ode + mesh = phantom

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ode + mesh = phantom

ssm2017
hello
using :
mono version 2.10.8.1 (Debian 2.10.8.1-5)
OpenSimulator version 0.7.5-rc2
default settings from OpenSimDefaults.ini

when uploading a mesh, the mesh is phantom.
same result using kokua and firestorm.

im using the "medium" LOD parameter for the "physiscs" tab in the importer panel.

do you know working parameters to use ?
maybe a special viewer ?
maybe a special parameter to set in OpenSim.ini ?
maybe a special parameter to set in Blender ?

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Re: ode + mesh = phantom

drwhiet@spacefriends.de
Mayby try the latest Singularity viewer versions. They have Mesh Upload support since some days ..
The latest builds (alpha versions) can be found here https://files.streamgrid.net/singularity/ 
 
The offical download version can be found here : http://www.singularityviewer.org/ (but has not yet Mesh Upload support)
 
No problems on Windows by the way ..
 
 
best regards,
Wordfromthe Wise


Von: [hidden email] [mailto:[hidden email]] Im Auftrag von ssm2017
Gesendet: Samstag, 2. Februar 2013 04:03
An: [hidden email]
Betreff: [Opensim-users] ode + mesh = phantom

hello
using :
mono version 2.10.8.1 (Debian 2.10.8.1-5)
OpenSimulator version 0.7.5-rc2
default settings from OpenSimDefaults.ini

when uploading a mesh, the mesh is phantom.
same result using kokua and firestorm.

im using the "medium" LOD parameter for the "physiscs" tab in the importer panel.

do you know working parameters to use ?
maybe a special viewer ?
maybe a special parameter to set in OpenSim.ini ?
maybe a special parameter to set in Blender ?

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[hidden email]
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Grid gods and HyperGrid?

John Sheridan
Just a quick question regarding grid gods and the HyperGrid.  I'd like
to enable grid gods by user level, but I'm not sure how that works in
regard to foreign visitors.

If someone from the outside has a user level over 200 on their own grid
or standalone and they teleport to mine, would mine pick up that user
level and grant them god rights on my grid?

Thanks, :)

John / Orion Pseudo
Pseudospace Virtual Worlds
HG (Middle): http://grid.pseudospace.net:8002/Ellis
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Re: Grid gods and HyperGrid?

Diva Canto
No. Currently, it's impossible for HG visitors to have a non-zero user
level on the grids they visit.

On 2/2/2013 2:07 PM, John Sheridan wrote:

> Just a quick question regarding grid gods and the HyperGrid.  I'd like
> to enable grid gods by user level, but I'm not sure how that works in
> regard to foreign visitors.
>
> If someone from the outside has a user level over 200 on their own
> grid or standalone and they teleport to mine, would mine pick up that
> user level and grant them god rights on my grid?
>
> Thanks, :)
>
> John / Orion Pseudo
> Pseudospace Virtual Worlds
> HG (Middle): http://grid.pseudospace.net:8002/Ellis
> _______________________________________________
> Opensim-users mailing list
> [hidden email]
> https://lists.berlios.de/mailman/listinfo/opensim-users
>
>

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Re: Grid gods and HyperGrid?

Michael Emory Cerquoni
I think you could possibly setup a grid wide shared estate and add a HG user as an estate manager, then enable Estate Manger is God in OpenSim.ini, not the best solution, but its a solution.

On Sat, Feb 2, 2013 at 5:12 PM, Diva Canto <[hidden email]> wrote:
No. Currently, it's impossible for HG visitors to have a non-zero user level on the grids they visit.


On 2/2/2013 2:07 PM, John Sheridan wrote:
Just a quick question regarding grid gods and the HyperGrid.  I'd like to enable grid gods by user level, but I'm not sure how that works in regard to foreign visitors.

If someone from the outside has a user level over 200 on their own grid or standalone and they teleport to mine, would mine pick up that user level and grant them god rights on my grid?

Thanks, :)

John / Orion Pseudo
Pseudospace Virtual Worlds
HG (Middle): http://grid.pseudospace.net:8002/Ellis
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Re: Grid gods and HyperGrid?

John Sheridan
Diva and Nebadon,

  Whew, thank goodness.  I was worried that by turning that on I'd wind up inadvertently giving god rights to outsiders. 


Thanks for your help. :)

John / Orion Pseudo
Pseudospace Virtual Worlds
HG (Middle) http://grid.pseudospace.net:8002/Ellis


On 02/02/2013 05:52 PM, Nebadon Izumi wrote:
I think you could possibly setup a grid wide shared estate and add a HG user as an estate manager, then enable Estate Manger is God in OpenSim.ini, not the best solution, but its a solution.

On Sat, Feb 2, 2013 at 5:12 PM, Diva Canto <[hidden email]> wrote:
No. Currently, it's impossible for HG visitors to have a non-zero user level on the grids they visit.


On 2/2/2013 2:07 PM, John Sheridan wrote:
Just a quick question regarding grid gods and the HyperGrid.  I'd like to enable grid gods by user level, but I'm not sure how that works in regard to foreign visitors.

If someone from the outside has a user level over 200 on their own grid or standalone and they teleport to mine, would mine pick up that user level and grant them god rights on my grid?

Thanks, :)

John / Orion Pseudo
Pseudospace Virtual Worlds
HG (Middle): http://grid.pseudospace.net:8002/Ellis
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Re: ode + mesh = phantom

ssm2017
In reply to this post by drwhiet@spacefriends.de
thank you doc for your treatment but the simulator is still ill :)
i have tested using singularity alpha made on the 31st of january and the issue is still the same (i could upload one time and then i was not able to able another object a second time because the viewer was crashing)
maybe we need a stronger pill (the blue one was not the good one)


2013/2/2 drWhiet <[hidden email]>
Mayby try the latest Singularity viewer versions. They have Mesh Upload support since some days ..
The latest builds (alpha versions) can be found here https://files.streamgrid.net/singularity/ 
 
The offical download version can be found here : http://www.singularityviewer.org/ (but has not yet Mesh Upload support)
 
No problems on Windows by the way ..
 
 
best regards,
Wordfromthe Wise


Von: [hidden email] [mailto:[hidden email]] Im Auftrag von ssm2017
Gesendet: Samstag, 2. Februar 2013 04:03
An: [hidden email]
Betreff: [Opensim-users] ode + mesh = phantom

hello
using :
mono version 2.10.8.1 (Debian 2.10.8.1-5)
OpenSimulator version 0.7.5-rc2
default settings from OpenSimDefaults.ini

when uploading a mesh, the mesh is phantom.
same result using kokua and firestorm.

im using the "medium" LOD parameter for the "physiscs" tab in the importer panel.

do you know working parameters to use ?
maybe a special viewer ?
maybe a special parameter to set in OpenSim.ini ?
maybe a special parameter to set in Blender ?

_______________________________________________
Opensim-users mailing list
[hidden email]
https://lists.berlios.de/mailman/listinfo/opensim-users


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Re: ode + mesh = phantom

Dahlia Trimble
In reply to this post by ssm2017
I just tried it on one of my test regions using git master as of a couple weeks ago, mono 2.10.8.1, and using Zen viewer 3.4.3 to upload. I set the physics mesh to medium LOD. Everything worked fine and I have a collidable mesh object.

Note that sometimes a mesh physics proxy might fail when first rezzing and editing a newly uploaded mesh. I believe it's because the asset might not have made it thru the asset path by the time proxy generation is requested. I usually select the mesh object, set it phantom, deselect it, select t again and set it to non-phantom and then deselect it. This should cause a new request to generate the proxy.

On Fri, Feb 1, 2013 at 7:03 PM, ssm2017 <[hidden email]> wrote:
hello
using :
mono version 2.10.8.1 (Debian 2.10.8.1-5)
OpenSimulator version 0.7.5-rc2
default settings from OpenSimDefaults.ini

when uploading a mesh, the mesh is phantom.
same result using kokua and firestorm.

im using the "medium" LOD parameter for the "physiscs" tab in the importer panel.

do you know working parameters to use ?
maybe a special viewer ?
maybe a special parameter to set in OpenSim.ini ?
maybe a special parameter to set in Blender ?

_______________________________________________
Opensim-users mailing list
[hidden email]
https://lists.berlios.de/mailman/listinfo/opensim-users


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Re: ode + mesh = phantom

emperorstarfinder
In reply to this post by ssm2017
Okay I noticed this question as we had been having complaints about mesh.

There is a bug known with mesh uploads that causes issues with the  
mesh and in some cases will cause the viewer to crash It is reported  
as a bug on the firestorm jira (or mantis) FIRE 9085 which you can  
read here: http://jira.phoenixviewer.com/browse/FIRE-9085

One of our users filed a support ticket on my grid because they were  
having problems only to find out that Secondlife was getting similar  
complaints about mesh.  According to LL they were looking into its  
cause as well but my guess is a bug that had been fixed approximately  
a year ago with mesh in the viewers probably got reintroduced by  
accident.  I can also say the problem was reported on my grid's beta  
server which currently runs bulletsim physics so I don't think its  
specific to ODE and is likely just a bug your experiencing in the  
viewer.

Emperor

Quoting [hidden email]:

> Send Opensim-users mailing list submissions to
> [hidden email]
>
> To subscribe or unsubscribe via the World Wide Web, visit
> https://lists.berlios.de/mailman/listinfo/opensim-users
> or, via email, send a message with subject or body 'help' to
> [hidden email]
>
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> [hidden email]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Opensim-users digest..."
>
>
> Today's Topics:
>
>    1. Re: ode + mesh = phantom (drWhiet)
>    2. Grid gods and HyperGrid? (John Sheridan)
>    3. Re: Grid gods and HyperGrid? (Diva Canto)
>    4. Re: Grid gods and HyperGrid? (Nebadon Izumi)
>    5. Re: Grid gods and HyperGrid? (John Sheridan)
>    6. Re: ode + mesh = phantom (ssm2017)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sat, 2 Feb 2013 20:32:22 +0100
> From: "drWhiet" <[hidden email]>
> To: <[hidden email]>
> Subject: Re: [Opensim-users] ode + mesh = phantom
> Message-ID: <3F527BFA895F4E4BAEA450D19944977F@Cyberdrome>
> Content-Type: text/plain; charset="us-ascii"
>
> Mayby try the latest Singularity viewer versions. They have Mesh Upload
> support since some days ..
> The latest builds (alpha versions) can be found here
> https://files.streamgrid.net/singularity/
>
> The offical download version can be found here :
> http://www.singularityviewer.org/ (but has not yet Mesh Upload support)
>
> No problems on Windows by the way ..
>
>
> best regards,
> Wordfromthe Wise
>
>   _____
>
> Von: [hidden email]
> [mailto:[hidden email]] Im Auftrag von ssm2017
> Gesendet: Samstag, 2. Februar 2013 04:03
> An: [hidden email]
> Betreff: [Opensim-users] ode + mesh = phantom
>
>
> hello
>
> using :
> mono version 2.10.8.1 (Debian 2.10.8.1-5)
> OpenSimulator version 0.7.5-rc2
>
> default settings from OpenSimDefaults.ini
>
>
> when uploading a mesh, the mesh is phantom.
>
> same result using kokua and firestorm.
>
>
> im using the "medium" LOD parameter for the "physiscs" tab in the importer
> panel.
>
>
> do you know working parameters to use ?
>
> maybe a special viewer ?
>
> maybe a special parameter to set in OpenSim.ini ?
>
> maybe a special parameter to set in Blender ?
>
> -------------- next part --------------
> An HTML attachment was scrubbed...
> URL:  
> <https://lists.berlios.de/pipermail/opensim-users/attachments/20130202/2a0aebb6/attachment-0001.html>
>
> ------------------------------
>
> Message: 2
> Date: Sat, 02 Feb 2013 17:07:29 -0500
> From: John Sheridan <[hidden email]>
> To: [hidden email]
> Subject: [Opensim-users] Grid gods and HyperGrid?
> Message-ID: <[hidden email]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Just a quick question regarding grid gods and the HyperGrid.  I'd like
> to enable grid gods by user level, but I'm not sure how that works in
> regard to foreign visitors.
>
> If someone from the outside has a user level over 200 on their own grid
> or standalone and they teleport to mine, would mine pick up that user
> level and grant them god rights on my grid?
>
> Thanks, :)
>
> John / Orion Pseudo
> Pseudospace Virtual Worlds
> HG (Middle): http://grid.pseudospace.net:8002/Ellis
>
>
> ------------------------------
>
> Message: 3
> Date: Sat, 02 Feb 2013 14:12:30 -0800
> From: Diva Canto <[hidden email]>
> To: [hidden email]
> Subject: Re: [Opensim-users] Grid gods and HyperGrid?
> Message-ID: <[hidden email]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> No. Currently, it's impossible for HG visitors to have a non-zero user
> level on the grids they visit.
>
> On 2/2/2013 2:07 PM, John Sheridan wrote:
>> Just a quick question regarding grid gods and the HyperGrid.  I'd like
>> to enable grid gods by user level, but I'm not sure how that works in
>> regard to foreign visitors.
>>
>> If someone from the outside has a user level over 200 on their own
>> grid or standalone and they teleport to mine, would mine pick up that
>> user level and grant them god rights on my grid?
>>
>> Thanks, :)
>>
>> John / Orion Pseudo
>> Pseudospace Virtual Worlds
>> HG (Middle): http://grid.pseudospace.net:8002/Ellis
>> _______________________________________________
>> Opensim-users mailing list
>> [hidden email]
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>>
>
>
>
> ------------------------------
>
> Message: 4
> Date: Sat, 2 Feb 2013 17:52:16 -0500
> From: Nebadon Izumi <[hidden email]>
> To: [hidden email]
> Subject: Re: [Opensim-users] Grid gods and HyperGrid?
> Message-ID:
> <CAF5=[hidden email]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I think you could possibly setup a grid wide shared estate and add a HG
> user as an estate manager, then enable Estate Manger is God in OpenSim.ini,
> not the best solution, but its a solution.
>
> On Sat, Feb 2, 2013 at 5:12 PM, Diva Canto <[hidden email]> wrote:
>
>> No. Currently, it's impossible for HG visitors to have a non-zero user
>> level on the grids they visit.
>>
>>
>> On 2/2/2013 2:07 PM, John Sheridan wrote:
>>
>>> Just a quick question regarding grid gods and the HyperGrid.  I'd like to
>>> enable grid gods by user level, but I'm not sure how that works in regard
>>> to foreign visitors.
>>>
>>> If someone from the outside has a user level over 200 on their own grid
>>> or standalone and they teleport to mine, would mine pick up that user level
>>> and grant them god rights on my grid?
>>>
>>> Thanks, :)
>>>
>>> John / Orion Pseudo
>>> Pseudospace Virtual Worlds
>>> HG (Middle):  
>>> <a href="http://grid.pseudospace.net:**8002/Ellis">http://grid.pseudospace.net:**8002/Ellis<http://grid.pseudospace.net:8002/Ellis>
>>> ______________________________**_________________
>>> Opensim-users mailing list
>>> [hidden email]
>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>
>>>
>>>
>>>
>> ______________________________**_________________
>> Opensim-users mailing list
>> [hidden email]
>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>
>>
>
>
>
> --
> Michael Emory Cerquoni
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>
> ------------------------------
>
> Message: 5
> Date: Sat, 02 Feb 2013 18:15:55 -0500
> From: John Sheridan <[hidden email]>
> To: [hidden email]
> Subject: Re: [Opensim-users] Grid gods and HyperGrid?
> Message-ID: <[hidden email]>
> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
>
> Diva and Nebadon,
>
>    Whew, thank goodness.  I was worried that by turning that on I'd wind
> up inadvertently giving god rights to outsiders.
>
>
> Thanks for your help. :)
>
> John / Orion Pseudo
> Pseudospace Virtual Worlds
> HG (Middle) http://grid.pseudospace.net:8002/Ellis
>
>
> On 02/02/2013 05:52 PM, Nebadon Izumi wrote:
>> I think you could possibly setup a grid wide shared estate and add a
>> HG user as an estate manager, then enable Estate Manger is God in
>> OpenSim.ini, not the best solution, but its a solution.
>>
>> On Sat, Feb 2, 2013 at 5:12 PM, Diva Canto <[hidden email]
>> <mailto:[hidden email]>> wrote:
>>
>>     No. Currently, it's impossible for HG visitors to have a non-zero
>>     user level on the grids they visit.
>>
>>
>>     On 2/2/2013 2:07 PM, John Sheridan wrote:
>>
>>         Just a quick question regarding grid gods and the HyperGrid.
>>          I'd like to enable grid gods by user level, but I'm not sure
>>         how that works in regard to foreign visitors.
>>
>>         If someone from the outside has a user level over 200 on their
>>         own grid or standalone and they teleport to mine, would mine
>>         pick up that user level and grant them god rights on my grid?
>>
>>         Thanks, :)
>>
>>         John / Orion Pseudo
>>         Pseudospace Virtual Worlds
>>         HG (Middle): http://grid.pseudospace.net:8002/Ellis
>>         _______________________________________________
>>         Opensim-users mailing list
>>         [hidden email]
>>         <mailto:[hidden email]>
>>         https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>>
>>
>>     _______________________________________________
>>     Opensim-users mailing list
>>     [hidden email] <mailto:[hidden email]>
>>     https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>>
>>
>>
>> --
>> Michael Emory Cerquoni
>>
>>
>> _______________________________________________
>> Opensim-users mailing list
>> [hidden email]
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>
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> An HTML attachment was scrubbed...
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> <https://lists.berlios.de/pipermail/opensim-users/attachments/20130202/2fc2b8b2/attachment-0001.html>
>
> ------------------------------
>
> Message: 6
> Date: Sun, 3 Feb 2013 02:26:38 +0100
> From: ssm2017 <[hidden email]>
> To: [hidden email]
> Subject: Re: [Opensim-users] ode + mesh = phantom
> Message-ID:
> <[hidden email]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> thank you doc for your treatment but the simulator is still ill :)
> i have tested using singularity alpha made on the 31st of january and the
> issue is still the same (i could upload one time and then i was not able to
> able another object a second time because the viewer was crashing)
> maybe we need a stronger pill (the blue one was not the good one)
>
>
> 2013/2/2 drWhiet <[hidden email]>
>
>> **
>> Mayby try the latest Singularity viewer versions. They have Mesh Upload
>> support since some days ..
>> The latest builds (alpha versions) can be found here
>> https://files.streamgrid.net/singularity/
>>
>> The offical download version can be found here :
>> http://www.singularityviewer.org/ (but has not yet Mesh Upload support)
>>
>> No problems on Windows by the way ..
>>
>>
>> best regards,
>> Wordfromthe Wise
>>
>>  ------------------------------
>> *Von:* [hidden email] [mailto:
>> [hidden email]] *Im Auftrag von *ssm2017
>> *Gesendet:* Samstag, 2. Februar 2013 04:03
>> *An:* [hidden email]
>> *Betreff:* [Opensim-users] ode + mesh = phantom
>>
>>    hello
>> using :
>> mono version 2.10.8.1 (Debian 2.10.8.1-5)
>> OpenSimulator version 0.7.5-rc2
>> default settings from OpenSimDefaults.ini
>>
>> when uploading a mesh, the mesh is phantom.
>> same result using kokua and firestorm.
>>
>> im using the "medium" LOD parameter for the "physiscs" tab in the importer
>> panel.
>>
>> do you know working parameters to use ?
>> maybe a special viewer ?
>> maybe a special parameter to set in OpenSim.ini ?
>> maybe a special parameter to set in Blender ?
>>
>> _______________________________________________
>> Opensim-users mailing list
>> [hidden email]
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
> -------------- next part --------------
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> _______________________________________________
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> End of Opensim-users Digest, Vol 66, Issue 4
> ********************************************
>



Emperor Starfinder
Core Developer
Second Galaxy Development Team
http://www.secondgalaxy.com
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Re: ode + mesh = phantom

ssm2017
using bulletsim, the object is not phantom but the physic envelop is using a bounding box.
trying to set and unset "phantom" in the object panel did not change nothing.
i still have this error in the console :
[MESH]: No recognized physics mesh found in mesh asset.....
using old imported meshes are fine but as emperor said, it looks like a bug in new viewers.
i will ask someone that is using an old viewer to test for me.


2013/2/3 Emperor Starfinder <[hidden email]>
Okay I noticed this question as we had been having complaints about mesh.

There is a bug known with mesh uploads that causes issues with the mesh and in some cases will cause the viewer to crash It is reported as a bug on the firestorm jira (or mantis) FIRE 9085 which you can read here: http://jira.phoenixviewer.com/browse/FIRE-9085

One of our users filed a support ticket on my grid because they were having problems only to find out that Secondlife was getting similar complaints about mesh.  According to LL they were looking into its cause as well but my guess is a bug that had been fixed approximately a year ago with mesh in the viewers probably got reintroduced by accident.  I can also say the problem was reported on my grid's beta server which currently runs bulletsim physics so I don't think its specific to ODE and is likely just a bug your experiencing in the viewer.

Emperor

Quoting [hidden email]:

Send Opensim-users mailing list submissions to
        [hidden email]

To subscribe or unsubscribe via the World Wide Web, visit
        https://lists.berlios.de/mailman/listinfo/opensim-users
or, via email, send a message with subject or body 'help' to
        [hidden email]

You can reach the person managing the list at
        [hidden email]

When replying, please edit your Subject line so it is more specific
than "Re: Contents of Opensim-users digest..."


Today's Topics:

   1. Re: ode + mesh = phantom (drWhiet)
   2. Grid gods and HyperGrid? (John Sheridan)
   3. Re: Grid gods and HyperGrid? (Diva Canto)
   4. Re: Grid gods and HyperGrid? (Nebadon Izumi)
   5. Re: Grid gods and HyperGrid? (John Sheridan)
   6. Re: ode + mesh = phantom (ssm2017)


----------------------------------------------------------------------

Message: 1
Date: Sat, 2 Feb 2013 20:32:22 +0100
From: "drWhiet" <[hidden email]>
To: <[hidden email]>
Subject: Re: [Opensim-users] ode + mesh = phantom
Message-ID: <3F527BFA895F4E4BAEA450D19944977F@Cyberdrome>
Content-Type: text/plain; charset="us-ascii"


Mayby try the latest Singularity viewer versions. They have Mesh Upload
support since some days ..
The latest builds (alpha versions) can be found here
https://files.streamgrid.net/singularity/

The offical download version can be found here :
http://www.singularityviewer.org/ (but has not yet Mesh Upload support)

No problems on Windows by the way ..


best regards,
Wordfromthe Wise

  _____

Von: [hidden email]
[mailto:[hidden email]] Im Auftrag von ssm2017
Gesendet: Samstag, 2. Februar 2013 04:03
An: [hidden email]
Betreff: [Opensim-users] ode + mesh = phantom


hello

using :
mono version 2.10.8.1 (Debian 2.10.8.1-5)
OpenSimulator version 0.7.5-rc2

default settings from OpenSimDefaults.ini


when uploading a mesh, the mesh is phantom.

same result using kokua and firestorm.


im using the "medium" LOD parameter for the "physiscs" tab in the importer
panel.


do you know working parameters to use ?

maybe a special viewer ?

maybe a special parameter to set in OpenSim.ini ?

maybe a special parameter to set in Blender ?

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Message: 2
Date: Sat, 02 Feb 2013 17:07:29 -0500
From: John Sheridan <[hidden email]>
To: [hidden email]
Subject: [Opensim-users] Grid gods and HyperGrid?
Message-ID: <[hidden email]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Just a quick question regarding grid gods and the HyperGrid.  I'd like
to enable grid gods by user level, but I'm not sure how that works in
regard to foreign visitors.

If someone from the outside has a user level over 200 on their own grid
or standalone and they teleport to mine, would mine pick up that user
level and grant them god rights on my grid?

Thanks, :)

John / Orion Pseudo
Pseudospace Virtual Worlds
HG (Middle): http://grid.pseudospace.net:8002/Ellis


------------------------------

Message: 3
Date: Sat, 02 Feb 2013 14:12:30 -0800
From: Diva Canto <[hidden email]>
To: [hidden email]
Subject: Re: [Opensim-users] Grid gods and HyperGrid?
Message-ID: <[hidden email]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

No. Currently, it's impossible for HG visitors to have a non-zero user
level on the grids they visit.

On 2/2/2013 2:07 PM, John Sheridan wrote:
Just a quick question regarding grid gods and the HyperGrid.  I'd like
to enable grid gods by user level, but I'm not sure how that works in
regard to foreign visitors.

If someone from the outside has a user level over 200 on their own
grid or standalone and they teleport to mine, would mine pick up that
user level and grant them god rights on my grid?

Thanks, :)

John / Orion Pseudo
Pseudospace Virtual Worlds
HG (Middle): http://grid.pseudospace.net:8002/Ellis

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------------------------------

Message: 4
Date: Sat, 2 Feb 2013 17:52:16 -0500
From: Nebadon Izumi <[hidden email]>
To: [hidden email]
Subject: Re: [Opensim-users] Grid gods and HyperGrid?
Message-ID:
        <CAF5=[hidden email]>
Content-Type: text/plain; charset="iso-8859-1"

I think you could possibly setup a grid wide shared estate and add a HG
user as an estate manager, then enable Estate Manger is God in OpenSim.ini,
not the best solution, but its a solution.

On Sat, Feb 2, 2013 at 5:12 PM, Diva Canto <[hidden email]> wrote:

No. Currently, it's impossible for HG visitors to have a non-zero user
level on the grids they visit.


On 2/2/2013 2:07 PM, John Sheridan wrote:

Just a quick question regarding grid gods and the HyperGrid.  I'd like to
enable grid gods by user level, but I'm not sure how that works in regard
to foreign visitors.

If someone from the outside has a user level over 200 on their own grid
or standalone and they teleport to mine, would mine pick up that user level
and grant them god rights on my grid?

Thanks, :)

John / Orion Pseudo
Pseudospace Virtual Worlds
HG (Middle): http://grid.pseudospace.net:**8002/Ellis<http://grid.pseudospace.net:8002/Ellis>
______________________________**_________________
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Message: 5
Date: Sat, 02 Feb 2013 18:15:55 -0500
From: John Sheridan <[hidden email]>
To: [hidden email]
Subject: Re: [Opensim-users] Grid gods and HyperGrid?
Message-ID: <[hidden email]>
Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"

Diva and Nebadon,

   Whew, thank goodness.  I was worried that by turning that on I'd wind
up inadvertently giving god rights to outsiders.


Thanks for your help. :)

John / Orion Pseudo
Pseudospace Virtual Worlds
HG (Middle) http://grid.pseudospace.net:8002/Ellis


On 02/02/2013 05:52 PM, Nebadon Izumi wrote:
I think you could possibly setup a grid wide shared estate and add a
HG user as an estate manager, then enable Estate Manger is God in
OpenSim.ini, not the best solution, but its a solution.

On Sat, Feb 2, 2013 at 5:12 PM, Diva Canto <[hidden email]
<mailto:[hidden email]>> wrote:

    No. Currently, it's impossible for HG visitors to have a non-zero
    user level on the grids they visit.


    On 2/2/2013 2:07 PM, John Sheridan wrote:

        Just a quick question regarding grid gods and the HyperGrid.
         I'd like to enable grid gods by user level, but I'm not sure
        how that works in regard to foreign visitors.

        If someone from the outside has a user level over 200 on their
        own grid or standalone and they teleport to mine, would mine
        pick up that user level and grant them god rights on my grid?

        Thanks, :)

        John / Orion Pseudo
        Pseudospace Virtual Worlds
        HG (Middle): http://grid.pseudospace.net:8002/Ellis

        _______________________________________________
        Opensim-users mailing list
        [hidden email]
        <mailto:[hidden email]>
        https://lists.berlios.de/mailman/listinfo/opensim-users



    _______________________________________________
    Opensim-users mailing list
    [hidden email] <mailto:[hidden email]>
    https://lists.berlios.de/mailman/listinfo/opensim-users




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Message: 6
Date: Sun, 3 Feb 2013 02:26:38 +0100
From: ssm2017 <[hidden email]>
To: [hidden email]
Subject: Re: [Opensim-users] ode + mesh = phantom
Message-ID:
        <[hidden email]>
Content-Type: text/plain; charset="iso-8859-1"


thank you doc for your treatment but the simulator is still ill :)
i have tested using singularity alpha made on the 31st of january and the
issue is still the same (i could upload one time and then i was not able to
able another object a second time because the viewer was crashing)
maybe we need a stronger pill (the blue one was not the good one)


2013/2/2 drWhiet <[hidden email]>

**

Mayby try the latest Singularity viewer versions. They have Mesh Upload
support since some days ..
The latest builds (alpha versions) can be found here
https://files.streamgrid.net/singularity/

The offical download version can be found here :
http://www.singularityviewer.org/ (but has not yet Mesh Upload support)

No problems on Windows by the way ..


best regards,
Wordfromthe Wise

 ------------------------------
*Von:* [hidden email] [mailto:
[hidden email]] *Im Auftrag von *ssm2017
*Gesendet:* Samstag, 2. Februar 2013 04:03
*An:* [hidden email]
*Betreff:* [Opensim-users] ode + mesh = phantom


   hello
using :
mono version 2.10.8.1 (Debian 2.10.8.1-5)
OpenSimulator version 0.7.5-rc2
default settings from OpenSimDefaults.ini

when uploading a mesh, the mesh is phantom.
same result using kokua and firestorm.

im using the "medium" LOD parameter for the "physiscs" tab in the importer
panel.

do you know working parameters to use ?
maybe a special viewer ?
maybe a special parameter to set in OpenSim.ini ?
maybe a special parameter to set in Blender ?

_______________________________________________
Opensim-users mailing list
[hidden email]
https://lists.berlios.de/mailman/listinfo/opensim-users

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End of Opensim-users Digest, Vol 66, Issue 4
********************************************




Emperor Starfinder
Core Developer
Second Galaxy Development Team
http://www.secondgalaxy.com

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Re: ode + mesh = phantom

Marcus Llewellyn
In reply to this post by ssm2017
Hiya. :)

As you probably already know, the settings you use in your mesh upload dialog matter if you want a mesh to have a useful physics shape in OpenSim. In the Physics tab of the upload floater, you only want to select an LOD (Step 1). Ignore all the others... they don't do anything, and will probably even prevent mesh physics from working.

Using any one of the LOD options definitely works for me. I *believe* I've also been able to use the "From File" option successfully in the past so that a palm tree's trunk collided with avatars, but not the leaves. But this isn't something I've tried or tested for some time, and may be hallucinating it at this point. ;)

I've successfully uploaded physical meshes with official LL viewers, Firestorm, Zen, Kokua, Angstrom, and Niran's. So it's unlikely to be an issue with one of those viewers. This includes meshes composed of single objects, and a group of objects.

One thing you can also check is to be certain that the mesh's Physics Shape Type is set to Convex Hull in the Features tab of the built floater. I've occasionally run into quirky behaviour where a mesh will behave as phantom, or wind up with a cubic collision shape. Toggling this setting (possibly a few times) in the build floater has corrected such events.

For informational purposes, there is an INI setting for mesh physics. It's in the [Mesh] section, and the option is as follows:

UseMeshiesPhysicsMesh = true

This option has defaulted to true in OpenSimDefaults.ini for quite some time now, so it really shouldn't be necessary to fiddle with it.

I haven't had good luck yet with mesh physics in BulletSim. It seems to generate a general physics shape, but not one that's very precise or always useful. A mesh stairway with rails will cause your avatar to walk at the level of the rails, for example. I've been unable to enter mesh buildings or caves with Bullet as well. I'm sure this will improve as BulletSim is further developed.

Marcus


On 2/1/2013 9:03 PM, ssm2017 wrote:
hello
using :
mono version 2.10.8.1 (Debian 2.10.8.1-5)
OpenSimulator version 0.7.5-rc2
default settings from OpenSimDefaults.ini

when uploading a mesh, the mesh is phantom.
same result using kokua and firestorm.

im using the "medium" LOD parameter for the "physiscs" tab in the importer panel.

do you know working parameters to use ?
maybe a special viewer ?
maybe a special parameter to set in OpenSim.ini ?
maybe a special parameter to set in Blender ?


_______________________________________________
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[hidden email]
https://lists.berlios.de/mailman/listinfo/opensim-users


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Re: ode + mesh = phantom

ssm2017
hurra !!! :)
the problem is solved.
i was using steps 2 and 3 in the "pysics" tab...
thank you all for your attention
i have updated the wiki with this info here :
http://opensimulator.org/wiki/Collada_Mesh


2013/2/3 Marcus Llewellyn <[hidden email]>
Hiya. :)

As you probably already know, the settings you use in your mesh upload dialog matter if you want a mesh to have a useful physics shape in OpenSim. In the Physics tab of the upload floater, you only want to select an LOD (Step 1). Ignore all the others... they don't do anything, and will probably even prevent mesh physics from working.

Using any one of the LOD options definitely works for me. I *believe* I've also been able to use the "From File" option successfully in the past so that a palm tree's trunk collided with avatars, but not the leaves. But this isn't something I've tried or tested for some time, and may be hallucinating it at this point. ;)

I've successfully uploaded physical meshes with official LL viewers, Firestorm, Zen, Kokua, Angstrom, and Niran's. So it's unlikely to be an issue with one of those viewers. This includes meshes composed of single objects, and a group of objects.

One thing you can also check is to be certain that the mesh's Physics Shape Type is set to Convex Hull in the Features tab of the built floater. I've occasionally run into quirky behaviour where a mesh will behave as phantom, or wind up with a cubic collision shape. Toggling this setting (possibly a few times) in the build floater has corrected such events.

For informational purposes, there is an INI setting for mesh physics. It's in the [Mesh] section, and the option is as follows:

UseMeshiesPhysicsMesh = true

This option has defaulted to true in OpenSimDefaults.ini for quite some time now, so it really shouldn't be necessary to fiddle with it.

I haven't had good luck yet with mesh physics in BulletSim. It seems to generate a general physics shape, but not one that's very precise or always useful. A mesh stairway with rails will cause your avatar to walk at the level of the rails, for example. I've been unable to enter mesh buildings or caves with Bullet as well. I'm sure this will improve as BulletSim is further developed.

Marcus



On 2/1/2013 9:03 PM, ssm2017 wrote:
hello
using :
mono version 2.10.8.1 (Debian 2.10.8.1-5)
OpenSimulator version 0.7.5-rc2
default settings from OpenSimDefaults.ini

when uploading a mesh, the mesh is phantom.
same result using kokua and firestorm.

im using the "medium" LOD parameter for the "physiscs" tab in the importer panel.

do you know working parameters to use ?
maybe a special viewer ?
maybe a special parameter to set in OpenSim.ini ?
maybe a special parameter to set in Blender ?


_______________________________________________
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[hidden email]
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Re: ode + mesh = phantom

emperorstarfinder
In reply to this post by ssm2017
Well now that ssm2017 has confirmed that I am not going crazy seeing  
the error relating to mesh when uploading mesh objects in the console  
(and i run on windows 7 not linux) in bulletsim and ODE i get that  
error thrown specifically for mesh and textures when uploading for  
example from an oar file.  I have rproduced this numerous times both  
on my main grid and on my personal experimental console.  However the  
difference I see is that when bulletsim is enabled this becomes very  
chatty and crashes the console.  At first I thought it was a problem  
with the decompression using the .tgz format when uploading an oar but  
when I had a regular user trying to upload a mesh avi and told me she  
was having the trouble with uploading the mesh I looked at the error  
and it was seeming to throw the error there also.  She was on our beta  
server which runs bulletsim which is why I said I didnt think it was  
specific to ODE.  I do run the Meshmizer engine I havent been to  
courageious to try the zeromesh engine to see if it would throw the  
error there but in checking with LL as I indicated they seem to be  
having the same trouble.  To bad I can't blame that on havoc LOL

Emperor

Quoting [hidden email]:

> Send Opensim-users mailing list submissions to
> [hidden email]
>
> To subscribe or unsubscribe via the World Wide Web, visit
> https://lists.berlios.de/mailman/listinfo/opensim-users
> or, via email, send a message with subject or body 'help' to
> [hidden email]
>
> You can reach the person managing the list at
> [hidden email]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Opensim-users digest..."
>
>
> Today's Topics:
>
>    1. Re: ode + mesh = phantom (Dahlia Trimble)
>    2. Re: Animations seem freeze framed when stopping them? OpenSim
>       Master (Chris)
>    3. Re: ode + mesh = phantom (Emperor Starfinder)
>    4. Re: ode + mesh = phantom (ssm2017)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sat, 2 Feb 2013 17:27:49 -0800
> From: Dahlia Trimble <[hidden email]>
> To: [hidden email]
> Subject: Re: [Opensim-users] ode + mesh = phantom
> Message-ID:
> <CAAQTD4XezZpi93mCo9gbbswtnsxZZPBXP7GOY_=[hidden email]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I just tried it on one of my test regions using git master as of a couple
> weeks ago, mono 2.10.8.1, and using Zen viewer 3.4.3 to upload. I set the
> physics mesh to medium LOD. Everything worked fine and I have a collidable
> mesh object.
>
> Note that sometimes a mesh physics proxy might fail when first rezzing and
> editing a newly uploaded mesh. I believe it's because the asset might not
> have made it thru the asset path by the time proxy generation is requested.
> I usually select the mesh object, set it phantom, deselect it, select t
> again and set it to non-phantom and then deselect it. This should cause a
> new request to generate the proxy.
>
> On Fri, Feb 1, 2013 at 7:03 PM, ssm2017 <[hidden email]> wrote:
>
>> hello
>> using :
>> mono version 2.10.8.1 (Debian 2.10.8.1-5)
>> OpenSimulator version 0.7.5-rc2
>> default settings from OpenSimDefaults.ini
>>
>> when uploading a mesh, the mesh is phantom.
>> same result using kokua and firestorm.
>>
>> im using the "medium" LOD parameter for the "physiscs" tab in the importer
>> panel.
>>
>> do you know working parameters to use ?
>> maybe a special viewer ?
>> maybe a special parameter to set in OpenSim.ini ?
>> maybe a special parameter to set in Blender ?
>>
>> _______________________________________________
>> Opensim-users mailing list
>> [hidden email]
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
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>
> ------------------------------
>
> Message: 2
> Date: Sat, 02 Feb 2013 20:15:32 -0600
> From: Chris <[hidden email]>
> To: [hidden email]
> Subject: Re: [Opensim-users] Animations seem freeze framed when
> stopping them? OpenSim Master
> Message-ID: <[hidden email]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Hi Justin,
>
> I have located the commit where the issue began to show up; Commit
> b977f9 (r/20586). I also tested a couple of commits before it to be
> certain and in those commits the issue does not appear.
>
> Posted mantis 6530
> http://opensimulator.org/mantis/view.php?id=6530
>
> Thank you!
>
> On 2/1/2013 7:17 PM, Justin Clark-Casey wrote:
>> Hi Chris.  I tried to reproduce the playing issues issues on 9588328
>> which should be identical to fd34a75 with respect to animations.
>>
>> However, I was not able to do so - animations appear to reset
>> correctly when stopped in mid-animate on both LL 1.23.5 and LL 3.3.4,
>> for both one's own viewer and for observing avatars.
>>
>> I think the next step would be to open a mantis so that we can
>> investigate further - some of the animation logic has changed
>> recently.  As usual, if you could upload running scripts to recreate
>> the issue and perhaps the animation itself (if not confidential) then
>> that would be very helpful, as would identifying the exact
>> OpenSimulator commit where the behaviour changed if possible.
>>
>> Animations are particularly sensitive to things such as animation
>> overrides so it might be worth reviewing whether these are active on
>> either client or server-side (where both approaches work rather
>> differently).
>>
>> On 31/01/13 04:17, Chris wrote:
>>> Hello all,
>>>
>>> I'm running OpenSim commit fd34a75 (r/21883) and am noticing some
>>> oddness with playing and stopping animations. If I
>>> play an animation from inventory and then stop it, it will appear
>>> that my avatar is frozen in the last frame that was
>>> played before stopping instead of returning the avatar to the state
>>> that was in before the new animation was played. If
>>> I am playing and stopping animations from a script (such as an AO for
>>> instance); when the animation is stopped it will
>>> appear to keep playing until another animation is played after it. In
>>> both cases the weirdness with the stopped
>>> animation(s) will persist until some other animation is played
>>> whether it be another inventory animation or a default
>>> avatar movement animation. It doesn't seem to matter which animation
>>> is played from inventory / script.
>>>
>>> For  a script it can sort of being worked around by doing this:
>>>
>>> llStartAnimation("some_anim_name");
>>>
>>> ... Later on when it needs to be stopped ...
>>>
>>> llStopAnimation("some_anim_name");
>>> llStartAnimation("stand");
>>> llStopAnimation("stand");
>>>
>>> It gives the appearance that the animation is stopped; but I'm
>>> thinking that it's simply just overriding the stuck
>>> animation long enough to put a apply a new animation to the avatar to
>>> "unstick" it.
>>>
>>> Its not an issue when the script plays one animation after another
>>> but if it's a one time animation that needs to be
>>> stopped the results can look really funny.
>>>
>>> On a side note... I notice that when I attempt to play the same
>>> animation again with out first playing a different
>>> animation, the current playing animation won't appear to restart like
>>> it previously did not too long ago. I noticed this
>>> in my synced pose ball script that has a sync command which would
>>> simply play the poseball anim again when an avatar sat
>>> on it (sends a link message to other linked pose balls to tell them
>>> all to play the animation again) in attempt to sync
>>> up the animations of multiple avatars sitting on the link set.
>>>
>>> Previously my sync function looked like this
>>>
>>> sync()
>>> {
>>>      llStopAnimation(anim);
>>>      llStartAnimation(anim);
>>> }
>>>
>>> Then had to change it to this once the animation issue started
>>> appearing to get it to work again
>>>
>>> sync()
>>> {
>>>      llStopAnimation(anim);
>>>      llStartAnimation("stand");
>>>      llStopAnimation("stand");
>>>      llStartAnimation(anim);
>>> }
>>>
>>> Is any one else experiencing this?
>>>
>>> Thanks!
>>>
>>
>>
>
>
> --
> OpenSim: 10 Region Standalone on 0.7.5 Dev
> Physics: Open Dynamics Engine
> OS: Windows 7 (x64)
> CPU: AMD Phenom II X4 840 3.2 GHz
> Memory: 11 GB DDR3
> Database: MySQL 5.1.63 (x64)
>
>
>
> ------------------------------
>
> Message: 3
> Date: Sat, 02 Feb 2013 21:55:00 -0500
> From: Emperor Starfinder <[hidden email]>
> To: [hidden email]
> Subject: Re: [Opensim-users] ode + mesh = phantom
> Message-ID: <20130202215500.132721xa9iiato5c@74.50.85.33>
> Content-Type: text/plain; charset=ISO-8859-1; DelSp="Yes";
> format="flowed"
>
> Okay I noticed this question as we had been having complaints about mesh.
>
> There is a bug known with mesh uploads that causes issues with the
> mesh and in some cases will cause the viewer to crash It is reported
> as a bug on the firestorm jira (or mantis) FIRE 9085 which you can
> read here: http://jira.phoenixviewer.com/browse/FIRE-9085
>
> One of our users filed a support ticket on my grid because they were
> having problems only to find out that Secondlife was getting similar
> complaints about mesh.  According to LL they were looking into its
> cause as well but my guess is a bug that had been fixed approximately
> a year ago with mesh in the viewers probably got reintroduced by
> accident.  I can also say the problem was reported on my grid's beta
> server which currently runs bulletsim physics so I don't think its
> specific to ODE and is likely just a bug your experiencing in the
> viewer.
>
> Emperor
>
> Quoting [hidden email]:
>
>> Send Opensim-users mailing list submissions to
>> [hidden email]
>>
>> To subscribe or unsubscribe via the World Wide Web, visit
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>> or, via email, send a message with subject or body 'help' to
>> [hidden email]
>>
>> You can reach the person managing the list at
>> [hidden email]
>>
>> When replying, please edit your Subject line so it is more specific
>> than "Re: Contents of Opensim-users digest..."
>>
>>
>> Today's Topics:
>>
>>    1. Re: ode + mesh = phantom (drWhiet)
>>    2. Grid gods and HyperGrid? (John Sheridan)
>>    3. Re: Grid gods and HyperGrid? (Diva Canto)
>>    4. Re: Grid gods and HyperGrid? (Nebadon Izumi)
>>    5. Re: Grid gods and HyperGrid? (John Sheridan)
>>    6. Re: ode + mesh = phantom (ssm2017)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Sat, 2 Feb 2013 20:32:22 +0100
>> From: "drWhiet" <[hidden email]>
>> To: <[hidden email]>
>> Subject: Re: [Opensim-users] ode + mesh = phantom
>> Message-ID: <3F527BFA895F4E4BAEA450D19944977F@Cyberdrome>
>> Content-Type: text/plain; charset="us-ascii"
>>
>> Mayby try the latest Singularity viewer versions. They have Mesh Upload
>> support since some days ..
>> The latest builds (alpha versions) can be found here
>> https://files.streamgrid.net/singularity/
>>
>> The offical download version can be found here :
>> http://www.singularityviewer.org/ (but has not yet Mesh Upload support)
>>
>> No problems on Windows by the way ..
>>
>>
>> best regards,
>> Wordfromthe Wise
>>
>>   _____
>>
>> Von: [hidden email]
>> [mailto:[hidden email]] Im Auftrag von ssm2017
>> Gesendet: Samstag, 2. Februar 2013 04:03
>> An: [hidden email]
>> Betreff: [Opensim-users] ode + mesh = phantom
>>
>>
>> hello
>>
>> using :
>> mono version 2.10.8.1 (Debian 2.10.8.1-5)
>> OpenSimulator version 0.7.5-rc2
>>
>> default settings from OpenSimDefaults.ini
>>
>>
>> when uploading a mesh, the mesh is phantom.
>>
>> same result using kokua and firestorm.
>>
>>
>> im using the "medium" LOD parameter for the "physiscs" tab in the importer
>> panel.
>>
>>
>> do you know working parameters to use ?
>>
>> maybe a special viewer ?
>>
>> maybe a special parameter to set in OpenSim.ini ?
>>
>> maybe a special parameter to set in Blender ?
>>
>> -------------- next part --------------
>> An HTML attachment was scrubbed...
>> URL:
>> <https://lists.berlios.de/pipermail/opensim-users/attachments/20130202/2a0aebb6/attachment-0001.html>
>>
>> ------------------------------
>>
>> Message: 2
>> Date: Sat, 02 Feb 2013 17:07:29 -0500
>> From: John Sheridan <[hidden email]>
>> To: [hidden email]
>> Subject: [Opensim-users] Grid gods and HyperGrid?
>> Message-ID: <[hidden email]>
>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>
>> Just a quick question regarding grid gods and the HyperGrid.  I'd like
>> to enable grid gods by user level, but I'm not sure how that works in
>> regard to foreign visitors.
>>
>> If someone from the outside has a user level over 200 on their own grid
>> or standalone and they teleport to mine, would mine pick up that user
>> level and grant them god rights on my grid?
>>
>> Thanks, :)
>>
>> John / Orion Pseudo
>> Pseudospace Virtual Worlds
>> HG (Middle): http://grid.pseudospace.net:8002/Ellis
>>
>>
>> ------------------------------
>>
>> Message: 3
>> Date: Sat, 02 Feb 2013 14:12:30 -0800
>> From: Diva Canto <[hidden email]>
>> To: [hidden email]
>> Subject: Re: [Opensim-users] Grid gods and HyperGrid?
>> Message-ID: <[hidden email]>
>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>
>> No. Currently, it's impossible for HG visitors to have a non-zero user
>> level on the grids they visit.
>>
>> On 2/2/2013 2:07 PM, John Sheridan wrote:
>>> Just a quick question regarding grid gods and the HyperGrid.  I'd like
>>> to enable grid gods by user level, but I'm not sure how that works in
>>> regard to foreign visitors.
>>>
>>> If someone from the outside has a user level over 200 on their own
>>> grid or standalone and they teleport to mine, would mine pick up that
>>> user level and grant them god rights on my grid?
>>>
>>> Thanks, :)
>>>
>>> John / Orion Pseudo
>>> Pseudospace Virtual Worlds
>>> HG (Middle): http://grid.pseudospace.net:8002/Ellis
>>> _______________________________________________
>>> Opensim-users mailing list
>>> [hidden email]
>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>>
>>>
>>
>>
>>
>> ------------------------------
>>
>> Message: 4
>> Date: Sat, 2 Feb 2013 17:52:16 -0500
>> From: Nebadon Izumi <[hidden email]>
>> To: [hidden email]
>> Subject: Re: [Opensim-users] Grid gods and HyperGrid?
>> Message-ID:
>> <CAF5=[hidden email]>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> I think you could possibly setup a grid wide shared estate and add a HG
>> user as an estate manager, then enable Estate Manger is God in OpenSim.ini,
>> not the best solution, but its a solution.
>>
>> On Sat, Feb 2, 2013 at 5:12 PM, Diva Canto <[hidden email]> wrote:
>>
>>> No. Currently, it's impossible for HG visitors to have a non-zero user
>>> level on the grids they visit.
>>>
>>>
>>> On 2/2/2013 2:07 PM, John Sheridan wrote:
>>>
>>>> Just a quick question regarding grid gods and the HyperGrid.  I'd like to
>>>> enable grid gods by user level, but I'm not sure how that works in regard
>>>> to foreign visitors.
>>>>
>>>> If someone from the outside has a user level over 200 on their own grid
>>>> or standalone and they teleport to mine, would mine pick up that  
>>>> user level
>>>> and grant them god rights on my grid?
>>>>
>>>> Thanks, :)
>>>>
>>>> John / Orion Pseudo
>>>> Pseudospace Virtual Worlds
>>>> HG (Middle):
>>>> <a href="http://grid.pseudospace.net:**8002/Ellis">http://grid.pseudospace.net:**8002/Ellis<http://grid.pseudospace.net:8002/Ellis>
>>>> ______________________________**_________________
>>>> Opensim-users mailing list
>>>> [hidden email]
>>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>
>>>>
>>>>
>>>>
>>> ______________________________**_________________
>>> Opensim-users mailing list
>>> [hidden email]
>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>
>>>
>>
>>
>>
>> --
>> Michael Emory Cerquoni
>> -------------- next part --------------
>> An HTML attachment was scrubbed...
>> URL:
>> <https://lists.berlios.de/pipermail/opensim-users/attachments/20130202/3770a4da/attachment-0001.html>
>>
>> ------------------------------
>>
>> Message: 5
>> Date: Sat, 02 Feb 2013 18:15:55 -0500
>> From: John Sheridan <[hidden email]>
>> To: [hidden email]
>> Subject: Re: [Opensim-users] Grid gods and HyperGrid?
>> Message-ID: <[hidden email]>
>> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
>>
>> Diva and Nebadon,
>>
>>    Whew, thank goodness.  I was worried that by turning that on I'd wind
>> up inadvertently giving god rights to outsiders.
>>
>>
>> Thanks for your help. :)
>>
>> John / Orion Pseudo
>> Pseudospace Virtual Worlds
>> HG (Middle) http://grid.pseudospace.net:8002/Ellis
>>
>>
>> On 02/02/2013 05:52 PM, Nebadon Izumi wrote:
>>> I think you could possibly setup a grid wide shared estate and add a
>>> HG user as an estate manager, then enable Estate Manger is God in
>>> OpenSim.ini, not the best solution, but its a solution.
>>>
>>> On Sat, Feb 2, 2013 at 5:12 PM, Diva Canto <[hidden email]
>>> <mailto:[hidden email]>> wrote:
>>>
>>>     No. Currently, it's impossible for HG visitors to have a non-zero
>>>     user level on the grids they visit.
>>>
>>>
>>>     On 2/2/2013 2:07 PM, John Sheridan wrote:
>>>
>>>         Just a quick question regarding grid gods and the HyperGrid.
>>>          I'd like to enable grid gods by user level, but I'm not sure
>>>         how that works in regard to foreign visitors.
>>>
>>>         If someone from the outside has a user level over 200 on their
>>>         own grid or standalone and they teleport to mine, would mine
>>>         pick up that user level and grant them god rights on my grid?
>>>
>>>         Thanks, :)
>>>
>>>         John / Orion Pseudo
>>>         Pseudospace Virtual Worlds
>>>         HG (Middle): http://grid.pseudospace.net:8002/Ellis
>>>         _______________________________________________
>>>         Opensim-users mailing list
>>>         [hidden email]
>>>         <mailto:[hidden email]>
>>>         https://lists.berlios.de/mailman/listinfo/opensim-users
>>>
>>>
>>>
>>>     _______________________________________________
>>>     Opensim-users mailing list
>>>     [hidden email] <mailto:[hidden email]>
>>>     https://lists.berlios.de/mailman/listinfo/opensim-users
>>>
>>>
>>>
>>>
>>> --
>>> Michael Emory Cerquoni
>>>
>>>
>>> _______________________________________________
>>> Opensim-users mailing list
>>> [hidden email]
>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>> -------------- next part --------------
>> An HTML attachment was scrubbed...
>> URL:
>> <https://lists.berlios.de/pipermail/opensim-users/attachments/20130202/2fc2b8b2/attachment-0001.html>
>>
>> ------------------------------
>>
>> Message: 6
>> Date: Sun, 3 Feb 2013 02:26:38 +0100
>> From: ssm2017 <[hidden email]>
>> To: [hidden email]
>> Subject: Re: [Opensim-users] ode + mesh = phantom
>> Message-ID:
>> <[hidden email]>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> thank you doc for your treatment but the simulator is still ill :)
>> i have tested using singularity alpha made on the 31st of january and the
>> issue is still the same (i could upload one time and then i was not able to
>> able another object a second time because the viewer was crashing)
>> maybe we need a stronger pill (the blue one was not the good one)
>>
>>
>> 2013/2/2 drWhiet <[hidden email]>
>>
>>> **
>>> Mayby try the latest Singularity viewer versions. They have Mesh Upload
>>> support since some days ..
>>> The latest builds (alpha versions) can be found here
>>> https://files.streamgrid.net/singularity/
>>>
>>> The offical download version can be found here :
>>> http://www.singularityviewer.org/ (but has not yet Mesh Upload support)
>>>
>>> No problems on Windows by the way ..
>>>
>>>
>>> best regards,
>>> Wordfromthe Wise
>>>
>>>  ------------------------------
>>> *Von:* [hidden email] [mailto:
>>> [hidden email]] *Im Auftrag von *ssm2017
>>> *Gesendet:* Samstag, 2. Februar 2013 04:03
>>> *An:* [hidden email]
>>> *Betreff:* [Opensim-users] ode + mesh = phantom
>>>
>>>    hello
>>> using :
>>> mono version 2.10.8.1 (Debian 2.10.8.1-5)
>>> OpenSimulator version 0.7.5-rc2
>>> default settings from OpenSimDefaults.ini
>>>
>>> when uploading a mesh, the mesh is phantom.
>>> same result using kokua and firestorm.
>>>
>>> im using the "medium" LOD parameter for the "physiscs" tab in the importer
>>> panel.
>>>
>>> do you know working parameters to use ?
>>> maybe a special viewer ?
>>> maybe a special parameter to set in OpenSim.ini ?
>>> maybe a special parameter to set in Blender ?
>>>
>>> _______________________________________________
>>> Opensim-users mailing list
>>> [hidden email]
>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>>
>> -------------- next part --------------
>> An HTML attachment was scrubbed...
>> URL:
>> <https://lists.berlios.de/pipermail/opensim-users/attachments/20130203/1421314c/attachment.html>
>>
>> ------------------------------
>>
>> _______________________________________________
>> Opensim-users mailing list
>> [hidden email]
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>> End of Opensim-users Digest, Vol 66, Issue 4
>> ********************************************
>>
>
>
>
> Emperor Starfinder
> Core Developer
> Second Galaxy Development Team
> http://www.secondgalaxy.com
>
>
> ------------------------------
>
> Message: 4
> Date: Sun, 3 Feb 2013 04:14:46 +0100
> From: ssm2017 <[hidden email]>
> To: [hidden email]
> Subject: Re: [Opensim-users] ode + mesh = phantom
> Message-ID:
> <CAE2ni0E9UKpq=VJ=LZG=[hidden email]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> using bulletsim, the object is not phantom but the physic envelop is using
> a bounding box.
> trying to set and unset "phantom" in the object panel did not change
> nothing.
> i still have this error in the console :
> [MESH]: No recognized physics mesh found in mesh asset.....
> using old imported meshes are fine but as emperor said, it looks like a bug
> in new viewers.
> i will ask someone that is using an old viewer to test for me.
>
>
> 2013/2/3 Emperor Starfinder <[hidden email]>
>
>> Okay I noticed this question as we had been having complaints about mesh.
>>
>> There is a bug known with mesh uploads that causes issues with the mesh
>> and in some cases will cause the viewer to crash It is reported as a bug on
>> the firestorm jira (or mantis) FIRE 9085 which you can read here:
>> http://jira.phoenixviewer.com/**browse/FIRE-9085<http://jira.phoenixviewer.com/browse/FIRE-9085>
>>
>> One of our users filed a support ticket on my grid because they were
>> having problems only to find out that Secondlife was getting similar
>> complaints about mesh.  According to LL they were looking into its cause as
>> well but my guess is a bug that had been fixed approximately a year ago
>> with mesh in the viewers probably got reintroduced by accident.  I can also
>> say the problem was reported on my grid's beta server which currently runs
>> bulletsim physics so I don't think its specific to ODE and is likely just a
>> bug your experiencing in the viewer.
>>
>> Emperor
>>
>> Quoting  
>> opensim-users-request@lists.**berlios.de<[hidden email]>
>> :
>>
>>  Send Opensim-users mailing list submissions to
>>>         [hidden email]
>>>
>>> To subscribe or unsubscribe via the World Wide Web, visit
>>>          
>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>
>>> or, via email, send a message with subject or body 'help' to
>>>          
>>> opensim-users-request@lists.**berlios.de<[hidden email]>
>>>
>>> You can reach the person managing the list at
>>>          
>>> opensim-users-owner@lists.**berlios.de<[hidden email]>
>>>
>>> When replying, please edit your Subject line so it is more specific
>>> than "Re: Contents of Opensim-users digest..."
>>>
>>>
>>> Today's Topics:
>>>
>>>    1. Re: ode + mesh = phantom (drWhiet)
>>>    2. Grid gods and HyperGrid? (John Sheridan)
>>>    3. Re: Grid gods and HyperGrid? (Diva Canto)
>>>    4. Re: Grid gods and HyperGrid? (Nebadon Izumi)
>>>    5. Re: Grid gods and HyperGrid? (John Sheridan)
>>>    6. Re: ode + mesh = phantom (ssm2017)
>>>
>>>
>>> ------------------------------**------------------------------**
>>> ----------
>>>
>>> Message: 1
>>> Date: Sat, 2 Feb 2013 20:32:22 +0100
>>> From: "drWhiet" <[hidden email]>
>>> To: <[hidden email].**de <[hidden email]>>
>>> Subject: Re: [Opensim-users] ode + mesh = phantom
>>> Message-ID: <**3F527BFA895F4E4BAEA450D1994497**7F@Cyberdrome>
>>> Content-Type: text/plain; charset="us-ascii"
>>>
>>>
>>> Mayby try the latest Singularity viewer versions. They have Mesh Upload
>>> support since some days ..
>>> The latest builds (alpha versions) can be found here
>>> https://files.streamgrid.net/**singularity/<https://files.streamgrid.net/singularity/>
>>>
>>> The offical download version can be found here :
>>> http://www.singularityviewer.**org/ 
>>> <http://www.singularityviewer.org/>(but has not yet Mesh Upload  
>>> support)
>>>
>>> No problems on Windows by the way ..
>>>
>>>
>>> best regards,
>>> Wordfromthe Wise
>>>
>>>   _____
>>>
>>> Von:  
>>> opensim-users-bounces@lists.**berlios.de<[hidden email]>
>>> [mailto:opensim-users-bounces@**lists.berlios.de<[hidden email]>]
>>> Im Auftrag von ssm2017
>>> Gesendet: Samstag, 2. Februar 2013 04:03
>>> An: [hidden email]
>>> Betreff: [Opensim-users] ode + mesh = phantom
>>>
>>>
>>> hello
>>>
>>> using :
>>> mono version 2.10.8.1 (Debian 2.10.8.1-5)
>>> OpenSimulator version 0.7.5-rc2
>>>
>>> default settings from OpenSimDefaults.ini
>>>
>>>
>>> when uploading a mesh, the mesh is phantom.
>>>
>>> same result using kokua and firestorm.
>>>
>>>
>>> im using the "medium" LOD parameter for the "physiscs" tab in the importer
>>> panel.
>>>
>>>
>>> do you know working parameters to use ?
>>>
>>> maybe a special viewer ?
>>>
>>> maybe a special parameter to set in OpenSim.ini ?
>>>
>>> maybe a special parameter to set in Blender ?
>>>
>>> -------------- next part --------------
>>> An HTML attachment was scrubbed...
>>> URL: <https://lists.berlios.de/**pipermail/opensim-users/**
>>> attachments/20130202/2a0aebb6/**attachment-0001.html<https://lists.berlios.de/pipermail/opensim-users/attachments/20130202/2a0aebb6/attachment-0001.html>
>>> >
>>>
>>> ------------------------------
>>>
>>> Message: 2
>>> Date: Sat, 02 Feb 2013 17:07:29 -0500
>>> From: John Sheridan <[hidden email]>
>>> To: [hidden email]
>>> Subject: [Opensim-users] Grid gods and HyperGrid?
>>> Message-ID:  
>>> <510D8E21.5040002@pseudospace.**net<[hidden email]>
>>> >
>>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>>
>>> Just a quick question regarding grid gods and the HyperGrid.  I'd like
>>> to enable grid gods by user level, but I'm not sure how that works in
>>> regard to foreign visitors.
>>>
>>> If someone from the outside has a user level over 200 on their own grid
>>> or standalone and they teleport to mine, would mine pick up that user
>>> level and grant them god rights on my grid?
>>>
>>> Thanks, :)
>>>
>>> John / Orion Pseudo
>>> Pseudospace Virtual Worlds
>>> HG (Middle):  
>>> <a href="http://grid.pseudospace.net:**8002/Ellis">http://grid.pseudospace.net:**8002/Ellis<http://grid.pseudospace.net:8002/Ellis>
>>>
>>>
>>> ------------------------------
>>>
>>> Message: 3
>>> Date: Sat, 02 Feb 2013 14:12:30 -0800
>>> From: Diva Canto <[hidden email]>
>>> To: [hidden email]
>>> Subject: Re: [Opensim-users] Grid gods and HyperGrid?
>>> Message-ID:  
>>> <510D8F4E.4080707@**metaverseink.com<[hidden email]>
>>> >
>>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>>
>>> No. Currently, it's impossible for HG visitors to have a non-zero user
>>> level on the grids they visit.
>>>
>>> On 2/2/2013 2:07 PM, John Sheridan wrote:
>>>
>>>> Just a quick question regarding grid gods and the HyperGrid.  I'd like
>>>> to enable grid gods by user level, but I'm not sure how that works in
>>>> regard to foreign visitors.
>>>>
>>>> If someone from the outside has a user level over 200 on their own
>>>> grid or standalone and they teleport to mine, would mine pick up that
>>>> user level and grant them god rights on my grid?
>>>>
>>>> Thanks, :)
>>>>
>>>> John / Orion Pseudo
>>>> Pseudospace Virtual Worlds
>>>> HG (Middle):  
>>>> <a href="http://grid.pseudospace.net:**8002/Ellis">http://grid.pseudospace.net:**8002/Ellis<http://grid.pseudospace.net:8002/Ellis>
>>>>
>>>> ______________________________**_________________
>>>> Opensim-users mailing list
>>>> [hidden email]
>>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>
>>>>
>>>>
>>>>
>>>
>>>
>>> ------------------------------
>>>
>>> Message: 4
>>> Date: Sat, 2 Feb 2013 17:52:16 -0500
>>> From: Nebadon Izumi <[hidden email]>
>>> To: [hidden email]
>>> Subject: Re: [Opensim-users] Grid gods and HyperGrid?
>>> Message-ID:
>>>         <CAF5=rqX96m1WDjngfJHqqVB5oy3q**3XCQx842vihhO3gW6xCZaw@mail.**
>>> gmail.com <[hidden email]>
>>> >
>>> Content-Type: text/plain; charset="iso-8859-1"
>>>
>>> I think you could possibly setup a grid wide shared estate and add a HG
>>> user as an estate manager, then enable Estate Manger is God in
>>> OpenSim.ini,
>>> not the best solution, but its a solution.
>>>
>>> On Sat, Feb 2, 2013 at 5:12 PM, Diva Canto <[hidden email]> wrote:
>>>
>>>  No. Currently, it's impossible for HG visitors to have a non-zero user
>>>> level on the grids they visit.
>>>>
>>>>
>>>> On 2/2/2013 2:07 PM, John Sheridan wrote:
>>>>
>>>>  Just a quick question regarding grid gods and the HyperGrid.  I'd like
>>>>> to
>>>>> enable grid gods by user level, but I'm not sure how that works in
>>>>> regard
>>>>> to foreign visitors.
>>>>>
>>>>> If someone from the outside has a user level over 200 on their own grid
>>>>> or standalone and they teleport to mine, would mine pick up that user
>>>>> level
>>>>> and grant them god rights on my grid?
>>>>>
>>>>> Thanks, :)
>>>>>
>>>>> John / Orion Pseudo
>>>>> Pseudospace Virtual Worlds
>>>>> HG (Middle): <a href="http://grid.pseudospace.net:****8002/Ellis">http://grid.pseudospace.net:****8002/Ellis<http://grid.**
>>>>> pseudospace.net:8002/Ellis <http://grid.pseudospace.net:8002/Ellis>>
>>>>> ______________________________****_________________
>>>>> Opensim-users mailing list
>>>>> [hidden email]
>>>>> https://lists.berlios.de/****mailman/listinfo/opensim-users<https://lists.berlios.de/**mailman/listinfo/opensim-users>
>>>>> **<https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>
>>>>> **>
>>>>>
>>>>>
>>>>>
>>>>>  ______________________________****_________________
>>>> Opensim-users mailing list
>>>> [hidden email]
>>>> https://lists.berlios.de/****mailman/listinfo/opensim-users<https://lists.berlios.de/**mailman/listinfo/opensim-users>
>>>> **<https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>
>>>> **>
>>>>
>>>>
>>>
>>>
>>> --
>>> Michael Emory Cerquoni
>>> -------------- next part --------------
>>> An HTML attachment was scrubbed...
>>> URL: <https://lists.berlios.de/**pipermail/opensim-users/**
>>> attachments/20130202/3770a4da/**attachment-0001.html<https://lists.berlios.de/pipermail/opensim-users/attachments/20130202/3770a4da/attachment-0001.html>
>>> >
>>>
>>> ------------------------------
>>>
>>> Message: 5
>>> Date: Sat, 02 Feb 2013 18:15:55 -0500
>>> From: John Sheridan <[hidden email]>
>>> To: [hidden email]
>>> Subject: Re: [Opensim-users] Grid gods and HyperGrid?
>>> Message-ID:  
>>> <510D9E2B.3090507@pseudospace.**net<[hidden email]>
>>> >
>>> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
>>>
>>> Diva and Nebadon,
>>>
>>>    Whew, thank goodness.  I was worried that by turning that on I'd wind
>>> up inadvertently giving god rights to outsiders.
>>>
>>>
>>> Thanks for your help. :)
>>>
>>> John / Orion Pseudo
>>> Pseudospace Virtual Worlds
>>> HG (Middle)  
>>> <a href="http://grid.pseudospace.net:**8002/Ellis">http://grid.pseudospace.net:**8002/Ellis<http://grid.pseudospace.net:8002/Ellis>
>>>
>>>
>>> On 02/02/2013 05:52 PM, Nebadon Izumi wrote:
>>>
>>>> I think you could possibly setup a grid wide shared estate and add a
>>>> HG user as an estate manager, then enable Estate Manger is God in
>>>> OpenSim.ini, not the best solution, but its a solution.
>>>>
>>>> On Sat, Feb 2, 2013 at 5:12 PM, Diva Canto <[hidden email]
>>>> <mailto:[hidden email]>**> wrote:
>>>>
>>>>     No. Currently, it's impossible for HG visitors to have a non-zero
>>>>     user level on the grids they visit.
>>>>
>>>>
>>>>     On 2/2/2013 2:07 PM, John Sheridan wrote:
>>>>
>>>>         Just a quick question regarding grid gods and the HyperGrid.
>>>>          I'd like to enable grid gods by user level, but I'm not sure
>>>>         how that works in regard to foreign visitors.
>>>>
>>>>         If someone from the outside has a user level over 200 on their
>>>>         own grid or standalone and they teleport to mine, would mine
>>>>         pick up that user level and grant them god rights on my grid?
>>>>
>>>>         Thanks, :)
>>>>
>>>>         John / Orion Pseudo
>>>>         Pseudospace Virtual Worlds
>>>>         HG (Middle):  
>>>> <a href="http://grid.pseudospace.net:**8002/Ellis">http://grid.pseudospace.net:**8002/Ellis<http://grid.pseudospace.net:8002/Ellis>
>>>>
>>>>         ______________________________**_________________
>>>>         Opensim-users mailing list
>>>>         [hidden email]
>>>>          
>>>> <mailto:Opensim-users@lists.**berlios.de<[hidden email]>
>>>> >
>>>>          
>>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>
>>>>
>>>>
>>>>
>>>>     ______________________________**_________________
>>>>     Opensim-users mailing list
>>>>     [hidden email] <mailto:Opensim-users@lists.**
>>>> berlios.de <[hidden email]>>
>>>>      
>>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>
>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Michael Emory Cerquoni
>>>>
>>>>
>>>>
>>>> ______________________________**_________________
>>>> Opensim-users mailing list
>>>> [hidden email]
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>>> ------------------------------
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>>> Message: 6
>>> Date: Sun, 3 Feb 2013 02:26:38 +0100
>>> From: ssm2017 <[hidden email]>
>>> To: [hidden email]
>>> Subject: Re: [Opensim-users] ode + mesh = phantom
>>> Message-ID:
>>>         <CAE2ni0EN9P1aJHBewEJqRmYuiSj7**WxdO3Rrn8AuE4bXe8ewTqg@mail.**
>>> gmail.com<[hidden email]>
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>>> Content-Type: text/plain; charset="iso-8859-1"
>>>
>>>
>>> thank you doc for your treatment but the simulator is still ill :)
>>> i have tested using singularity alpha made on the 31st of january and the
>>> issue is still the same (i could upload one time and then i was not able
>>> to
>>> able another object a second time because the viewer was crashing)
>>> maybe we need a stronger pill (the blue one was not the good one)
>>>
>>>
>>> 2013/2/2 drWhiet <[hidden email]>
>>>
>>>  **
>>>>
>>>> Mayby try the latest Singularity viewer versions. They have Mesh Upload
>>>> support since some days ..
>>>> The latest builds (alpha versions) can be found here
>>>> https://files.streamgrid.net/**singularity/<https://files.streamgrid.net/singularity/>
>>>>
>>>> The offical download version can be found here :
>>>> http://www.singularityviewer.**org/ 
>>>> <http://www.singularityviewer.org/>(but has not yet Mesh Upload  
>>>> support)
>>>>
>>>> No problems on Windows by the way ..
>>>>
>>>>
>>>> best regards,
>>>> Wordfromthe Wise
>>>>
>>>>  ------------------------------
>>>> *Von:*  
>>>> opensim-users-bounces@lists.**berlios.de<[hidden email]>[mailto:
>>>> opensim-users-bounces@lists.**berlios.de<[hidden email]>]
>>>> *Im Auftrag von *ssm2017
>>>> *Gesendet:* Samstag, 2. Februar 2013 04:03
>>>> *An:* [hidden email]
>>>> *Betreff:* [Opensim-users] ode + mesh = phantom
>>>>
>>>>
>>>>    hello
>>>> using :
>>>> mono version 2.10.8.1 (Debian 2.10.8.1-5)
>>>> OpenSimulator version 0.7.5-rc2
>>>> default settings from OpenSimDefaults.ini
>>>>
>>>> when uploading a mesh, the mesh is phantom.
>>>> same result using kokua and firestorm.
>>>>
>>>> im using the "medium" LOD parameter for the "physiscs" tab in the
>>>> importer
>>>> panel.
>>>>
>>>> do you know working parameters to use ?
>>>> maybe a special viewer ?
>>>> maybe a special parameter to set in OpenSim.ini ?
>>>> maybe a special parameter to set in Blender ?
>>>>
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>>> End of Opensim-users Digest, Vol 66, Issue 4
>>> **********************************************
>>>
>>>
>>
>>
>> Emperor Starfinder
>> Core Developer
>> Second Galaxy Development Team
>> http://www.secondgalaxy.com
>>
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Emperor Starfinder
Core Developer
Second Galaxy Development Team
http://www.secondgalaxy.com
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