________________________________________________ My Twitter Page: http://twitter.com/OpenSimFan My Facebook page (Be my friend please :) ) http://www.facebook.com/andre.verwijs My Google+ page (follow me please ) André Verwijs - Google+ https://plus.google.com/111310545842863442992 _______________________________________________ Opensim-users mailing list [hidden email] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
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Hi,
I try to reproduce the problem showed in you picture, building some cubes directly over the land and over other prims and never have the result as in your picture. My versión OpenSim 0.9.0.0 RC2 compiled over windows7 some questions I have: "default prim distance from ground"... when is physical and fall on the land? When you are building a single prim over land? When you are building a single prim over land? Kind regards Luisillo On 07/03/2017 21:27, André Verwijs wrote: > > question: > how do set default prim distance from ground, this is rather big in my > case. Optional add a option to set prim distance or gravity ... > > thanks > > see: > http://postimg.org/image/mri747ysj/ > > Opensim-users mailing list [hidden email] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users |
There is no default prim distance from ground as such. If the prim is not physical, it can be positioned into the ground after the initial creation. If the prim is physical, if you are using BulletSim, there is padding added between objects and terrain that is added to make vehicles work better. [BulletSim]TerrainCollisionMargin=0.04 is the default and you can reduce this to get things closer to the ground. == mb On Wed, Mar 8, 2017 at 12:00 PM, Luisillo Contepomi <[hidden email]> wrote: Hi, _______________________________________________ Opensim-users mailing list [hidden email] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users |
ok :) thank you for reply. Yes i get it, there's less friction between prims and terrain when you use prims with "moving" scripts for vehicles .... Op 9-3-2017 om 21:27 schreef Mister Blue: > There is no default prim distance from ground as such. > > If the prim is not physical, it can be positioned into the ground after > the initial creation. If the prim is physical, if you are using > BulletSim, there is padding added between objects and terrain that is > added to make vehicles work better. > [BulletSim]TerrainCollisionMargin=0.04 is the default and you can reduce > this to get things closer to the ground. > > == mb > > On Wed, Mar 8, 2017 at 12:00 PM, Luisillo Contepomi > <[hidden email] <mailto:[hidden email]>> wrote: > > Hi, > I try to reproduce the problem showed in you picture, building some > cubes directly over the land and over other prims and never have the > result as in your picture. > > My versión OpenSim 0.9.0.0 RC2 compiled over windows7 > > some questions I have: > > "default prim distance from ground"... > when is physical and fall on the land? > When you are building a single prim over land? > When you are building a single prim over land? > > Kind regards > Luisillo > > > On 07/03/2017 21:27, André Verwijs wrote: > > > > question: > > how do set default prim distance from ground, this is rather big in my > > case. Optional add a option to set prim distance or gravity ... > > > > thanks > > > > see: > > http://postimg.org/image/mri747ysj/ > <http://postimg.org/image/mri747ysj/> > > > > > _______________________________________________ > Opensim-users mailing list > [hidden email] <mailto:[hidden email]> > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > <http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users> > > > > > _______________________________________________ > Opensim-users mailing list > [hidden email] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > -- ______________________________________________________________________________________ JAV-logo-met-naam <http://www.facebook.com/andre.verwijs> La Ventura (heavy metal band) Tumblr page: http://laventurafan.tumblr.com My Twitter Page: http://twitter.com/OpenSimFan My Facebook page (Be my friend please :) ) http://www.facebook.com/andre.verwijs My Google+ page (follow me please ) André Verwijs - Google+ https://plus.google.com/111310545842863442992 _______________________________________________ Opensim-users mailing list [hidden email] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
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OpenSimFan My Opensim/Second Life Blog http://verwijs.wordpress.com (Dutch, basic hardware/software help windows, Mac, Linux) http://verwijs-pc.nl My Twitter Page: http://twitter.com/OpenSimFan My Facebook page (be my friend, please ) http://www.facebook.com/andre.verwijs My Google+ page (follow me please ) André Verwijs - Google+ |
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In reply to this post by Mister Blue
these are my default physics levels:
Region (MetalFan Standalone) # physics get all MetalFan Standalone/Active = True MetalFan Standalone/AngularDamping = 0 MetalFan Standalone/AngularSleepingThreshold = 1 MetalFan Standalone/AvatarAddForcePushFactor = 0.315 MetalFan Standalone/AvatarAlwaysRunFactor = 1.3 MetalFan Standalone/AvatarBelowGroundUpCorrectionMeters = 1 MetalFan Standalone/AvatarCapsuleDepth = 0.45 MetalFan Standalone/AvatarCapsuleHeight = 1.5 MetalFan Standalone/AvatarCapsuleWidth = 0.6 MetalFan Standalone/AvatarContactProcessingThreshold = 0.1 MetalFan Standalone/AvatarDensity = 350 MetalFan Standalone/AvatarFlyingGroundMargin = 5 MetalFan Standalone/AvatarFlyingGroundUpForce = 2 MetalFan Standalone/AvatarFriction = 0.2 MetalFan Standalone/AvatarHeightHighFudge = 0 MetalFan Standalone/AvatarHeightLowFudge = 0 MetalFan Standalone/AvatarHeightMidFudge = 0 MetalFan Standalone/AvatarJumpFrames = 4 MetalFan Standalone/AvatarRestitution = 0 MetalFan Standalone/AvatarShape = 1 MetalFan Standalone/AvatarStandingFriction = 0.95 MetalFan Standalone/AvatarStepAngle = 0.3 MetalFan Standalone/AvatarStepApproachFactor = 2 MetalFan Standalone/AvatarStepForceFactor = 0 MetalFan Standalone/AvatarStepGroundFudge = 0.1 MetalFan Standalone/AvatarStepHeight = 0.999 MetalFan Standalone/AvatarStepSmoothingSteps = 1 MetalFan Standalone/AvatarStepUpCorrectionFactor = 0.8 MetalFan Standalone/AvatarStopZeroThreshold = 0.45 MetalFan Standalone/AvatarTerminalVelocity = -54 MetalFan Standalone/AvatarToAvatarCollisionsByDefault = True MetalFan Standalone/AvatarUseBefore09SizeComputation = True MetalFan Standalone/BHullAddExtraDistPoints = True MetalFan Standalone/BHullAddFacesPoints = True MetalFan Standalone/BHullAddNeighboursDistPoints = True MetalFan Standalone/BHullCompacityWeight = 20 MetalFan Standalone/BHullConcavity = 10 MetalFan Standalone/BHullMaxVerticesPerHull = 200 MetalFan Standalone/BHullMinClusters = 10 MetalFan Standalone/BHullShouldAdjustCollisionMargin = False MetalFan Standalone/BHullVolumeWeight = 0.1 MetalFan Standalone/CcdMotionThreshold = 0 MetalFan Standalone/CcdSweptSphereRadius = 0.2 MetalFan Standalone/CollisionMargin = 0.04 MetalFan Standalone/ContactProcessingThreshold = 0 MetalFan Standalone/CrossingFailuresBeforeOutOfBounds = 5 MetalFan Standalone/CSHullConcavityThresholdPercent = 5 MetalFan Standalone/CSHullMaxDepthSplit = 7 MetalFan Standalone/CSHullMaxDepthSplitForSimpleShapes = 2 MetalFan Standalone/CSHullMaxSkinWidth = 0 MetalFan Standalone/CSHullMaxVertices = 32 MetalFan Standalone/CSHullVolumeConservationThresholdPercent = 5 MetalFan Standalone/DeactivationTime = 0.2 MetalFan Standalone/DebugNumber = 1 MetalFan Standalone/DefaultDensity = 1000.001 MetalFan Standalone/DefaultFriction = 0.2 MetalFan Standalone/DefaultRestitution = 0 MetalFan Standalone/DensityScaleFactor = 0.01 MetalFan Standalone/FixedTimeStep = 0.01666667 MetalFan Standalone/ForceSimplePrimMeshing = False MetalFan Standalone/GlobalContactBreakingThreshold = 0 MetalFan Standalone/Gravity = -9.80665 MetalFan Standalone/LinearDamping = 0 MetalFan Standalone/LinearSleepingThreshold = 0.8 MetalFan Standalone/LinkConstraintCFM = 0.1 MetalFan Standalone/LinkConstraintEnableTransMotor = True MetalFan Standalone/LinkConstraintERP = 0.1 MetalFan Standalone/LinkConstraintSolverIterations = 40 MetalFan Standalone/LinkConstraintTransMotorMaxForce = 0.1 MetalFan Standalone/LinkConstraintTransMotorMaxVel = 5 MetalFan Standalone/LinkConstraintUseFrameOffset = False MetalFan Standalone/LinksetImplementation = 1 MetalFan Standalone/LinksetOffsetCenterOfMass = False MetalFan Standalone/MaxAddForceMagnitude = 20000 MetalFan Standalone/MaxAngularVelocity = 1000 MetalFan Standalone/MaxCollisionAlgorithmPoolSize = 0 MetalFan Standalone/MaxCollisionsPerFrame = 2048 MetalFan Standalone/MaxLinearVelocity = 1000 MetalFan Standalone/MaxObjectMass = 10000.01 MetalFan Standalone/MaxPersistantManifoldPoolSize = 0 MetalFan Standalone/MaxSubStep = 10 MetalFan Standalone/MaxUpdatesPerFrame = 8192 MetalFan Standalone/MeshLevelOfDetail = 32 MetalFan Standalone/MeshLevelOfDetailCircular = 32 MetalFan Standalone/MeshLevelOfDetailMegaPrim = 32 MetalFan Standalone/MeshLevelOfDetailMegaPrimThreshold = 10 MetalFan Standalone/MeshSculptedPrim = False MetalFan Standalone/MinObjectMass = 0.0001 MetalFan Standalone/NominalFrameRate = 55 MetalFan Standalone/NumberOfSolverIterations = 0 MetalFan Standalone/PhysicsMetricFrames = 0 MetalFan Standalone/PhysicsTimeStep = 0.089 MetalFan Standalone/PhysicsUnmanLoggingFrames = 0 MetalFan Standalone/PID_D = 2200 MetalFan Standalone/PID_P = 900 MetalFan Standalone/ResetBroadphasePool = 0 MetalFan Standalone/ResetConstraintSolver = 0 MetalFan Standalone/SculptLevelOfDetail = 32 MetalFan Standalone/ShouldDisableContactPoolDynamicAllocation = False MetalFan Standalone/ShouldEnableFrictionCaching = True MetalFan Standalone/ShouldForceUpdateAllAabbs = False MetalFan Standalone/ShouldRandomizeSolverOrder = True MetalFan Standalone/ShouldRemoveZeroWidthTriangles = True MetalFan Standalone/ShouldSplitSimulationIslands = True MetalFan Standalone/ShouldUseAssetHulls = True MetalFan Standalone/ShouldUseBulletHACD = False MetalFan Standalone/ShouldUseGImpactShapeForPrims = False MetalFan Standalone/ShouldUseSingleConvexHullForPrims = True MetalFan Standalone/TerrainCollisionMargin = 0.04 MetalFan Standalone/TerrainContactProcessingThreshold = 0 MetalFan Standalone/TerrainFriction = 0.3 MetalFan Standalone/TerrainGroundPlane = -500 MetalFan Standalone/TerrainHitFraction = 0.8 MetalFan Standalone/TerrainImplementation = 0 MetalFan Standalone/TerrainMeshMagnification = 2 MetalFan Standalone/TerrainRestitution = 0 MetalFan Standalone/UpdateVelocityChangeThreshold = 0.1 MetalFan Standalone/UseHullsForPhysicalObjects = True MetalFan Standalone/UseSeparatePhysicsThread = True MetalFan Standalone/UseSingleSidedMeshes = True MetalFan Standalone/VehicleAngularBankingTimescaleFudge = 60 MetalFan Standalone/VehicleAngularDamping = 0 MetalFan Standalone/VehicleAngularFactor = <1, 1, 1> MetalFan Standalone/VehicleAngularVerticalAttractionAlgorithm = 0 MetalFan Standalone/VehicleEnableAngularBanking = True MetalFan Standalone/VehicleEnableAngularDeflection = True MetalFan Standalone/VehicleEnableAngularVerticalAttraction = True MetalFan Standalone/VehicleEnableLinearDeflection = True MetalFan Standalone/VehicleFriction = 0 MetalFan Standalone/VehicleGroundGravityFudge = 0.2 MetalFan Standalone/VehicleInertiaFactor = <1, 1, 1> MetalFan Standalone/VehicleLinearDeflectionNotCollidingNoZ = True MetalFan Standalone/VehicleLinearFactor = <1, 1, 1> MetalFan Standalone/VehicleMaxAngularVelocity = 12 MetalFan Standalone/VehicleMaxLinearVelocity = 1000 MetalFan Standalone/VehicleMinLinearVelocity = 0.001 MetalFan Standalone/VehicleRestitution = 0 MetalFan Standalone/VHACDalpha = 0.05 MetalFan Standalone/VHACDbeta = 0.05 MetalFan Standalone/VHACDconcavity = 0.0025 MetalFan Standalone/VHACDconvexHullDownsampling = 4 MetalFan Standalone/VHACDdepth = 20 MetalFan Standalone/VHACDgamma = 0.00125 MetalFan Standalone/VHACDmaxNumVerticesPerCH = 64 MetalFan Standalone/VHACDminVolumePerCH = 0.0001 MetalFan Standalone/VHACDmode = 0 MetalFan Standalone/VHACDpca = 0 MetalFan Standalone/VHACDplaneDownsampling = 4 MetalFan Standalone/VHACDresolution = 100000 MetalFan Standalone/WhichHACD = 0 -- to test (with both cases): start opensim create new prim make it physical to get current space from ground. wait 3 seconds ad turn off physical again... without "TerrainCollisionMargin" https://postimg.org/image/5er8ym7dv with "TerrainCollisionMargin = 0.001" to "[BulletSim]" https://postimg.org/image/g2uzxghcz André
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OpenSimFan My Opensim/Second Life Blog http://verwijs.wordpress.com (Dutch, basic hardware/software help windows, Mac, Linux) http://verwijs-pc.nl My Twitter Page: http://twitter.com/OpenSimFan My Facebook page (be my friend, please ) http://www.facebook.com/andre.verwijs My Google+ page (follow me please ) André Verwijs - Google+ |
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