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ubODE implementation

Unadecal Arado
Good morning,

Has ubODE been rolled out into the latest OS release? Has anyone experimented with it perhaps with vehicles and weaponsscripts ported directly from SL?

If ubode has not been officially released yet, is there a timeframe/expected version for its inclusion?

All I've heard about it so far is that the codebase had been donated to the project, but nothing more concrete than that.

Many thanks,

Unadecal

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Re: ubODE implementation

Tom Frost
Hi,

On Sat, Nov 28, 2015 at 08:44:28AM +0000, Unadecal Arado wrote:
>    Has ubODE been rolled out into the latest OS release? Has anyone
>    experimented with it perhaps with vehicles and weaponsscripts ported
>    directly from SL?

If by OS release you mean the last official release (0.8.2) then: no.

However, the latest OSgrid release (dev release for testing) does have
the avination code (including ubode) in it. So if you are eager to start
testing (please do! testing is very very important) you can find the
latest OSgrid development release here:

http://www.osgrid.org/index.php/downloads

>    If ubode has not been officially released yet, is there a
>    timeframe/expected version for its inclusion?
>    All I've heard about it so far is that the codebase had been donated to
>    the project, but nothing more concrete than that.

It will be part of 0.9.0.0 release, which isn't available yet. I'm not
aware of any other timeframe than 'when it is done' :)

While the merge of the new code is complete, it has resulted in some
issues that are currently being investigated and fixed. Patience, it's a
virtue :) Wouldn't want to rush this one out, it has lots of fundamental
changes that require exhaustive testing, or else there will be a real
risk of breaking existing deployments in disastrous ways.

- Tom
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Re: ubODE implementation

Unadecal Arado
Thanks Tom for taking the time to answer my question. I think it'll be worth experimenting with the OSGrid dev version indeed. I am eager to to offer vehicles and weapons to my users (and myself!) since we had to leave those behind when my RP group emigrated from SL last year.

On 28 November 2015 at 12:22, Tom Frost <[hidden email]> wrote:
Hi,

On Sat, Nov 28, 2015 at 08:44:28AM +0000, Unadecal Arado wrote:
>    Has ubODE been rolled out into the latest OS release? Has anyone
>    experimented with it perhaps with vehicles and weaponsscripts ported
>    directly from SL?

If by OS release you mean the last official release (0.8.2) then: no.

However, the latest OSgrid release (dev release for testing) does have
the avination code (including ubode) in it. So if you are eager to start
testing (please do! testing is very very important) you can find the
latest OSgrid development release here:

http://www.osgrid.org/index.php/downloads

>    If ubode has not been officially released yet, is there a
>    timeframe/expected version for its inclusion?
>    All I've heard about it so far is that the codebase had been donated to
>    the project, but nothing more concrete than that.

It will be part of 0.9.0.0 release, which isn't available yet. I'm not
aware of any other timeframe than 'when it is done' :)

While the merge of the new code is complete, it has resulted in some
issues that are currently being investigated and fixed. Patience, it's a
virtue :) Wouldn't want to rush this one out, it has lots of fundamental
changes that require exhaustive testing, or else there will be a real
risk of breaking existing deployments in disastrous ways.

- Tom
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