that ol' phantoms on megaregions issue

classic Classic list List threaded Threaded
13 messages Options
Reply | Threaded
Open this post in threaded view
|

that ol' phantoms on megaregions issue

CiderJack
Been having a problem with objects not on my root sim pretty much no
longer existing. Sometimes they look like they're there, but when
selected there is no data in the build window, and the avatar can pass
right through them like they're phantom. When loading the oar to Kitely,
the objects don't even appear to be there, they're just gone.

I should start by saying that I've been reading through the Kitely
forum, reading through the OS wiki page for megaregions, followed
references to countless blog entries & other forums, and they're all
saying the same thing -- use 'fix-phantoms', and then typing 'backup'.

I can save & load megaregions locally & the non-root-sim objects will
load up (visually) but in substance there is nothing there. But again,
when I load one of these 'working' megaregions to Kitely, the objects
don't even load visually.

All I can find is telling me to use 'fix-phantoms' and 'backup' and that
should solve the problem. Unfortunately I am not finding this to be the
case. Is there something I'm doing wrong?

I'm using OS 0.8.0.3.

~!CiderJack
_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
Reply | Threaded
Open this post in threaded view
|

Re: that ol' phantoms on megaregions issue

Chris M
Did you enable megaregions while you had content on it? As far as I know
this has a tendency to break your content if you enable it with stuff
rezzed out on your regions. What happens if you disable megaregions?

On 2/15/2015 11:39 PM, [hidden email] wrote:

> Been having a problem with objects not on my root sim pretty much no
> longer existing. Sometimes they look like they're there, but when
> selected there is no data in the build window, and the avatar can pass
> right through them like they're phantom. When loading the oar to
> Kitely, the objects don't even appear to be there, they're just gone.
>
> I should start by saying that I've been reading through the Kitely
> forum, reading through the OS wiki page for megaregions, followed
> references to countless blog entries & other forums, and they're all
> saying the same thing -- use 'fix-phantoms', and then typing 'backup'.
>
> I can save & load megaregions locally & the non-root-sim objects will
> load up (visually) but in substance there is nothing there. But again,
> when I load one of these 'working' megaregions to Kitely, the objects
> don't even load visually.
>
> All I can find is telling me to use 'fix-phantoms' and 'backup' and
> that should solve the problem. Unfortunately I am not finding this to
> be the case. Is there something I'm doing wrong?
>
> I'm using OS 0.8.0.3.
>
> ~!CiderJack
> _______________________________________________
> Opensim-users mailing list
> [hidden email]
> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users


--
OpenSim: 10 Region Standalone on 0.7.6 Dev
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
CPU: AMD FX 8320 8-Core 3.5 GHz
Memory: 16 GB DDR3
Database: MySQL 5.1.63 (x64)

_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
Reply | Threaded
Open this post in threaded view
|

Re: that ol' phantoms on megaregions issue

CiderJack
Actually yes, I did enable megaregions with everything in place BUT
after enabling, I then re-loaded each 256^2 region from individual oar
files, used 'fix-phantoms' and 'backup' in the console, and then saved
the whole megaregion oar. At this point the objects on the non-root-sim
are phantom/ephemeral.

I then loaded other misc. oar files into all four regions of the
megaregion, and then loaded the megaregion oar again just to make sure
the oar file worked. Everything 'looks' like it's there, but only the
objects on the root sim really are there.

Since the phantom/ephemeral issue is persisting at this point, I then do
another 'fix-phantoms' and 'backup', waited a few minutes then rebooted
the server. No change, problem persists.

~!CJ


On 2015-02-16 18:55, Chris wrote:

> Did you enable megaregions while you had content on it? As far as I
> know this has a tendency to break your content if you enable it with
> stuff rezzed out on your regions. What happens if you disable
> megaregions?
>
> On 2/15/2015 11:39 PM, [hidden email] wrote:
>> Been having a problem with objects not on my root sim pretty much no
>> longer existing. Sometimes they look like they're there, but when
>> selected there is no data in the build window, and the avatar can pass
>> right through them like they're phantom. When loading the oar to
>> Kitely, the objects don't even appear to be there, they're just gone.
>>
>> I should start by saying that I've been reading through the Kitely
>> forum, reading through the OS wiki page for megaregions, followed
>> references to countless blog entries & other forums, and they're all
>> saying the same thing -- use 'fix-phantoms', and then typing 'backup'.
>>
>> I can save & load megaregions locally & the non-root-sim objects will
>> load up (visually) but in substance there is nothing there. But again,
>> when I load one of these 'working' megaregions to Kitely, the objects
>> don't even load visually.
>>
>> All I can find is telling me to use 'fix-phantoms' and 'backup' and
>> that should solve the problem. Unfortunately I am not finding this to
>> be the case. Is there something I'm doing wrong?
>>
>> I'm using OS 0.8.0.3.
>>
>> ~!CiderJack
>> _______________________________________________
>> Opensim-users mailing list
>> [hidden email]
>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
Reply | Threaded
Open this post in threaded view
|

Re: that ol' phantoms on megaregions issue

CiderJack
...and to answer the second part of your question, after disabling
megaregions, the ephemeral objects are once again corporeal -- that is,
the data loads in the build window, and they are no longer phantom...

On 2015-02-16 19:24, [hidden email] wrote:

> Actually yes, I did enable megaregions with everything in place BUT
> after enabling, I then re-loaded each 256^2 region from individual oar
> files, used 'fix-phantoms' and 'backup' in the console, and then saved
> the whole megaregion oar. At this point the objects on the
> non-root-sim are phantom/ephemeral.
>
> I then loaded other misc. oar files into all four regions of the
> megaregion, and then loaded the megaregion oar again just to make sure
> the oar file worked. Everything 'looks' like it's there, but only the
> objects on the root sim really are there.
>
> Since the phantom/ephemeral issue is persisting at this point, I then
> do another 'fix-phantoms' and 'backup', waited a few minutes then
> rebooted the server. No change, problem persists.
>
> ~!CJ
>
>
> On 2015-02-16 18:55, Chris wrote:
>> Did you enable megaregions while you had content on it? As far as I
>> know this has a tendency to break your content if you enable it with
>> stuff rezzed out on your regions. What happens if you disable
>> megaregions?
>>
>> On 2/15/2015 11:39 PM, [hidden email] wrote:
>>> Been having a problem with objects not on my root sim pretty much no
>>> longer existing. Sometimes they look like they're there, but when
>>> selected there is no data in the build window, and the avatar can
>>> pass right through them like they're phantom. When loading the oar to
>>> Kitely, the objects don't even appear to be there, they're just gone.
>>>
>>> I should start by saying that I've been reading through the Kitely
>>> forum, reading through the OS wiki page for megaregions, followed
>>> references to countless blog entries & other forums, and they're all
>>> saying the same thing -- use 'fix-phantoms', and then typing
>>> 'backup'.
>>>
>>> I can save & load megaregions locally & the non-root-sim objects will
>>> load up (visually) but in substance there is nothing there. But
>>> again, when I load one of these 'working' megaregions to Kitely, the
>>> objects don't even load visually.
>>>
>>> All I can find is telling me to use 'fix-phantoms' and 'backup' and
>>> that should solve the problem. Unfortunately I am not finding this to
>>> be the case. Is there something I'm doing wrong?
>>>
>>> I'm using OS 0.8.0.3.
>>>
>>> ~!CiderJack
>>> _______________________________________________
>>> Opensim-users mailing list
>>> [hidden email]
>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>
> _______________________________________________
> Opensim-users mailing list
> [hidden email]
> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
Reply | Threaded
Open this post in threaded view
|

Re: that ol' phantoms on megaregions issue

Chris M
I'm unsure of how an OAR would react if it was saved from originally a
256x256 region and then loaded to a megaregion but can you rez anything
from inventory and it be edit-able ? You could also try saving an OAR of
the mega region with the stuff on it, then reload from that OAR, it may
or may not help. Beyond that I am unsure :)

On 2/16/2015 12:43 AM, [hidden email] wrote:

> ...and to answer the second part of your question, after disabling
> megaregions, the ephemeral objects are once again corporeal -- that
> is, the data loads in the build window, and they are no longer phantom...
>
> On 2015-02-16 19:24, [hidden email] wrote:
>> Actually yes, I did enable megaregions with everything in place BUT
>> after enabling, I then re-loaded each 256^2 region from individual oar
>> files, used 'fix-phantoms' and 'backup' in the console, and then saved
>> the whole megaregion oar. At this point the objects on the
>> non-root-sim are phantom/ephemeral.
>>
>> I then loaded other misc. oar files into all four regions of the
>> megaregion, and then loaded the megaregion oar again just to make sure
>> the oar file worked. Everything 'looks' like it's there, but only the
>> objects on the root sim really are there.
>>
>> Since the phantom/ephemeral issue is persisting at this point, I then
>> do another 'fix-phantoms' and 'backup', waited a few minutes then
>> rebooted the server. No change, problem persists.
>>
>> ~!CJ
>>
>>
>> On 2015-02-16 18:55, Chris wrote:
>>> Did you enable megaregions while you had content on it? As far as I
>>> know this has a tendency to break your content if you enable it with
>>> stuff rezzed out on your regions. What happens if you disable
>>> megaregions?
>>>
>>> On 2/15/2015 11:39 PM, [hidden email] wrote:
>>>> Been having a problem with objects not on my root sim pretty much
>>>> no longer existing. Sometimes they look like they're there, but
>>>> when selected there is no data in the build window, and the avatar
>>>> can pass right through them like they're phantom. When loading the
>>>> oar to Kitely, the objects don't even appear to be there, they're
>>>> just gone.
>>>>
>>>> I should start by saying that I've been reading through the Kitely
>>>> forum, reading through the OS wiki page for megaregions, followed
>>>> references to countless blog entries & other forums, and they're
>>>> all saying the same thing -- use 'fix-phantoms', and then typing
>>>> 'backup'.
>>>>
>>>> I can save & load megaregions locally & the non-root-sim objects
>>>> will load up (visually) but in substance there is nothing there.
>>>> But again, when I load one of these 'working' megaregions to
>>>> Kitely, the objects don't even load visually.
>>>>
>>>> All I can find is telling me to use 'fix-phantoms' and 'backup' and
>>>> that should solve the problem. Unfortunately I am not finding this
>>>> to be the case. Is there something I'm doing wrong?
>>>>
>>>> I'm using OS 0.8.0.3.
>>>>
>>>> ~!CiderJack
>>>> _______________________________________________
>>>> Opensim-users mailing list
>>>> [hidden email]
>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>>
>> _______________________________________________
>> Opensim-users mailing list
>> [hidden email]
>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>
> _______________________________________________
> Opensim-users mailing list
> [hidden email]
> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users


--
OpenSim: 10 Region Standalone on 0.7.6 Dev
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
CPU: AMD FX 8320 8-Core 3.5 GHz
Memory: 16 GB DDR3
Database: MySQL 5.1.63 (x64)

_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
Reply | Threaded
Open this post in threaded view
|

Re: that ol' phantoms on megaregions issue

CiderJack
Thanks for the help, Chris.

I tried rezzing & editing on the regions with ephemeral objects, and
rezzed objects behave as expected, that is, as normal.

I have tried saving & reloading the megaregion oar in question, with no
success. What I mean is, the whole megaregion saved/loaded as a single
oar, but it didn't fix the problem. Also tried it with 'fix-phantom' &
backup both before and after, and even rebooted the server which didn't
do the trick either.

This would suggest (as you noted) that 256^2 regions cannot be loaded
individually into a megaregion and still function, although I think in
some of my reading about this issue I had seen where people were doing
just that and having it work for them (I could be mistaken about this).

Can individual regions be saved from a megaregion as individual oar
files? Guess I need to test that, because at this point the only
solution I can think is to completely rebuild those three non-root-sims.
:|

~!CJ


On 2015-02-16 19:55, Chris wrote:

> I'm unsure of how an OAR would react if it was saved from originally a
> 256x256 region and then loaded to a megaregion but can you rez
> anything from inventory and it be edit-able ? You could also try
> saving an OAR of the mega region with the stuff on it, then reload
> from that OAR, it may or may not help. Beyond that I am unsure :)
>
> On 2/16/2015 12:43 AM, [hidden email] wrote:
>> ...and to answer the second part of your question, after disabling
>> megaregions, the ephemeral objects are once again corporeal -- that
>> is, the data loads in the build window, and they are no longer
>> phantom...
>>
>> On 2015-02-16 19:24, [hidden email] wrote:
>>> Actually yes, I did enable megaregions with everything in place BUT
>>> after enabling, I then re-loaded each 256^2 region from individual
>>> oar
>>> files, used 'fix-phantoms' and 'backup' in the console, and then
>>> saved
>>> the whole megaregion oar. At this point the objects on the
>>> non-root-sim are phantom/ephemeral.
>>>
>>> I then loaded other misc. oar files into all four regions of the
>>> megaregion, and then loaded the megaregion oar again just to make
>>> sure
>>> the oar file worked. Everything 'looks' like it's there, but only the
>>> objects on the root sim really are there.
>>>
>>> Since the phantom/ephemeral issue is persisting at this point, I then
>>> do another 'fix-phantoms' and 'backup', waited a few minutes then
>>> rebooted the server. No change, problem persists.
>>>
>>> ~!CJ
>>>
>>>
>>> On 2015-02-16 18:55, Chris wrote:
>>>> Did you enable megaregions while you had content on it? As far as I
>>>> know this has a tendency to break your content if you enable it with
>>>> stuff rezzed out on your regions. What happens if you disable
>>>> megaregions?
>>>>
>>>> On 2/15/2015 11:39 PM, [hidden email] wrote:
>>>>> Been having a problem with objects not on my root sim pretty much
>>>>> no longer existing. Sometimes they look like they're there, but
>>>>> when selected there is no data in the build window, and the avatar
>>>>> can pass right through them like they're phantom. When loading the
>>>>> oar to Kitely, the objects don't even appear to be there, they're
>>>>> just gone.
>>>>>
>>>>> I should start by saying that I've been reading through the Kitely
>>>>> forum, reading through the OS wiki page for megaregions, followed
>>>>> references to countless blog entries & other forums, and they're
>>>>> all saying the same thing -- use 'fix-phantoms', and then typing
>>>>> 'backup'.
>>>>>
>>>>> I can save & load megaregions locally & the non-root-sim objects
>>>>> will load up (visually) but in substance there is nothing there.
>>>>> But again, when I load one of these 'working' megaregions to
>>>>> Kitely, the objects don't even load visually.
>>>>>
>>>>> All I can find is telling me to use 'fix-phantoms' and 'backup' and
>>>>> that should solve the problem. Unfortunately I am not finding this
>>>>> to be the case. Is there something I'm doing wrong?
>>>>>
>>>>> I'm using OS 0.8.0.3.
>>>>>
>>>>> ~!CiderJack
>>>>> _______________________________________________
>>>>> Opensim-users mailing list
>>>>> [hidden email]
>>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>>>
>>> _______________________________________________
>>> Opensim-users mailing list
>>> [hidden email]
>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>>
>> _______________________________________________
>> Opensim-users mailing list
>> [hidden email]
>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
Reply | Threaded
Open this post in threaded view
|

Re: that ol' phantoms on megaregions issue

justincc
Have you tried switching to a varregion?  I want to say that you can do this with an existing megaregion config and it
will work (don't quote me).  I do suggest doing this if at all possible.

I know there are load oar parameters [1] specifically for loading 256x256 regions into a larger varregion.  I don't know
how well they would work for megaregions.

If you're doing something with Kitely then you would have to ask them directly as I hear they have proprietary
megaregion code.

[1] http://opensimulator.org/wiki/Load_Oar

On 16/02/15 23:06, [hidden email] wrote:

> Thanks for the help, Chris.
>
> I tried rezzing & editing on the regions with ephemeral objects, and rezzed objects behave as expected, that is, as normal.
>
> I have tried saving & reloading the megaregion oar in question, with no success. What I mean is, the whole megaregion
> saved/loaded as a single oar, but it didn't fix the problem. Also tried it with 'fix-phantom' & backup both before and
> after, and even rebooted the server which didn't do the trick either.
>
> This would suggest (as you noted) that 256^2 regions cannot be loaded individually into a megaregion and still function,
> although I think in some of my reading about this issue I had seen where people were doing just that and having it work
> for them (I could be mistaken about this).
>
> Can individual regions be saved from a megaregion as individual oar files? Guess I need to test that, because at this
> point the only solution I can think is to completely rebuild those three non-root-sims. :|
>
> ~!CJ
>
>
> On 2015-02-16 19:55, Chris wrote:
>> I'm unsure of how an OAR would react if it was saved from originally a
>> 256x256 region and then loaded to a megaregion but can you rez
>> anything from inventory and it be edit-able ? You could also try
>> saving an OAR of the mega region with the stuff on it, then reload
>> from that OAR, it may or may not help. Beyond that I am unsure :)
>>
>> On 2/16/2015 12:43 AM, [hidden email] wrote:
>>> ...and to answer the second part of your question, after disabling megaregions, the ephemeral objects are once again
>>> corporeal -- that is, the data loads in the build window, and they are no longer phantom...
>>>
>>> On 2015-02-16 19:24, [hidden email] wrote:
>>>> Actually yes, I did enable megaregions with everything in place BUT
>>>> after enabling, I then re-loaded each 256^2 region from individual oar
>>>> files, used 'fix-phantoms' and 'backup' in the console, and then saved
>>>> the whole megaregion oar. At this point the objects on the
>>>> non-root-sim are phantom/ephemeral.
>>>>
>>>> I then loaded other misc. oar files into all four regions of the
>>>> megaregion, and then loaded the megaregion oar again just to make sure
>>>> the oar file worked. Everything 'looks' like it's there, but only the
>>>> objects on the root sim really are there.
>>>>
>>>> Since the phantom/ephemeral issue is persisting at this point, I then
>>>> do another 'fix-phantoms' and 'backup', waited a few minutes then
>>>> rebooted the server. No change, problem persists.
>>>>
>>>> ~!CJ
>>>>
>>>>
>>>> On 2015-02-16 18:55, Chris wrote:
>>>>> Did you enable megaregions while you had content on it? As far as I
>>>>> know this has a tendency to break your content if you enable it with
>>>>> stuff rezzed out on your regions. What happens if you disable
>>>>> megaregions?
>>>>>
>>>>> On 2/15/2015 11:39 PM, [hidden email] wrote:
>>>>>> Been having a problem with objects not on my root sim pretty much no longer existing. Sometimes they look like
>>>>>> they're there, but when selected there is no data in the build window, and the avatar can pass right through them
>>>>>> like they're phantom. When loading the oar to Kitely, the objects don't even appear to be there, they're just gone.
>>>>>>
>>>>>> I should start by saying that I've been reading through the Kitely forum, reading through the OS wiki page for
>>>>>> megaregions, followed references to countless blog entries & other forums, and they're all saying the same thing
>>>>>> -- use 'fix-phantoms', and then typing 'backup'.
>>>>>>
>>>>>> I can save & load megaregions locally & the non-root-sim objects will load up (visually) but in substance there is
>>>>>> nothing there. But again, when I load one of these 'working' megaregions to Kitely, the objects don't even load
>>>>>> visually.
>>>>>>
>>>>>> All I can find is telling me to use 'fix-phantoms' and 'backup' and that should solve the problem. Unfortunately I
>>>>>> am not finding this to be the case. Is there something I'm doing wrong?
>>>>>>
>>>>>> I'm using OS 0.8.0.3.
>>>>>>
>>>>>> ~!CiderJack
>>>>>> _______________________________________________
>>>>>> Opensim-users mailing list
>>>>>> [hidden email]
>>>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>>>>
>>>> _______________________________________________
>>>> Opensim-users mailing list
>>>> [hidden email]
>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>>>
>>> _______________________________________________
>>> Opensim-users mailing list
>>> [hidden email]
>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>
> _______________________________________________
> Opensim-users mailing list
> [hidden email]
> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>


--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
Reply | Threaded
Open this post in threaded view
|

Re: that ol' phantoms on megaregions issue

CiderJack
As a matter of fact, after reading that megaregions have basically been
deprecated I did change to varregion. However I didn't try it with an
existing megaregion, I started completely fresh. It works just fine now,
though so far it only seems to work in my local vanilla OpenSim install.

Now I'm running into issues when uploading to Kitely. I've opened a
thread on Kitely forums if anyone is curious:
http://www.kitely.com/forums/viewtopic.php?f=8&t=2520

One further related question however:
I am assuming that 'CombineContiguousRegions' needs to be set to 'false'
or disabled when using varregion. Is this the case? When testing this,
setting to 'true' seems to cause problems for building outside the root
256^2. Just asking for clarity, at this point I don't know what to
expect anymore! :)

Thanks,

~!CJ


On 2015-02-19 14:33, Justin Clark-Casey wrote:

> Have you tried switching to a varregion?  I want to say that you can
> do this with an existing megaregion config and it will work (don't
> quote me).  I do suggest doing this if at all possible.
>
> I know there are load oar parameters [1] specifically for loading
> 256x256 regions into a larger varregion.  I don't know how well they
> would work for megaregions.
>
> If you're doing something with Kitely then you would have to ask them
> directly as I hear they have proprietary megaregion code.
>
> [1] http://opensimulator.org/wiki/Load_Oar
>
> On 16/02/15 23:06, [hidden email] wrote:
>> Thanks for the help, Chris.
>>
>> I tried rezzing & editing on the regions with ephemeral objects, and
>> rezzed objects behave as expected, that is, as normal.
>>
>> I have tried saving & reloading the megaregion oar in question, with
>> no success. What I mean is, the whole megaregion
>> saved/loaded as a single oar, but it didn't fix the problem. Also
>> tried it with 'fix-phantom' & backup both before and
>> after, and even rebooted the server which didn't do the trick either.
>>
>> This would suggest (as you noted) that 256^2 regions cannot be loaded
>> individually into a megaregion and still function,
>> although I think in some of my reading about this issue I had seen
>> where people were doing just that and having it work
>> for them (I could be mistaken about this).
>>
>> Can individual regions be saved from a megaregion as individual oar
>> files? Guess I need to test that, because at this
>> point the only solution I can think is to completely rebuild those
>> three non-root-sims. :|
>>
>> ~!CJ
>>
>>
>> On 2015-02-16 19:55, Chris wrote:
>>> I'm unsure of how an OAR would react if it was saved from originally
>>> a
>>> 256x256 region and then loaded to a megaregion but can you rez
>>> anything from inventory and it be edit-able ? You could also try
>>> saving an OAR of the mega region with the stuff on it, then reload
>>> from that OAR, it may or may not help. Beyond that I am unsure :)
>>>
>>> On 2/16/2015 12:43 AM, [hidden email] wrote:
>>>> ...and to answer the second part of your question, after disabling
>>>> megaregions, the ephemeral objects are once again
>>>> corporeal -- that is, the data loads in the build window, and they
>>>> are no longer phantom...
>>>>
>>>> On 2015-02-16 19:24, [hidden email] wrote:
>>>>> Actually yes, I did enable megaregions with everything in place BUT
>>>>> after enabling, I then re-loaded each 256^2 region from individual
>>>>> oar
>>>>> files, used 'fix-phantoms' and 'backup' in the console, and then
>>>>> saved
>>>>> the whole megaregion oar. At this point the objects on the
>>>>> non-root-sim are phantom/ephemeral.
>>>>>
>>>>> I then loaded other misc. oar files into all four regions of the
>>>>> megaregion, and then loaded the megaregion oar again just to make
>>>>> sure
>>>>> the oar file worked. Everything 'looks' like it's there, but only
>>>>> the
>>>>> objects on the root sim really are there.
>>>>>
>>>>> Since the phantom/ephemeral issue is persisting at this point, I
>>>>> then
>>>>> do another 'fix-phantoms' and 'backup', waited a few minutes then
>>>>> rebooted the server. No change, problem persists.
>>>>>
>>>>> ~!CJ
>>>>>
>>>>>
>>>>> On 2015-02-16 18:55, Chris wrote:
>>>>>> Did you enable megaregions while you had content on it? As far as
>>>>>> I
>>>>>> know this has a tendency to break your content if you enable it
>>>>>> with
>>>>>> stuff rezzed out on your regions. What happens if you disable
>>>>>> megaregions?
>>>>>>
>>>>>> On 2/15/2015 11:39 PM, [hidden email] wrote:
>>>>>>> Been having a problem with objects not on my root sim pretty much
>>>>>>> no longer existing. Sometimes they look like
>>>>>>> they're there, but when selected there is no data in the build
>>>>>>> window, and the avatar can pass right through them
>>>>>>> like they're phantom. When loading the oar to Kitely, the objects
>>>>>>> don't even appear to be there, they're just gone.
>>>>>>>
>>>>>>> I should start by saying that I've been reading through the
>>>>>>> Kitely forum, reading through the OS wiki page for
>>>>>>> megaregions, followed references to countless blog entries &
>>>>>>> other forums, and they're all saying the same thing
>>>>>>> -- use 'fix-phantoms', and then typing 'backup'.
>>>>>>>
>>>>>>> I can save & load megaregions locally & the non-root-sim objects
>>>>>>> will load up (visually) but in substance there is
>>>>>>> nothing there. But again, when I load one of these 'working'
>>>>>>> megaregions to Kitely, the objects don't even load
>>>>>>> visually.
>>>>>>>
>>>>>>> All I can find is telling me to use 'fix-phantoms' and 'backup'
>>>>>>> and that should solve the problem. Unfortunately I
>>>>>>> am not finding this to be the case. Is there something I'm doing
>>>>>>> wrong?
>>>>>>>
>>>>>>> I'm using OS 0.8.0.3.
>>>>>>>
>>>>>>> ~!CiderJack
>>>>>>> _______________________________________________
>>>>>>> Opensim-users mailing list
>>>>>>> [hidden email]
>>>>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>>>>>
>>>>> _______________________________________________
>>>>> Opensim-users mailing list
>>>>> [hidden email]
>>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>>>>
>>>> _______________________________________________
>>>> Opensim-users mailing list
>>>> [hidden email]
>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>>
>> _______________________________________________
>> Opensim-users mailing list
>> [hidden email]
>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>>

_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
Reply | Threaded
Open this post in threaded view
|

Re: that ol' phantoms on megaregions issue

Mister Blue
CombineContinuiousRegions must be false for varregions. There are some other settings mentioned at http://opensimulator.org/wiki/Varregion which are about terrain updates.

Mega-regions should still work but development have moved to varregions and there isn't anyone making sure mega-regions don't have hickups. Varregions should replace them. Many parameters were added to load-oar so existing mega-region and legacy regions could be loaded in to varregions (http://opensimulator.org/wiki/Load_Oar). I especially like --rotation to give that non-regular look.

-- mb

On Wed, Feb 18, 2015 at 6:48 PM, CiderJack <[hidden email]> wrote:
As a matter of fact, after reading that megaregions have basically been deprecated I did change to varregion. However I didn't try it with an existing megaregion, I started completely fresh. It works just fine now, though so far it only seems to work in my local vanilla OpenSim install.

Now I'm running into issues when uploading to Kitely. I've opened a thread on Kitely forums if anyone is curious:
http://www.kitely.com/forums/viewtopic.php?f=8&t=2520

One further related question however:
I am assuming that 'CombineContiguousRegions' needs to be set to 'false' or disabled when using varregion. Is this the case? When testing this, setting to 'true' seems to cause problems for building outside the root 256^2. Just asking for clarity, at this point I don't know what to expect anymore! :)

Thanks,

~!CJ



On 2015-02-19 14:33, Justin Clark-Casey wrote:
Have you tried switching to a varregion?  I want to say that you can
do this with an existing megaregion config and it will work (don't
quote me).  I do suggest doing this if at all possible.

I know there are load oar parameters [1] specifically for loading
256x256 regions into a larger varregion.  I don't know how well they
would work for megaregions.

If you're doing something with Kitely then you would have to ask them
directly as I hear they have proprietary megaregion code.

[1] http://opensimulator.org/wiki/Load_Oar

On 16/02/15 23:06, [hidden email] wrote:
Thanks for the help, Chris.

I tried rezzing & editing on the regions with ephemeral objects, and rezzed objects behave as expected, that is, as normal.

I have tried saving & reloading the megaregion oar in question, with no success. What I mean is, the whole megaregion
saved/loaded as a single oar, but it didn't fix the problem. Also tried it with 'fix-phantom' & backup both before and
after, and even rebooted the server which didn't do the trick either.

This would suggest (as you noted) that 256^2 regions cannot be loaded individually into a megaregion and still function,
although I think in some of my reading about this issue I had seen where people were doing just that and having it work
for them (I could be mistaken about this).

Can individual regions be saved from a megaregion as individual oar files? Guess I need to test that, because at this
point the only solution I can think is to completely rebuild those three non-root-sims. :|

~!CJ


On 2015-02-16 19:55, Chris wrote:
I'm unsure of how an OAR would react if it was saved from originally a
256x256 region and then loaded to a megaregion but can you rez
anything from inventory and it be edit-able ? You could also try
saving an OAR of the mega region with the stuff on it, then reload
from that OAR, it may or may not help. Beyond that I am unsure :)

On 2/16/2015 12:43 AM, [hidden email] wrote:
...and to answer the second part of your question, after disabling megaregions, the ephemeral objects are once again
corporeal -- that is, the data loads in the build window, and they are no longer phantom...

On 2015-02-16 19:24, [hidden email] wrote:
Actually yes, I did enable megaregions with everything in place BUT
after enabling, I then re-loaded each 256^2 region from individual oar
files, used 'fix-phantoms' and 'backup' in the console, and then saved
the whole megaregion oar. At this point the objects on the
non-root-sim are phantom/ephemeral.

I then loaded other misc. oar files into all four regions of the
megaregion, and then loaded the megaregion oar again just to make sure
the oar file worked. Everything 'looks' like it's there, but only the
objects on the root sim really are there.

Since the phantom/ephemeral issue is persisting at this point, I then
do another 'fix-phantoms' and 'backup', waited a few minutes then
rebooted the server. No change, problem persists.

~!CJ


On 2015-02-16 18:55, Chris wrote:
Did you enable megaregions while you had content on it? As far as I
know this has a tendency to break your content if you enable it with
stuff rezzed out on your regions. What happens if you disable
megaregions?

On 2/15/2015 11:39 PM, [hidden email] wrote:
Been having a problem with objects not on my root sim pretty much no longer existing. Sometimes they look like
they're there, but when selected there is no data in the build window, and the avatar can pass right through them
like they're phantom. When loading the oar to Kitely, the objects don't even appear to be there, they're just gone.

I should start by saying that I've been reading through the Kitely forum, reading through the OS wiki page for
megaregions, followed references to countless blog entries & other forums, and they're all saying the same thing
-- use 'fix-phantoms', and then typing 'backup'.

I can save & load megaregions locally & the non-root-sim objects will load up (visually) but in substance there is
nothing there. But again, when I load one of these 'working' megaregions to Kitely, the objects don't even load
visually.

All I can find is telling me to use 'fix-phantoms' and 'backup' and that should solve the problem. Unfortunately I
am not finding this to be the case. Is there something I'm doing wrong?

I'm using OS 0.8.0.3.

~!CiderJack
_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users


_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users


_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
Reply | Threaded
Open this post in threaded view
|

Re: that ol' phantoms on megaregions issue

Ian Sheldrick
In reply to this post by CiderJack
I just started working with varregions and was a bit surprised about the CombineContiguousRegions=false setting.  I know it works, but I don't quite understand the logic because surely in a varregion what you have is precisely a "combination of contiguous regions".


On 19 February 2015 at 10:48, CiderJack <[hidden email]> wrote:
As a matter of fact, after reading that megaregions have basically been deprecated I did change to varregion. However I didn't try it with an existing megaregion, I started completely fresh. It works just fine now, though so far it only seems to work in my local vanilla OpenSim install.

Now I'm running into issues when uploading to Kitely. I've opened a thread on Kitely forums if anyone is curious:
http://www.kitely.com/forums/viewtopic.php?f=8&t=2520

One further related question however:
I am assuming that 'CombineContiguousRegions' needs to be set to 'false' or disabled when using varregion. Is this the case? When testing this, setting to 'true' seems to cause problems for building outside the root 256^2. Just asking for clarity, at this point I don't know what to expect anymore! :)

Thanks,

~!CJ



On 2015-02-19 14:33, Justin Clark-Casey wrote:
Have you tried switching to a varregion?  I want to say that you can
do this with an existing megaregion config and it will work (don't
quote me).  I do suggest doing this if at all possible.

I know there are load oar parameters [1] specifically for loading
256x256 regions into a larger varregion.  I don't know how well they
would work for megaregions.

If you're doing something with Kitely then you would have to ask them
directly as I hear they have proprietary megaregion code.

[1] http://opensimulator.org/wiki/Load_Oar

On 16/02/15 23:06, [hidden email] wrote:
Thanks for the help, Chris.

I tried rezzing & editing on the regions with ephemeral objects, and rezzed objects behave as expected, that is, as normal.

I have tried saving & reloading the megaregion oar in question, with no success. What I mean is, the whole megaregion
saved/loaded as a single oar, but it didn't fix the problem. Also tried it with 'fix-phantom' & backup both before and
after, and even rebooted the server which didn't do the trick either.

This would suggest (as you noted) that 256^2 regions cannot be loaded individually into a megaregion and still function,
although I think in some of my reading about this issue I had seen where people were doing just that and having it work
for them (I could be mistaken about this).

Can individual regions be saved from a megaregion as individual oar files? Guess I need to test that, because at this
point the only solution I can think is to completely rebuild those three non-root-sims. :|

~!CJ


On 2015-02-16 19:55, Chris wrote:
I'm unsure of how an OAR would react if it was saved from originally a
256x256 region and then loaded to a megaregion but can you rez
anything from inventory and it be edit-able ? You could also try
saving an OAR of the mega region with the stuff on it, then reload
from that OAR, it may or may not help. Beyond that I am unsure :)

On 2/16/2015 12:43 AM, [hidden email] wrote:
...and to answer the second part of your question, after disabling megaregions, the ephemeral objects are once again
corporeal -- that is, the data loads in the build window, and they are no longer phantom...

On 2015-02-16 19:24, [hidden email] wrote:
Actually yes, I did enable megaregions with everything in place BUT
after enabling, I then re-loaded each 256^2 region from individual oar
files, used 'fix-phantoms' and 'backup' in the console, and then saved
the whole megaregion oar. At this point the objects on the
non-root-sim are phantom/ephemeral.

I then loaded other misc. oar files into all four regions of the
megaregion, and then loaded the megaregion oar again just to make sure
the oar file worked. Everything 'looks' like it's there, but only the
objects on the root sim really are there.

Since the phantom/ephemeral issue is persisting at this point, I then
do another 'fix-phantoms' and 'backup', waited a few minutes then
rebooted the server. No change, problem persists.

~!CJ


On 2015-02-16 18:55, Chris wrote:
Did you enable megaregions while you had content on it? As far as I
know this has a tendency to break your content if you enable it with
stuff rezzed out on your regions. What happens if you disable
megaregions?

On 2/15/2015 11:39 PM, [hidden email] wrote:
Been having a problem with objects not on my root sim pretty much no longer existing. Sometimes they look like
they're there, but when selected there is no data in the build window, and the avatar can pass right through them
like they're phantom. When loading the oar to Kitely, the objects don't even appear to be there, they're just gone.

I should start by saying that I've been reading through the Kitely forum, reading through the OS wiki page for
megaregions, followed references to countless blog entries & other forums, and they're all saying the same thing
-- use 'fix-phantoms', and then typing 'backup'.

I can save & load megaregions locally & the non-root-sim objects will load up (visually) but in substance there is
nothing there. But again, when I load one of these 'working' megaregions to Kitely, the objects don't even load
visually.

All I can find is telling me to use 'fix-phantoms' and 'backup' and that should solve the problem. Unfortunately I
am not finding this to be the case. Is there something I'm doing wrong?

I'm using OS 0.8.0.3.

~!CiderJack
_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users


_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users


_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
Reply | Threaded
Open this post in threaded view
|

Re: that ol' phantoms on megaregions issue

Dahlia Trimble
No, a varregion is a single region of variable size. A megaregion is a single region that tries to mimic several traditionally sized regions. Varregions require varregion-capable viewers where megaregions should work with any viewer.

On Wed, Feb 18, 2015 at 9:01 PM, Ian Sheldrick <[hidden email]> wrote:
I just started working with varregions and was a bit surprised about the CombineContiguousRegions=false setting.  I know it works, but I don't quite understand the logic because surely in a varregion what you have is precisely a "combination of contiguous regions".


On 19 February 2015 at 10:48, CiderJack <[hidden email]> wrote:
As a matter of fact, after reading that megaregions have basically been deprecated I did change to varregion. However I didn't try it with an existing megaregion, I started completely fresh. It works just fine now, though so far it only seems to work in my local vanilla OpenSim install.

Now I'm running into issues when uploading to Kitely. I've opened a thread on Kitely forums if anyone is curious:
http://www.kitely.com/forums/viewtopic.php?f=8&t=2520

One further related question however:
I am assuming that 'CombineContiguousRegions' needs to be set to 'false' or disabled when using varregion. Is this the case? When testing this, setting to 'true' seems to cause problems for building outside the root 256^2. Just asking for clarity, at this point I don't know what to expect anymore! :)

Thanks,

~!CJ



On 2015-02-19 14:33, Justin Clark-Casey wrote:
Have you tried switching to a varregion?  I want to say that you can
do this with an existing megaregion config and it will work (don't
quote me).  I do suggest doing this if at all possible.

I know there are load oar parameters [1] specifically for loading
256x256 regions into a larger varregion.  I don't know how well they
would work for megaregions.

If you're doing something with Kitely then you would have to ask them
directly as I hear they have proprietary megaregion code.

[1] http://opensimulator.org/wiki/Load_Oar

On 16/02/15 23:06, [hidden email] wrote:
Thanks for the help, Chris.

I tried rezzing & editing on the regions with ephemeral objects, and rezzed objects behave as expected, that is, as normal.

I have tried saving & reloading the megaregion oar in question, with no success. What I mean is, the whole megaregion
saved/loaded as a single oar, but it didn't fix the problem. Also tried it with 'fix-phantom' & backup both before and
after, and even rebooted the server which didn't do the trick either.

This would suggest (as you noted) that 256^2 regions cannot be loaded individually into a megaregion and still function,
although I think in some of my reading about this issue I had seen where people were doing just that and having it work
for them (I could be mistaken about this).

Can individual regions be saved from a megaregion as individual oar files? Guess I need to test that, because at this
point the only solution I can think is to completely rebuild those three non-root-sims. :|

~!CJ


On 2015-02-16 19:55, Chris wrote:
I'm unsure of how an OAR would react if it was saved from originally a
256x256 region and then loaded to a megaregion but can you rez
anything from inventory and it be edit-able ? You could also try
saving an OAR of the mega region with the stuff on it, then reload
from that OAR, it may or may not help. Beyond that I am unsure :)

On 2/16/2015 12:43 AM, [hidden email] wrote:
...and to answer the second part of your question, after disabling megaregions, the ephemeral objects are once again
corporeal -- that is, the data loads in the build window, and they are no longer phantom...

On 2015-02-16 19:24, [hidden email] wrote:
Actually yes, I did enable megaregions with everything in place BUT
after enabling, I then re-loaded each 256^2 region from individual oar
files, used 'fix-phantoms' and 'backup' in the console, and then saved
the whole megaregion oar. At this point the objects on the
non-root-sim are phantom/ephemeral.

I then loaded other misc. oar files into all four regions of the
megaregion, and then loaded the megaregion oar again just to make sure
the oar file worked. Everything 'looks' like it's there, but only the
objects on the root sim really are there.

Since the phantom/ephemeral issue is persisting at this point, I then
do another 'fix-phantoms' and 'backup', waited a few minutes then
rebooted the server. No change, problem persists.

~!CJ


On 2015-02-16 18:55, Chris wrote:
Did you enable megaregions while you had content on it? As far as I
know this has a tendency to break your content if you enable it with
stuff rezzed out on your regions. What happens if you disable
megaregions?

On 2/15/2015 11:39 PM, [hidden email] wrote:
Been having a problem with objects not on my root sim pretty much no longer existing. Sometimes they look like
they're there, but when selected there is no data in the build window, and the avatar can pass right through them
like they're phantom. When loading the oar to Kitely, the objects don't even appear to be there, they're just gone.

I should start by saying that I've been reading through the Kitely forum, reading through the OS wiki page for
megaregions, followed references to countless blog entries & other forums, and they're all saying the same thing
-- use 'fix-phantoms', and then typing 'backup'.

I can save & load megaregions locally & the non-root-sim objects will load up (visually) but in substance there is
nothing there. But again, when I load one of these 'working' megaregions to Kitely, the objects don't even load
visually.

All I can find is telling me to use 'fix-phantoms' and 'backup' and that should solve the problem. Unfortunately I
am not finding this to be the case. Is there something I'm doing wrong?

I'm using OS 0.8.0.3.

~!CiderJack
_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users


_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users


_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users



_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
Reply | Threaded
Open this post in threaded view
|

Re: that ol' phantoms on megaregions issue

Ian Sheldrick
Thanks, Dahlia...  that does make sense, more or less...  although in the way that when you first launch a varregion it allows building in the root 256^2 but not anywhere else, it's still in some way treating the different 256^2 areas as separate...  but it's great to fly over my 1024^2 without a bump every 256 metres  :P

On 19 February 2015 at 13:07, Dahlia Trimble <[hidden email]> wrote:
No, a varregion is a single region of variable size. A megaregion is a single region that tries to mimic several traditionally sized regions. Varregions require varregion-capable viewers where megaregions should work with any viewer.

On Wed, Feb 18, 2015 at 9:01 PM, Ian Sheldrick <[hidden email]> wrote:
I just started working with varregions and was a bit surprised about the CombineContiguousRegions=false setting.  I know it works, but I don't quite understand the logic because surely in a varregion what you have is precisely a "combination of contiguous regions".


On 19 February 2015 at 10:48, CiderJack <[hidden email]> wrote:
As a matter of fact, after reading that megaregions have basically been deprecated I did change to varregion. However I didn't try it with an existing megaregion, I started completely fresh. It works just fine now, though so far it only seems to work in my local vanilla OpenSim install.

Now I'm running into issues when uploading to Kitely. I've opened a thread on Kitely forums if anyone is curious:
http://www.kitely.com/forums/viewtopic.php?f=8&t=2520

One further related question however:
I am assuming that 'CombineContiguousRegions' needs to be set to 'false' or disabled when using varregion. Is this the case? When testing this, setting to 'true' seems to cause problems for building outside the root 256^2. Just asking for clarity, at this point I don't know what to expect anymore! :)

Thanks,

~!CJ



On 2015-02-19 14:33, Justin Clark-Casey wrote:
Have you tried switching to a varregion?  I want to say that you can
do this with an existing megaregion config and it will work (don't
quote me).  I do suggest doing this if at all possible.

I know there are load oar parameters [1] specifically for loading
256x256 regions into a larger varregion.  I don't know how well they
would work for megaregions.

If you're doing something with Kitely then you would have to ask them
directly as I hear they have proprietary megaregion code.

[1] http://opensimulator.org/wiki/Load_Oar

On 16/02/15 23:06, [hidden email] wrote:
Thanks for the help, Chris.

I tried rezzing & editing on the regions with ephemeral objects, and rezzed objects behave as expected, that is, as normal.

I have tried saving & reloading the megaregion oar in question, with no success. What I mean is, the whole megaregion
saved/loaded as a single oar, but it didn't fix the problem. Also tried it with 'fix-phantom' & backup both before and
after, and even rebooted the server which didn't do the trick either.

This would suggest (as you noted) that 256^2 regions cannot be loaded individually into a megaregion and still function,
although I think in some of my reading about this issue I had seen where people were doing just that and having it work
for them (I could be mistaken about this).

Can individual regions be saved from a megaregion as individual oar files? Guess I need to test that, because at this
point the only solution I can think is to completely rebuild those three non-root-sims. :|

~!CJ


On 2015-02-16 19:55, Chris wrote:
I'm unsure of how an OAR would react if it was saved from originally a
256x256 region and then loaded to a megaregion but can you rez
anything from inventory and it be edit-able ? You could also try
saving an OAR of the mega region with the stuff on it, then reload
from that OAR, it may or may not help. Beyond that I am unsure :)

On 2/16/2015 12:43 AM, [hidden email] wrote:
...and to answer the second part of your question, after disabling megaregions, the ephemeral objects are once again
corporeal -- that is, the data loads in the build window, and they are no longer phantom...

On 2015-02-16 19:24, [hidden email] wrote:
Actually yes, I did enable megaregions with everything in place BUT
after enabling, I then re-loaded each 256^2 region from individual oar
files, used 'fix-phantoms' and 'backup' in the console, and then saved
the whole megaregion oar. At this point the objects on the
non-root-sim are phantom/ephemeral.

I then loaded other misc. oar files into all four regions of the
megaregion, and then loaded the megaregion oar again just to make sure
the oar file worked. Everything 'looks' like it's there, but only the
objects on the root sim really are there.

Since the phantom/ephemeral issue is persisting at this point, I then
do another 'fix-phantoms' and 'backup', waited a few minutes then
rebooted the server. No change, problem persists.

~!CJ


On 2015-02-16 18:55, Chris wrote:
Did you enable megaregions while you had content on it? As far as I
know this has a tendency to break your content if you enable it with
stuff rezzed out on your regions. What happens if you disable
megaregions?

On 2/15/2015 11:39 PM, [hidden email] wrote:
Been having a problem with objects not on my root sim pretty much no longer existing. Sometimes they look like
they're there, but when selected there is no data in the build window, and the avatar can pass right through them
like they're phantom. When loading the oar to Kitely, the objects don't even appear to be there, they're just gone.

I should start by saying that I've been reading through the Kitely forum, reading through the OS wiki page for
megaregions, followed references to countless blog entries & other forums, and they're all saying the same thing
-- use 'fix-phantoms', and then typing 'backup'.

I can save & load megaregions locally & the non-root-sim objects will load up (visually) but in substance there is
nothing there. But again, when I load one of these 'working' megaregions to Kitely, the objects don't even load
visually.

All I can find is telling me to use 'fix-phantoms' and 'backup' and that should solve the problem. Unfortunately I
am not finding this to be the case. Is there something I'm doing wrong?

I'm using OS 0.8.0.3.

~!CiderJack
_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users


_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users


_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users



_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users



_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
Reply | Threaded
Open this post in threaded view
|

Re: that ol' phantoms on megaregions issue

justincc
For information, I just added some explicit notes to the CombineContiguousRegions setting in OpenSim.ini.example saying
that it should be false for varregions.

On 19/02/15 06:10, Ian Sheldrick wrote:

> Thanks, Dahlia...  that does make sense, more or less...  although in the way that when you first launch a varregion it
> allows building in the root 256^2 but not anywhere else, it's still in some way treating the different 256^2 areas as
> separate...  but it's great to fly over my 1024^2 without a bump every 256 metres  :P
>
> On 19 February 2015 at 13:07, Dahlia Trimble <[hidden email] <mailto:[hidden email]>> wrote:
>
>     No, a varregion is a single region of variable size. A megaregion is a single region that tries to mimic several
>     traditionally sized regions. Varregions require varregion-capable viewers where megaregions should work with any viewer.
>
>     On Wed, Feb 18, 2015 at 9:01 PM, Ian Sheldrick <[hidden email] <mailto:[hidden email]>> wrote:
>
>         I just started working with varregions and was a bit surprised about the CombineContiguousRegions=false
>         setting.  I know it works, but I don't quite understand the logic because surely in a varregion what you have is
>         precisely a "combination of contiguous regions".
>
>
>         On 19 February 2015 at 10:48, CiderJack <[hidden email]
>         <mailto:[hidden email]>> wrote:
>
>             As a matter of fact, after reading that megaregions have basically been deprecated I did change to
>             varregion. However I didn't try it with an existing megaregion, I started completely fresh. It works just
>             fine now, though so far it only seems to work in my local vanilla OpenSim install.
>
>             Now I'm running into issues when uploading to Kitely. I've opened a thread on Kitely forums if anyone is
>             curious:
>             http://www.kitely.com/forums/__viewtopic.php?f=8&t=2520 <http://www.kitely.com/forums/viewtopic.php?f=8&t=2520>
>
>             One further related question however:
>             I am assuming that 'CombineContiguousRegions' needs to be set to 'false' or disabled when using varregion.
>             Is this the case? When testing this, setting to 'true' seems to cause problems for building outside the root
>             256^2. Just asking for clarity, at this point I don't know what to expect anymore! :)
>
>             Thanks,
>
>             ~!CJ
>
>
>
>             On 2015-02-19 14:33, Justin Clark-Casey wrote:
>
>                 Have you tried switching to a varregion?  I want to say that you can
>                 do this with an existing megaregion config and it will work (don't
>                 quote me).  I do suggest doing this if at all possible.
>
>                 I know there are load oar parameters [1] specifically for loading
>                 256x256 regions into a larger varregion.  I don't know how well they
>                 would work for megaregions.
>
>                 If you're doing something with Kitely then you would have to ask them
>                 directly as I hear they have proprietary megaregion code.
>
>                 [1] http://opensimulator.org/wiki/__Load_Oar <http://opensimulator.org/wiki/Load_Oar>
>
>                 On 16/02/15 23:06, opensim.users@katijackstudio.__com <mailto:[hidden email]> wrote:
>
>                     Thanks for the help, Chris.
>
>                     I tried rezzing & editing on the regions with ephemeral objects, and rezzed objects behave as
>                     expected, that is, as normal.
>
>                     I have tried saving & reloading the megaregion oar in question, with no success. What I mean is, the
>                     whole megaregion
>                     saved/loaded as a single oar, but it didn't fix the problem. Also tried it with 'fix-phantom' &
>                     backup both before and
>                     after, and even rebooted the server which didn't do the trick either.
>
>                     This would suggest (as you noted) that 256^2 regions cannot be loaded individually into a megaregion
>                     and still function,
>                     although I think in some of my reading about this issue I had seen where people were doing just that
>                     and having it work
>                     for them (I could be mistaken about this).
>
>                     Can individual regions be saved from a megaregion as individual oar files? Guess I need to test
>                     that, because at this
>                     point the only solution I can think is to completely rebuild those three non-root-sims. :|
>
>                     ~!CJ
>
>
>                     On 2015-02-16 19:55, Chris wrote:
>
>                         I'm unsure of how an OAR would react if it was saved from originally a
>                         256x256 region and then loaded to a megaregion but can you rez
>                         anything from inventory and it be edit-able ? You could also try
>                         saving an OAR of the mega region with the stuff on it, then reload
>                         from that OAR, it may or may not help. Beyond that I am unsure :)
>
>                         On 2/16/2015 12:43 AM, opensim.users@katijackstudio.__com
>                         <mailto:[hidden email]> wrote:
>
>                             ...and to answer the second part of your question, after disabling megaregions, the
>                             ephemeral objects are once again
>                             corporeal -- that is, the data loads in the build window, and they are no longer phantom...
>
>                             On 2015-02-16 19:24, opensim.users@katijackstudio.__com
>                             <mailto:[hidden email]> wrote:
>
>                                 Actually yes, I did enable megaregions with everything in place BUT
>                                 after enabling, I then re-loaded each 256^2 region from individual oar
>                                 files, used 'fix-phantoms' and 'backup' in the console, and then saved
>                                 the whole megaregion oar. At this point the objects on the
>                                 non-root-sim are phantom/ephemeral.
>
>                                 I then loaded other misc. oar files into all four regions of the
>                                 megaregion, and then loaded the megaregion oar again just to make sure
>                                 the oar file worked. Everything 'looks' like it's there, but only the
>                                 objects on the root sim really are there.
>
>                                 Since the phantom/ephemeral issue is persisting at this point, I then
>                                 do another 'fix-phantoms' and 'backup', waited a few minutes then
>                                 rebooted the server. No change, problem persists.
>
>                                 ~!CJ
>
>
>                                 On 2015-02-16 18:55, Chris wrote:
>
>                                     Did you enable megaregions while you had content on it? As far as I
>                                     know this has a tendency to break your content if you enable it with
>                                     stuff rezzed out on your regions. What happens if you disable
>                                     megaregions?
>
>                                     On 2/15/2015 11:39 PM, opensim.users@katijackstudio.__com
>                                     <mailto:[hidden email]> wrote:
>
>                                         Been having a problem with objects not on my root sim pretty much no longer
>                                         existing. Sometimes they look like
>                                         they're there, but when selected there is no data in the build window, and the
>                                         avatar can pass right through them
>                                         like they're phantom. When loading the oar to Kitely, the objects don't even
>                                         appear to be there, they're just gone.
>
>                                         I should start by saying that I've been reading through the Kitely forum,
>                                         reading through the OS wiki page for
>                                         megaregions, followed references to countless blog entries & other forums, and
>                                         they're all saying the same thing
>                                         -- use 'fix-phantoms', and then typing 'backup'.
>
>                                         I can save & load megaregions locally & the non-root-sim objects will load up
>                                         (visually) but in substance there is
>                                         nothing there. But again, when I load one of these 'working' megaregions to
>                                         Kitely, the objects don't even load
>                                         visually.
>
>                                         All I can find is telling me to use 'fix-phantoms' and 'backup' and that should
>                                         solve the problem. Unfortunately I
>                                         am not finding this to be the case. Is there something I'm doing wrong?
>
>                                         I'm using OS 0.8.0.3.
>
>                                         ~!CiderJack
>                                         _________________________________________________
>                                         Opensim-users mailing list
>                                         Opensim-users@opensimulator.__org <mailto:[hidden email]>
>                                         http://opensimulator.org/cgi-__bin/mailman/listinfo/opensim-__users
>                                         <http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users>
>
>
>                                 _________________________________________________
>                                 Opensim-users mailing list
>                                 Opensim-users@opensimulator.__org <mailto:[hidden email]>
>                                 http://opensimulator.org/cgi-__bin/mailman/listinfo/opensim-__users
>                                 <http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users>
>
>
>                             _________________________________________________
>                             Opensim-users mailing list
>                             Opensim-users@opensimulator.__org <mailto:[hidden email]>
>                             http://opensimulator.org/cgi-__bin/mailman/listinfo/opensim-__users
>                             <http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users>
>
>
>                     _________________________________________________
>                     Opensim-users mailing list
>                     Opensim-users@opensimulator.__org <mailto:[hidden email]>
>                     http://opensimulator.org/cgi-__bin/mailman/listinfo/opensim-__users
>                     <http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users>
>
>
>             _________________________________________________
>             Opensim-users mailing list
>             Opensim-users@opensimulator.__org <mailto:[hidden email]>
>             http://opensimulator.org/cgi-__bin/mailman/listinfo/opensim-__users
>             <http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users>
>
>
>
>         _______________________________________________
>         Opensim-users mailing list
>         [hidden email] <mailto:[hidden email]>
>         http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>
>
>
>     _______________________________________________
>     Opensim-users mailing list
>     [hidden email] <mailto:[hidden email]>
>     http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>
>
>
>
> _______________________________________________
> Opensim-users mailing list
> [hidden email]
> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>


--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
_______________________________________________
Opensim-users mailing list
[hidden email]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users